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Joohi Lee; Sham'ah Yunus; Joo Ok Lee – Early Childhood Education Journal, 2025
Robotics has emerged as a popular interdisciplinary pedagogical approach in the field of education to teach children STEM concepts. By providing playful learning experiences, the use of robots engages children in an active learning process, making it an effective tool to promote their targeted knowledge, skills, and disposition towards STEM,…
Descriptors: Preschool Children, Preschool Education, Programming, Skill Development
Lian, Erin; Lin, Jiaju; Zhang, Jiping – Educational Technology Research and Development, 2023
Scratch is widely used as an introductory educational tool for computer programming. However, little is known about how the action of adding favorite projects on Scratch social media influences programming skill improvement. On Scratch social media, learners select personally intriguing projects to view and learn from. Favorite projects both…
Descriptors: Programming, Programming Languages, Skill Development, Social Media
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Senthil Kumar Jagatheesaperumal; Kashif Ahmad; Ala Al-Fuqaha; Junaid Qadir – IEEE Transactions on Learning Technologies, 2024
Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks.…
Descriptors: Computer Simulation, Technology Uses in Education, Internet, Multimedia Materials
Wei Han – Interactive Learning Environments, 2024
The contemporary system of musical education is being transformed and adapted to technical capabilities. This research aimed to study the features of using digital technologies in teaching the saxophone in a Chinese conservatory based on the experience of saxophonists Du Yinjiao and Liu Yuan. To implement the educational process, the authors…
Descriptors: Foreign Countries, Music Education, Musical Instruments, Educational Technology
Xiaochen Zhang; Junkai Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2024
As Internet technology evolves, distance learning emerges as a pivotal mode of education. In music education, vocal teaching faces limitations in traditional face-to-face methods. This paper explores the advantages of Internet-based remote vocal music teaching and proposes a new mode leveraging an online platform, multimedia technology, and…
Descriptors: Music Education, Singing, Distance Education, Educational Technology
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Xueli Liu; Xin Shao – Interactive Learning Environments, 2024
Individuals can learn the art of playing a musical instrument not only in the classroom but also remotely. The main purpose of the paper is to identify the possibilities of an educational online piano course for Chinese students. In the work, it was determined which of the online applications are the most popular in the world for learning. The…
Descriptors: Electronic Learning, Music Education, Foreign Countries, Computer Oriented Programs
Lin, Hui-Chen; Hwang, Gwo-Jen; Chou, Kuei-Ru; Tsai, Chia-Kuang – British Journal of Educational Technology, 2023
It has always been a challenging issue to develop complex professional skills accompanied with sufficient professional knowledge and correct judgement. Previous studies have indicated that students have more opportunities for practice in flipped learning contexts. Basically, complex professional skills training is often risky in different…
Descriptors: Flipped Classroom, Computer Simulation, Educational Technology, Medical Students
Tingting Gao – Interactive Learning Environments, 2023
Research objectives: identify which thinking skills are optimal for employment in the new digital era; determine the impact of digital learning technologies on the development of critical thinking skills of college students, and provide effective recommendations for developing critical thinking skills. The study was conducted among third-year…
Descriptors: Employment Potential, Thinking Skills, College Students, Critical Thinking
Tülin Haslaman; Filiz Kuskaya Mumcu; Nilüfer Atman Uslu – Education and Information Technologies, 2024
The present study illustrates digital storytelling (DS) as an open-ended learning environment, which is one of the ways of preparing pre-service teachers (PST) to practice computational thinking (CT) in their future teaching. An 8-week teacher training program was organized and presented. The study aims to investigate the program's impact on the…
Descriptors: Computation, Thinking Skills, Story Telling, Educational Technology
Ratnawati Susanto; Muhammad Soleh Hapudin – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The lack of adequate emphasis on developing primary school students' critical thinking skills in the curriculum is a problem that requires special attention with the help of online media. Integrating critical thinking concepts into the curriculum can help elementary school students develop the analytical and evaluative skills necessary to…
Descriptors: Elementary School Students, Educational Technology, Technology Uses in Education, Critical Thinking
Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
Huang, Yun; Brusilovsky, Peter; Guerra, Julio; Koedinger, Kenneth; Schunn, Christian – Journal of Computer Assisted Learning, 2023
Background: Skill integration is vital in students' mastery development and is especially prominent in developing code tracing skills which are foundational to programming, an increasingly important area in the current STEM education. However, instructional design to support skill integration in learning technologies has been limited. Objectives:…
Descriptors: Intelligent Tutoring Systems, Coding, Programming, Skill Development
Lee, Hsin-Yu; Lin, Chia-Ju; Wang, Wei-Sheng; Chang, Wei-Cyun; Huang, Yueh-Min – International Journal of STEM Education, 2023
In the realm of Science, Technology, Engineering, and Mathematic (STEM) education, computer programming stands as a vital discipline, amalgamating cross-disciplinary knowledge and fostering the capacity to solve real-world problems via fundamental concepts and logical methodologies inherent to computer science. Recognizing the important of…
Descriptors: Intervention, Elementary Secondary Education, Programming, Skill Development