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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Cabrera-Lozoya, Andres; Cerdan, Fernando; Cano, Maria-Dolores; Garcia-Sanchez, Diego; Lujan, Sergio – Computers & Education, 2012
Current e-learning forms are commonly based on improving the learning process through the enhancement of certain skills in students, such as collaborative, competitive or problem-based learning. However, it seems that there is still no e-learning "formula" that gathers the implementation of a number of more generic educational principles in a…
Descriptors: Electronic Learning, Educational Principles, Learning Modalities, Problem Based Learning
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Holmes, Jeffrey – Computers and Education, 2007
Although prior research has shown that generating explanations encourages students to learn new content with deeper understanding and to monitor their own comprehension more effectively, helping students learn how to explain properly remains a significant challenge. This study investigated the use of software agents as learning partners in an…
Descriptors: Educational Environment, Investigations, Computer Software, Educational Experiments
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Sullivan, Briana; Ware, Colin; Plumlee, Matthew – Journal of Educational Multimedia and Hypermedia, 2006
3D interactive virtual reality museum exhibits should be easy to use, entertaining, and informative. If the interface is intuitive, it will allow the user more time to learn the educational content of the exhibit. This research deals with interface issues concerning activating audio descriptions of images in such exhibits while the user is…
Descriptors: Computer Simulation, Museums, Exhibits, Multimedia Materials
Okamoto, Toshio; And Others – Educational Technology Research, 1994
Describes multimedia CAL software with CAD/expert systems capabilities designed for use in environmental education for fourth- through sixth-grade children. The software is based on concepts of situated learning and knowledge constructivism, provides a learning environment that supports a student's decision making, and provides online feedback.…
Descriptors: Computer Assisted Design, Computer Assisted Instruction, Computer Software Development, Constructivism (Learning)