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Jennifer Newell-Caito; Edward Bernard – Journal of Chemical Education, 2024
Pedagogical research over the past decade has shown that chemistry courses have high failure rates and low accessibility. The implementation of novel active-learning approaches has great potential to offset these trends. Fundamental concepts that serve as "pinch points" are ripe targets for designing innovative, gamified course materials…
Descriptors: Game Based Learning, Educational Technology, Chemistry, Science Education
Han, Yiting; Smith, Blaine E. – Language Learning & Technology, 2023
Internet memes--usually taking the form of an image, GIF, or video with text--have become an important type of semiotic tool for meaning making. Due to the fact that memes can help learners leverage semiotic modes in social contexts, they hold great potential for language education. Integrating ecological social semiotic frameworks, this…
Descriptors: Internet, Cartoons, Second Language Instruction, Second Language Learning
Bini, Giulia; Robutti, Omelia; Montagnani, Martina – International Journal for Technology in Mathematics Education, 2021
This work aims at investigating the educational potentialities of mathematical memes, digital objects belonging to students' out-of-school culture, in combination with classic educational objects as GeoGebra applets. To pursue our goal, we observed a group of 29 12th-grade students who design, create and interact with mathematical memes and…
Descriptors: Affordances, Visual Aids, Humor, Algebra
Rowe, Lindsey W. – Journal of Early Childhood Literacy, 2022
Under dominant, autonomous views of literacy, students' humorous language use during literacy events is often dismissed as 'off task' behaviour. Taking a languaging perspective, this paper considers how third-grade, emergent bilingual students' humorous language use functioned in both 'official' and 'peer' worlds during eBook composing events…
Descriptors: Bilingual Students, Humor, Grade 3, Electronic Publishing
Antón-Sancho, Álvaro; Nieto-Sobrino, María; Fernández-Arias, Pablo; Vergara-Rodríguez, Diego – Education Sciences, 2022
This research consists of a quantitative analysis of the perspective of a group of university professors from different areas of knowledge and from 19 different Latin American countries on the use of humor and memes in virtual learning environments (VLEs) in higher education. The data have been obtained from an own-design survey, and the answers…
Descriptors: Cartoons, Humor, Educational Technology, Higher Education
Dieker, Lisa A.; Greer, Molly; Lannan, Amanda – Middle School Journal, 2022
As classroom teachers, we understand the struggles students face daily, especially in mathematics. These challenges can include language barriers which may or may not be related to disabilities. We have seen students in classrooms struggle with the digital divide and limited digital access. Both language and digital access are crucial for…
Descriptors: Equal Education, Mathematics Instruction, Middle School Teachers, Access to Education
Buttussi, Fabio; Chittaro, Luca – IEEE Transactions on Learning Technologies, 2020
Humor and fear appeals are widely employed in traditional communication for educational purposes, but their exploitation in animated pedagogical agents has been scarcely explored. We studied the use of humor and fear appeals by a three-dimensional animated pedagogical agent that taught the same procedural knowledge in four conditions: i) humor…
Descriptors: Humor, Fear, Animation, Teaching Methods
Boon-Nanai, Juliet M.; Manuel, Theo; Lagolago, Wesley; Lefono, Tainafi; Zaveri, Vedant; Seleni, Sauniuni; Ponton, Vaoiva – Journal of Higher Education Policy and Management, 2022
This paper draws on a study that examined the experiences of four high-achieving Pasifika physiotherapy degree level students to identify factors contributing to their success. As peer students, they identified five approaches that assisted them to become high achievers within the tertiary environment. This paper refers specifically to these…
Descriptors: Foreign Countries, Physical Therapy, College Students, Allied Health Occupations Education
Özeke, Vildan; Akçapina, Gökhan – International Association for Development of the Information Society, 2016
There are many computer games, learning environments, online tutoring systems or computerized tools which keeps the track of the user while learning or engaging in the activities. This paper presents results from an exploratory study and aims to group students regarding their behavior data while solving the Einstein's riddle. 45 undergraduate…
Descriptors: Puzzles, Educational Games, Humor, Foreign Countries
Lee, Daniel; Spear, Rita; Kero, Patty – Online Submission, 2017
Students are accessing graduate study online in ever-increasing numbers with interactive experiences differing from those who traditionally enroll in corresponding face-to-face (F2F) classes. Soft skills such as collaboration/teamwork, communication and presentation are important to learning but difficult to practice outside the F2F environment.…
Descriptors: Graduate Students, Synchronous Communication, Asynchronous Communication, Educational Technology
Rust, Julie – Journal of Adolescent & Adult Literacy, 2015
By examining the ways in which high school students in two different English classes take up virtual self-representation tactics in school-based social networking sites, this article explores how young people carefully juggle the digital identities they adopt for the eyes of both peers and teachers. The data reveals that the students'…
Descriptors: High School Students, Social Networks, Identification (Psychology), Self Concept
Köbler, Franziska J.; Nitzschner, Marco M. – International Association for Development of the Information Society, 2014
In the current study, it was examined whether successful learning is related to using different types of media. We compared the comprehension of an economic concept in novices (N = 82) under three conditions: a Wikipedia article, a funny, and a serious YouTube video. The media were presented in English which is a foreign language to most of the…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Online Courses
Bergen, Doris; Hutchinson, Kathleen; Nolan, Joan T.; Weber, Deborah – Journal of Research in Childhood Education, 2010
Infant-parent play with toys is an early form of social communication, and the toy features (i.e., affordances), as well as the child's language competence, contribute to the developmental level of the play and the types of play actions that occur. This research, conducted in cooperation with a toy manufacturer, investigated how the affordances of…
Descriptors: Language Patterns, Play, Infants, Parent Child Relationship