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Veenstra, Baukje; van Geert, Paul L. C.; van der Meulen, Bieuwe F. – Mind, Brain, and Education, 2012
In this exploratory multiple case study, it is examined how a computer game focused on improving ineffective learning behavior can be used as a tool to assess, improve, and study real-time mouse behavior (MB) in different types of children: 18 children (3.8-6.3 years) with Autistic Spectrum Disorder (ASD), Attention Deficit/Hyperactivity Disorder…
Descriptors: Attention Deficit Hyperactivity Disorder, Autism, Disabilities, Children
Curcic, Svjetlana; Johnstone, Robin S. – Computers in the Schools, 2016
This study examined the effects of an intervention in writing with digital interactive books. To improve the writing skills of seventh- and eighth-grade students with a learning disability in reading, we conducted a quasi-experimental study in which the students read interactive digital books (i-books), took notes, wrote summaries, and acted as…
Descriptors: Intervention, Writing Skills, Learning Disabilities, Cartoons

Kahng, SungWoo; Iwata, Brian – Journal of Applied Behavior Analysis, 1998
A survey of 15 developers of computerized real-time observation systems found many systems have incorporated laptop or handheld computers as well as bar-code scanners. Most systems used IBM-compatible software, and ranged from free to complete systems costing more than $1,500. Data analysis programs were included with most programs. (Author/CR)
Descriptors: Computer Oriented Programs, Computer Peripherals, Computer Software, Computer System Design