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Szendroi, László; Dhir, Krishna S.; Czakó, Katalin – International Journal of Game-Based Learning, 2022
In this study, a gamification process was implemented in an undergraduate course of Economics that consisted 397 students. The primary purpose of the research was to empirically validate the effects of gamification in terms of the variables of engagement, motivation, entertainment, perceived relevance of the course, knowledge increase and…
Descriptors: Game Based Learning, Economics Education, Undergraduate Students, Outcomes of Education
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Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
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Kalmi, Panu; Rahko, Jaana – Journal of Economic Education, 2022
The authors of this article studied the effects of game-based financial education approaches using a sample of lower-secondary school students in Finland. The sample consisted of 640 students from 42 schools in different areas of the country. The authors focused on three different game-based interventions using a pre- and post-intervention survey…
Descriptors: Game Based Learning, Economics Education, Money Management, Secondary School Students
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Agostino Marengo; Alessandro Pagano; Kamal Ahmed Soomro – Interactive Learning Environments, 2024
Soft skills are interpersonal, communication, and personal attributes that enable individuals to interact effectively with others in personal and workplace settings. Despite the significance of soft skills for career success, these skills are not necessarily taught in traditional academic settings. Consequently, education institutions must adopt…
Descriptors: Game Based Learning, Soft Skills, Student Evaluation, Instructional Effectiveness
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Vasiliki Brinia; Aris Plios; Paraskevi Psoni – International Journal of Learning and Change, 2024
Playfulness as a learning technique is applied into the present research in a group of adult learners. Initially, a game scenario was designed and implemented for the subject of microeconomics. Following a qualitative research methodology, through observation and interviews with ten participants before and after the playful activity, the results…
Descriptors: Play, Game Based Learning, Microeconomics, Learning Activities
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Platz, Liane; Jüttler, Michael – Citizenship, Social and Economics Education, 2022
The teaching of financial literacy through game-based approaches is legitimized by the ability of game-based learning (GBL) to simulate financial decisions that young people have not yet encountered in their lives due to limited legal capacity and economic dependence on the parental home. Although results on the general effectiveness of games are…
Descriptors: High School Students, Game Based Learning, Economics Education, Money Management
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Nor, Baseran; Djatmika, Ery Tri; Widjaja, Sri Umi Mintarti; Wahyono, Hari – International Journal of Instruction, 2022
Moral degradation is due to the lack of government attention in planning and supervising the learning process in education. This study aims to establish an economic learning model focused on Pancasila values in the Economic Education study program, Teacher Training and Education Faculty of Universitas Lambung Mangkurat, Banjarmasin. The research…
Descriptors: Foreign Countries, Economics Education, Moral Values, Game Based Learning
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Wardoyo, Cipto; Satrio, Yogi Dwi; Narmaditya, Bagus Shandy; Wibowo, Agus – Cypriot Journal of Educational Sciences, 2021
Providing teaching and learning activities during the Covid-19 pandemic has been a global challenge, and the government has responded to this issue by conducting distance learning using technology. This study introduces and evaluates gamification learning in economics employing to enhance the students' achievements. This study elaborates on a new…
Descriptors: Foreign Countries, COVID-19, Pandemics, Economics Education
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Onjewu, Adah-Kole Emmanuel; Haddoud, Mohamed Yacine; Nowinski, Witold – Industry and Higher Education, 2021
The literature has been enriched by studies examining the effect of entrepreneurship education on entrepreneurial or goal intention. Yet, few articles have considered how entrepreneurship education affects nascent entrepreneurship as a more sought-after outcome. Similarly, some scholars assess entrepreneurship education as an aggregate rather than…
Descriptors: Entrepreneurship, Business Administration Education, Economics Education, Graduate Students
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Sierra, Javier – Innovations in Education and Teaching International, 2020
This article presents an innovative teaching and learning method based on three different simulations of multi-level governance settings. Public management at the local level is recreated using the SimCity computer game; the decision-making process at the national level is simulated through a national parliament simulation; and the intervention of…
Descriptors: Computer Simulation, Economics Education, Student Attitudes, College Students