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Miller, Robert A.; Stenmark, Cheryl K.; van Ittersum, Kyle – Journal of Computer Assisted Learning, 2020
Dual display desktop computers are becoming more prevalent in the home, workplace, and schools, yet there has been little research into how learning and productivity are impacted by having a second display. One useful method in exploring this question is to measure cognitive load during an intensive learning event. This study compared perceived…
Descriptors: Computers, Computer Peripherals, Visual Aids, Computer System Design
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Yuchen Liu; Stanislav Pozdniakov; Roberto Martinez-Maldonado – Australasian Journal of Educational Technology, 2024
Learning analytics (LA) dashboards are becoming increasingly available in various learning settings. However, teachers may face challenges in understanding and interpreting the data visualisations presented on those dashboards. In response to this, some LA researchers are incorporating visual cueing techniques, like data storytelling (DS), into LA…
Descriptors: Visualization, Story Telling, Data Use, Cognitive Processes
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Xia, Lihua; Han, Dongmei; Chen, Haijian; Dai, Yonghui – Innovations in Education and Teaching International, 2023
Positive experience can increase the likelihood of revisiting Massive Open Online Courses (MOOC) site. Our interest focuses on effects of presentation formats on learner's experience in MOOC. In two empirical studies, participants viewed online course webpages that either contained an image of the instructor or not. We examined effects of…
Descriptors: MOOCs, Layout (Publications), Web Sites, Information Dissemination
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Moore, David Richard – International Journal of Game-Based Learning, 2012
This study suggests that conceptualization is the primary activity of arcade-style gameplay. Arcade-style game play is primarily a function of presenting concepts to players and continually requiring them to react with finer responses. The degree to which a concept is malleable determines how large its range is in gameplay. In other words, the…
Descriptors: Concept Teaching, Educational Games, Play, Game Theory
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Wall, Jeffrey D.; Knapp, Janice – Journal of Information Systems Education, 2014
Learning technical computing skills is increasingly important in our technology driven society. However, learning technical skills in information systems (IS) courses can be difficult. More than 20 percent of students in some technical courses may dropout or fail. Unfortunately, little is known about students' perceptions of the difficulty of…
Descriptors: Undergraduate Students, Information Systems, Grounded Theory, Statistical Analysis
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Weng, Ting-Sheng – Journal of Educational Technology Systems, 2012
This research applies multimedia technology to design a dynamic item generation method that can adaptively adjust the difficulty level of items according to the level of the testee. The method is based on interactive testing software developed by Flash Actionscript, and provides a testing solution for users by automatically distributing items of…
Descriptors: Feedback (Response), Difficulty Level, Educational Technology, Educational Games
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Austin, Katherine A. – Computers & Education, 2009
In the wake of the information explosion and rapidly progressing technology [Mayer, R. E. (2001). "Multimedia learning". Cambridge: University Press] formulated a theory that focused on human cognition, rather than technology capacity and features. By measuring the effect of cognitive individual differences and display design manipulations on…
Descriptors: Multimedia Materials, Learning Modules, Transfer of Training, Cognitive Processes
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Nelson, Brian C.; Erlandson, Benjamin E. – Educational Technology Research and Development, 2008
In this paper, we explore how the application of multimedia design principles may inform the development of educational multi-user virtual environments (MUVEs). We look at design principles that have been shown to help learners manage cognitive load within multimedia environments and conduct a conjectural analysis of the extent to which such…
Descriptors: Virtual Classrooms, Cognitive Processes, Difficulty Level, Multimedia Materials
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Hsu, Pi-Shan; Chang, Te-Jeng; Wu, Ming-Hsiung – International Journal of Distance Education Technologies, 2009
The level of learners' expertise has been used as a metric and diagnostic mechanism of instruction. This metric influences mental effort directly according to the applications of cognitive load theory. Cognitive efficiency, an optimal measurement technique of expertise, was developed by Kalyuga and Sweller to replace instructional efficiency in…
Descriptors: Electronic Learning, Measurement Techniques, Expertise, Cognitive Processes