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Hüseyin Ates; Cansu Sahin Kölemen – Education and Information Technologies, 2025
This study examines the factors influencing science teachers' intentions to adopt gamified virtual reality (VR) in educational settings, employing the Theory of Planned Behavior (TPB) and Protection Motivation Theory (PMT) as theoretical frameworks. We investigate how perceived threats, benefits, and motivational and cognitive factors impact these…
Descriptors: Science Education, Science Teachers, Computer Simulation, Gamification
Dennis Beck; Leonel Morgado; Patrick O'Shea – IEEE Transactions on Learning Technologies, 2024
The educational metaverse promises fulfilling ambitions of immersive learning, leveraging technology-based presence alongside narrative and/or challenge-based deep mental absorption. Most reviews of immersive learning research were outcomes-focused, few considered the educational practices and strategies. These are necessary to provide theoretical…
Descriptors: Educational Practices, Educational Strategies, Computer Simulation, Simulated Environment
Jafari, Esmaeil – Educational Media International, 2023
This article seeks the opinions, perceptions, and attitudes of faculty members about the strategies for using hologram technology in the learning environment. The research method was qualitative and based on this, 17 faculty members from Farhangian University Centers (CFU) and public universities in Iran were interviewed. The data obtained were…
Descriptors: Educational Strategies, Photography, Computer Simulation, Technology Uses in Education
Ma, Chun-Wai; Cheng, Pui-Sum; Chan, Ying-Shing; Tipoe, George Lim – Advances in Physiology Education, 2023
The usefulness of virtual reality (VR) technology in physiology education is largely unexplored. Although VR has the potential to enrich learning experience by enhancing the spatial awareness of students, it is unclear whether VR contributes to active learning of physiology. In the present study, we used a mixed-method research approach to…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Physiology
Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
I -Jui Lee; Hsiu-Ting Hsu – Interactive Learning Environments, 2024
Autism Spectrum Disorder (ASD) involves social skills deficits, hindering effective communication and meaningful relationships. Prior research indicates that Augmented Reality (AR) games appeal to children with ASD for learning social skills but lack a structured framework and clear instructions for grasping social concepts. Therefore, this…
Descriptors: Computer Simulation, Story Telling, Educational Strategies, Computation
Ole Johan Sando; Rasmus Kleppe; Ellen Beate Hansen Sandseter – European Early Childhood Education Research Journal, 2025
Understanding children's willingness to take risks is crucial for sound educational strategies and play environments. This study investigates children's risk willingness using a virtual reality (VR) playground balancing scenario and examines its associations with sensation-seeking personality trait, age, gender, and the likelihood of failing the…
Descriptors: Play, Children, Child Behavior, Computer Simulation
Joshua Chukwuere – Research on Education and Media, 2024
The digitization of the higher education process in the COVID-19 pandemic (new normal) has created a new technological wave. The COVID-19 pandemic (new normal) presents a great opportunity for higher education institutions (HEIs) to be digital and technologically innovative in their teaching and learning process through digitization. The process…
Descriptors: COVID-19, Pandemics, Educational Change, Influence of Technology
Xiaoyang Gong; Bing Wei; Bradley W. Bergey; Ebony Terrell Shockley – Journal of Chemical Education, 2023
Computer simulations hold great potential for enhancing chemistry instruction. However, effectively integrating simulations in instruction depends in part on teachers' pedagogical reasoning about simulation affordances and instructional decisions within specific classroom contexts. The objective of this study was to investigate how two chemistry…
Descriptors: Thinking Skills, Decision Making, Computer Simulation, Science Instruction
Sevda Koç-Akran – International Journal of Contemporary Educational Research, 2024
The main purpose of this research is to determine the effect of the REACT strategy in augmented reality applications on the problem-solving skills of teacher candidates. A parallel mixed method, which converges from mixed research designs, was used in the research. The study group of the research consists of 50 teacher candidates studying at the…
Descriptors: Foreign Countries, Preservice Teachers, Teacher Education, Physical Environment
Luona Wang; Qiaoping Zhang; Daner Sun – International Journal of Science and Mathematics Education, 2025
Augmented reality (AR) has the potential to enhance visual cognition through virtual object experimentation and practice, while also fostering spatial skills relevant to mathematics. This experimental study was conducted with 86 sixth graders in Eastern China, involving a 3-month AR integrated Mathematics Curriculum (ARiMC), with pre- and…
Descriptors: Technology Integration, Mathematics Curriculum, Elementary School Mathematics, Spatial Ability
Bosch, Chancey; Ellis, Trevor – Journal of Global Education and Research, 2021
Technology-enhanced learning continues to provide opportunities for increased interventions in educational programing. For teacher education programs, novelty pales in comparison to providing meaningful instruction and enduring outcomes. The use of avatars has provided integration of research evidence that increases intended behaviors; however,…
Descriptors: Computer Simulation, Simulated Environment, Self Efficacy, Technology Integration
Yirci, Ramazan; Karakose, Turgut; Malkoc, Nedim – Educational Process: International Journal, 2021
Background/purpose: The present study examined adolescent students' cyberbullying behavior and being a victim of cyberbullying specifically exploring potential differences by gender and grade level. Materials/methods: Based on a cross-sectional survey on 311 adolescent students continuing their high school education in secondary education…
Descriptors: Bullying, Computer Mediated Communication, Gender Differences, Measures (Individuals)
Barbosa, Marcelo Werneck; Ferreira-Lopes, Luana – Educational Review, 2023
As physical mobility finds itself impeded by the COVID-19 crisis, the world witnesses the potential of technology for connecting students who are physically distanced inside and cross-borders. In such scenarios, telecollaboration and virtual exchange have gained increased attention as powerful pedagogical strategies to allow for the continuity of…
Descriptors: Educational Trends, Trend Analysis, Bibliometrics, Databases
García-Magariño, Iván; Plaza, Inmaculada; Igual, Raúl; Lombas, Andrés S.; Jamali, Hana – IEEE Transactions on Learning Technologies, 2020
Most novice teachers and even some experienced teachers can lack appropriate tools for designing teaching strategies that ensure the quality of education. The ability of working in teams is crucial in educating professionals. The literature proves that social relations influence the performance of teams. For instance, the team cohesion is directly…
Descriptors: Computer Simulation, Group Unity, Teamwork, Group Dynamics