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Yucnary-Daitiana Torres-Torres; Marcos Román-González; Juan-Carlos Perez-Gonzalez – European Journal of Education, 2024
Computational Thinking (CT) is crucial for the advancement of the STEM field, where there continues to be a lack of female representation. Teaching and learning (T/L) of CT should incorporate didactic strategies that aim to eliminate gender biases and integrate girls/women into this context. In response to the question, "What didactic…
Descriptors: Thinking Skills, Gender Differences, Females, Disproportionate Representation
Michael Karlin; Anne Ottenbreit-Leftwich; Yin-Chan Janet Liao – International Journal of Computer Science Education in Schools, 2024
A significant gender gap continues to exist within computer science (CS) education, despite nationwide emphasis in the U.S. on improving CS education equity and access. To explore this issue, we conducted an ethnographic case study within a classroom at Forest View High School (FVHS, pseudonym) where girls' participation in CS was consistently…
Descriptors: Computer Science Education, Student Experience, Teaching Experience, High School Students
Alajlan, Hayat; Alebaikan, Reem; Almassaad, Ahmad – Technology, Pedagogy and Education, 2023
This study identified appropriate pedagogy for computational thinking in K-12 computer education. The Delphi technique was employed to collect different views, ideas and opinions derived a consensus from a panel of 12 international experts through a series of questionnaires. The experts have various experiences in computer science, computer…
Descriptors: Elementary Secondary Education, Computation, Thinking Skills, Computer Science Education
Aljameel, Iman H. – Online Submission, 2022
This study aims to conduct a literature review to explore the justification for including programming and coding in K-12 curricula. Additionally, it considers the value of teaching computational thinking and programming principles, pedagogical strategies, and the advantages and drawbacks of teaching programming to young students. Most studies…
Descriptors: Elementary Secondary Education, Computer Science Education, Programming Languages, Programming
Gutiérrez, Luz E.; Guerrero, Carlos A.; López-Ospina, Héctor A. – Education and Information Technologies, 2022
This study describes the most relevant problems and solutions found in the literature on teaching and learning of object-oriented programming (OOP). The identification of the problem was based on tertiary studies from the IEEE Xplore, Scopus, ACM Digital Library and Science Direct repositories. The problems and solutions identified were ranked…
Descriptors: Programming, Comprehension, Computer Science Education, Computer Software
Happe, Lucia; Buhnova, Barbora; Koziolek, Anne; Wagner, Ingo – Education and Information Technologies, 2021
The interest of girls in computing drops early during primary and secondary education, with minimal recovery in later education stages. In combination with the growing shortage of qualified computer science personnel, this is becoming a major issue, and also a target of numerous studies that examine measures, interventions, and strategies to boost…
Descriptors: Females, Secondary School Students, Computer Science Education, Intervention
Shanley, Nicole; Martin, Florence; Hite, Nicole; Perez-Quinones, Manuel; Ahlgrim-Delzell, Lynn; Pugalee, David; Hart, Ellen – TechTrends: Linking Research and Practice to Improve Learning, 2022
Current research surrounding online computer science education emphasizes the need for high-quality professional development opportunities. However, there is a gap in research in the inclusion of online computer science educators to identify needs and strategies that make the online computer science courses effective. Through a…
Descriptors: High School Teachers, Computer Science Education, Theory Practice Relationship, Partnerships in Education
Priti Oli; Rabin Banjade; Arun Balajiee Lekshmi Narayanan; Peter Brusilovsky; Vasile Rus – Grantee Submission, 2023
Self-efficacy, or the belief in one's ability to accomplish a task or achieve a goal, can significantly influence the effectiveness of various instructional methods to induce learning gains. The importance of self-efficacy is particularly pronounced in complex subjects like Computer Science, where students with high self-efficacy are more likely…
Descriptors: Computer Science Education, College Students, Self Efficacy, Programming
Sreynet Un – Journal of Educational Technology and Online Learning, 2025
Since its emergence, technology has progressed beyond knowledge. Therefore, competencies are needed to navigate it safely, responsibly, and ethically. A well-designed curriculum forms the core of school strategies to enhance students' competencies and learning outcomes. This study examines the integration of digital citizenship concepts in…
Descriptors: Secondary School Students, Curriculum Development, Educational Strategies, Outcomes of Education
Hanson, Janet R.; Hardman, Sally; Luke, Sue; Lucas, Bill – International Journal of Technology and Design Education, 2022
This paper explores how primary teachers might be prepared through their pre-service training to feel more confident to include engineering in their teaching. Prompted by concerns about young people's lack of interest in STEM subjects and careers, engineering is gradually gaining visibility in the primary curriculum in several forms, particularly…
Descriptors: Preservice Teachers, Educational Strategies, Comprehension, Knowledge Level
Chukwudum Collins Umoke; Musa Adekunle Ayanwale; Sunday Odo Nwangbo; Ngele Cletus Ezeoke; Sunday Okechukwu Abonyi; Stella Oluwakemi Olatunbosun – Discover Education, 2025
Innovative instructional strategies are critical for fostering engagement and inclusivity in education, especially in technology-driven fields such as computer studies. Despite their potential, the broader impacts of modeling instructional approaches on student interest remain underexplored, particularly in secondary education. This study…
Descriptors: Educational Strategies, Teaching Methods, Models, Junior High School Students
Fissore, Cecilia; Marchisio, Marina; Rabellino, Sergio – International Association for Development of the Information Society, 2020
The technologies and online supports that can offer students study opportunities have increased a lot in recent years, but often students do not use computers or mobile devices in school and, in general, for educational purposes. The Action of the University of Turin, within the "Ragazzi Connessi" project, proposes strategies for school…
Descriptors: Mathematics Instruction, Teaching Methods, Secondary School Students, Foreign Countries
Xinogalos, Stelios – Education and Information Technologies, 2016
Designing and deploying programming courses is undoubtedly a challenging task. In this paper, an attempt to analyze important aspects of a sequence of two courses on imperative-procedural and object-oriented programming in a non-CS majors Department is made. This analysis is based on a questionnaire filled in by fifty students in a voluntary…
Descriptors: Instructional Design, Programming, Computer Science, Educational Strategies
Lee, Ahlam – Computers in the Schools, 2020
Concerning the underrepresentation of female students in computer science (CS) classes at the K-12 level and math-intensive STEM fields, this study investigated the relationship between female students earning less credits in CS courses during high school and their STEM major choices. Data were drawn from a nationally representative sample of U.S.…
Descriptors: Females, Gender Differences, Computer Science Education, Disproportionate Representation
dos Santos, Simone C. – IEEE Transactions on Education, 2017
The problem-based learning (PBL) approach has been successfully applied to teaching software engineering thanks to its principles of group work, learning by solving real problems, and learning environments that match the market realities. However, the lack of well-defined methodologies and processes for implementing the PBL approach represents a…
Descriptors: Performance Based Assessment, Engineering Education, Problem Based Learning, Computer Software