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Moses, Lindsey; Serafini, Frank – Literacy, 2022
This study investigates the ways in which first graders utilised a variety of semiotic resources when authoring nonfiction compositions during a nonfiction genre writing unit of study. Grounded in social semiotics and multimodality theories, the study uses a case study approach to explore the text, image and design resources used in students'…
Descriptors: Grade 1, Nonfiction, Semiotics, Writing Assignments
Åberg, Eva Svärdemo – Designs for Learning, 2022
This article explores how arguments are made in student essays through the use of writing and visual resources. The data set comprises 54 essays with a passing grade from students in their final year of upper secondary school in Sweden. The data is analysed using a multimodal approach to knowledge representation on arguments in essays, involving…
Descriptors: Foreign Countries, High Schools, Persuasive Discourse, Essays
Lousberg, Louis; Rooij, Remon; Jansen, Sylvia; van Dooren, Elise; Heintz, John; van der Zaag, Engbert – International Journal of Technology and Design Education, 2020
In this article we evaluate the manner in which we at the Faculty of Architecture and the Built Environment at the Delft University of Technology encourage the development of the capacity of reflection among our undergraduate students. First we explore the concept of reflection in relation to respectively experiential/reflective learning,…
Descriptors: Architectural Education, Design, Reflection, Undergraduate Students
Tracey, Monica W.; Hutchinson, Alisa – International Journal of Technology and Design Education, 2018
Design thinking positions designers as the drivers of the design space yet academic discourse is largely silent on the topic of professional identity development in design. Professional identity, or the dynamic narratives that individuals construct and maintain to integrate their personal qualities with professional responsibilities, has not been…
Descriptors: Professional Identity, Design, Reflection, Writing Assignments
Shum, Simon Buckingham; Sándor, Ágnes; Goldsmith, Rosalie; Bass, Randall; McWilliams, Mindy – Journal of Learning Analytics, 2017
When used effectively, reflective writing tasks can deepen learners' understanding of key concepts, help them critically appraise their developing professional identity, and build qualities for lifelong learning. As such, reflective writing is attracting substantial interest from universities concerned with experiential learning, reflective…
Descriptors: Reflection, Writing Assignments, Educational Research, Data Collection
Campbell, Lilly – Written Communication, 2017
Drawing on fieldwork, this article examines nursing students' design and use of a patient health record during clinical simulations, where small teams of students provide nursing care for a robotic patient. The student-designed patient health record provides a compelling example of how simulation genres can both authentically coordinate action…
Descriptors: Nursing Students, Simulation, Patients, Records (Forms)
Tsai, Kuan Chen – Journal of Education and Training Studies, 2016
The purpose of the present study is to explore to what extent the use of a more structured mode of assessing creative products--specifically, the CPAM--could beneficially influence design students' product creativity and creative processes. For this qualitative inquiry, following our CPAM-based intervention, students wrote reflective papers in…
Descriptors: Foreign Countries, Creativity, Design, Qualitative Research
Pantaleo, Sylvia – Language and Education, 2018
During a study conducted in two Grade 4 classrooms, the students were provided with numerous opportunities to engage with multimodal print and digital texts, and various compositional tools and devices. The eight- and nine-year-old students' participation in the research included the reading and discussing of, and writing about graphic novels.…
Descriptors: Elementary School Students, Grade 4, Educational Technology, Technology Uses in Education
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2015
Homemade PowerPoint games are a low-tech alternative for using game design in classrooms. To date, much of the research examining the games has not shown an improvement in performance. This has led some to question whether the games are properly aligned with the instructional strategies researchers have used as justifications to support using…
Descriptors: Computer Games, Design, Student Projects, Performance
Gelmez, Koray; Bagli, Humanur – Design and Technology Education, 2015
Reflective writing is an efficient way of getting feedback from students. Paper-based or web-based course evaluation questionnaires alone may lack of collecting specific and detailed information, especially for the fields like design education. This study focuses on reflections captured from students via two different media--personal magazine and…
Descriptors: Reflection, Writing (Composition), Writing Assignments, Questionnaires
Broderick, Debora – Journal of Adolescent & Adult Literacy, 2014
This practitioner research study investigates the power of multimodal texts within a real-world context and argues that a participatory culture focused on literary arts offers marginalized high school students opportunities for collaborative design and authoring. Additionally, this article invites educators to rethink the at-risk label. This…
Descriptors: High School Students, At Risk Students, Cooperative Learning, Writing Assignments