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Yaling Li – International Education Studies, 2024
This study used a design experiment that instructs children on how to approach each letter to investigate typography design methodologies and manual techniques. Since children are still in the early stages of learning and the content they are exposed to is of great significance, the topic of children's education is always one that the entire…
Descriptors: Visual Learning, Language Acquisition, Alphabets, Illustrations
Xiaojian Bai – Innovations in Education and Teaching International, 2025
This study aims to determine the impact of Industry 4.0 innovations, namely infographics and product modelling, on students' academic performance and visual thinking skills. The experiment involved 164 students. Teaching tools promote the student's academic performance and visual thinking. The average grade of academic performance was higher in…
Descriptors: Industry, Innovation, Visual Aids, Design
Soukaina Gouraguine; Mohammed Qbadou; Mohamed Rafik; Mustapha Riad; Khalifa Mansouri – Journal of Information Technology Education: Research, 2023
Aim/Purpose: Our study is focused on prototyping, development, testing, and deployment of a new knowledge primitive for the humanoid robot assistant NAO, in order to enhance student visual learning by establishing a human-robot interaction. Background: This new primitive, utilizing a convolutional neural network (CNN), enables real-time…
Descriptors: Robotics, Technology Uses in Education, Algorithms, Children
Tomita, Kei – Educational Technology Research and Development, 2022
Despite the recognized importance of emotion in learning (Kim and Pekrun in Handbook of research on educational communications and technology, 4th ed., Springer, pp. 65-75, 2014), instructional material design research primarily focuses on cognition, tending to ignore the affective dimension (Brom et al. in Educ Res Rev 25:100-119, 2018). To…
Descriptors: Design, Emotional Response, Learning Processes, Material Development
Calvo, Mirian – International Journal of Art & Design Education, 2017
This article explores the role of drawing as a tool for reflection. It reports on a PhD research project that aims to identify and analyse the value that co-design processes can bring to participants and their communities. The research is associated with Leapfrog, a three-year project funded by the UK Arts and Humanities Research Council (AHRC).…
Descriptors: Foreign Countries, Reflection, Freehand Drawing, Design
Chu, Po Ying; Hung, Hsiu Yen; Wu, Chih Fu; Liu, Yen Te – International Journal of Technology and Design Education, 2017
Due to the wide application of digital tools and the improvement in interactive technologies, design thinking might change in digital world comparing to that in traditional design process. This study aims to explore the difference of design thinking between three kinds of sketching tools, i.e. hand-sketch, tablet, and pen-input display, by means…
Descriptors: Freehand Drawing, Visual Learning, Concept Formation, Design
Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
Börekçi, Naz A. G. Z. – Design and Technology Education, 2017
This paper presents the findings of visual analyses conducted on 369 sketch ideas generated in three 6-3-5 visual brainstorming sessions by a total of 25 participants, following the same design brief. The motivation for the study was an interest in the thematic content of the ideas generated as groups, and the individual representation styles used…
Descriptors: Visual Learning, Cognitive Style, Concept Formation, Brainstorming
Hillaire, Garron; Rappolt-Schlichtmann, Gabrielle; Ducharme, Kim – Journal of Learning Analytics, 2016
Prototype work can support the creation of data visualizations throughout the research and development process through paper prototypes with sketching, designed prototypes with graphic design tools, and functional prototypes to explore how the implementation will work. One challenging aspect of data visualization work is coordinating the expertise…
Descriptors: Visual Learning, Educational Theories, Visualization, Computer Graphics
Smith, Shaunna – Interdisciplinary Journal of Problem-based Learning, 2018
In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…
Descriptors: Elementary School Students, Visualization, Spatial Ability, Visual Literacy

Wendt, Dirk – Visible Language, 1979
A lesson from a physics textbook for secondary students was redesigned in three versions and given to 600 students. Results of achievement measures suggested that one of the experimental versions (which stressed the visual aspects of the printed page) was superior to the standard and the other experimental versions. (GT)
Descriptors: Content Area Reading, Design, Design Preferences, Educational Research
Baca, Judy Clark, Ed.; And Others – 1992
This book of readings consists of selected papers presented under five topics: (1) Research and Theory--18 papers including research on visual effects on attitude and cognition, students of different field dependence levels, modern and postmodern design on reader perceptions of news, effects of gray shades, short-term memory capacity differences,…
Descriptors: American Sign Language, Cognitive Processes, Computer Assisted Instruction, Creativity