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Miranda, John Paul P.; Yambao, Jaymark A.; Marcelo, Jhon Asley M.; Gonzales, Christopher Robert N.; Mungcal, Vee-jay T.; Baluyut, Robine J. – Online Submission, 2021
Purpose: The focus of the study is to develop a 3D engine assembly simulation learning module to address the lack of equipment in one senior high school in the Philippines. Method: The study used mixed-method to determine the considerations needed in developing an application for educational use particularly among laboratory/practical subjects…
Descriptors: Computer Simulation, Manufacturing, Engines, High School Students
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Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
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Admiraal, Wilfried; Post, Lysanne; Guo, Pengyue; Saab, Nadira; Makinen, Sari; Rainio, Ohto; Vuori, Johanna; Bourgeois, Jacky; Kortuem, Gerd; Danford, Gerard – International Journal of Technology in Education and Science, 2019
One promising way to cope with changing requirements from the labor market in the domain of Science, Technology, Engineering and Mathematics (STEM), but also to keep the field up to date, to start innovations and to advance the STEM domain as such is the use of student labs. In these labs, students work together in small groups imitating…
Descriptors: STEM Education, Higher Education, Learning Laboratories, Interdisciplinary Approach
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
Fisher, Julia Freeland; Bushko, Katrina; White, Jenny – Clayton Christensen Institute for Disruptive Innovation, 2017
The WISE Report from the Clayton Christensen Institute explores perspectives on the blended learning process through the institute's comprehensive surveys of the three countries. This report touches on a number of school-based efforts to implement educational technology, focusing on whether, and how, a sample of brick-and-mortar schools in Brazil,…
Descriptors: Foreign Countries, Blended Learning, Barriers, Educational Technology
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Technology Uses in Education, Secondary School Students
Koh, Kyungwon; Abbas, June – Journal of Education for Library and Information Science, 2015
An increasing number of libraries and museums provide transformative learning spaces, often called "Learning Labs" and "Makerspaces." These spaces invite users to explore traditional and digital media, interact with mentors and peers, and engage in creative projects. For these spaces and programs to be sustainable, it is…
Descriptors: Librarians, Library Personnel, Interviews, Higher Education
Phillips, Andrea; Kaufman, Julia H.; Pane, John F.; Lee, Emma; Bogart, Andy – RAND Corporation, 2019
This report presents findings from RAND's evaluation of the Appalachian Renaissance Initiative (ARI) in 17 districts totaling 99 kindergarten-12th grade schools within the Kentucky Valley Educational Cooperative (KVEC). The initiative took place from the 2014-2015 through 2017-2018 academic years. The evaluation examined various aspects of ARI…
Descriptors: Elementary Secondary Education, Program Implementation, Program Effectiveness, Academic Achievement
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Weal, M. J.; Michaelides, D. T.; Page, K.; De Roure, D. C.; Monger, E.; Gobbi, M. – IEEE Transactions on Learning Technologies, 2012
Skills-based learning environments are used to promote the acquisition of practical skills as well as decision making, communication, and problem solving. It is important to provide feedback to the students from these sessions and observations of their actions may inform the assessment process and help researchers to better understand the learning…
Descriptors: Semantics, Documentation, Electronic Learning, Educational Technology
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Wang, RuoLan; Wiesemes, Rolf; Gibbons, Cathy – Computers & Education, 2012
As part of the Visual Learning Lab's initiative of promoting visual learning supported through technologies in Higher Education, this VLL funded study explored part-time mature doctoral students' use and perceptions of a mobile device in support of their research activities. The study was conducted by the Graduate School in collaboration with the…
Descriptors: Electronic Learning, Visual Learning, Learning Laboratories, Educational Technology
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Ndahi, Hassan – Journal of Technology Education, 2006
The availability of distance courses has made it possible for some people to attend college because courses are accessible within their locality, or the time of course delivery is convenient to them. This opportunity for learning has not been without critiques of the quality of such instruction. Technology education programs with a history of…
Descriptors: Distance Education, Technology Education, Learning Laboratories, Educational Innovation
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Bucci, Terri Teal – Action in Teacher Education, 2003
Assessed whether preservice teachers could reach the expectations of the ISTE Profile Standards for Professional Performance through participation in technology teaching labs (2-hour labs running concurrently with preservice methods blocks), noting types of technology infusion used to meet the standards and students' perceived ability following…
Descriptors: Computer Literacy, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Coombs, Don H.; Prevel, James J. – 1973
Evergreen State College is an unprecedented flexible, sophisticated educational instrument designed to avoid depersonalization. Students are treated as responsible adults and are expected to work closely, as colleagues, with their teachers. Curriculum planning reflects the belief that graduates would change their career pattern and life styles at…
Descriptors: Colleges, Computer Assisted Instruction, Educational Innovation, Educational Technology
Gardner, Ruth; McGinnis, Jo – 1986
To compare information about the uses of computers in composition in representative universities, this document reports on a study that gathered data from teachers, administrators, and students at 10 universities by means of questionnaires and interviews by letter, by phone, and in person during visits to campus computer labs and classrooms. The…
Descriptors: College English, Comparative Analysis, Computer Assisted Instruction, Computer Oriented Programs
Kinnebrew, Elbert L. – 1975
Since fall 1972, Sacramento City College has operated a pilot project designed to provide minority students with extra tutorial and laboratory assistance and, thereby, to encourage them to pursue careers in mathematics, science, technology, and the allied health fields. The primary focus of the program was placed on one-to-one tutorials intended…
Descriptors: Allied Health Occupations Education, Autoinstructional Aids, Educational Technology, Learning Laboratories
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