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Showing 1 to 15 of 97 results Save | Export
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David Squires; Sameera Massey; Robin Pizzitola; Carmen Tejeda-Delgado; David D. Jimenez – Journal of Educational Technology, 2025
Massive open online courses (MOOCs) have grown in popularity since 2008 but suffer from low completion rates, as low as 2%. This study examines how designing MOOCs with consideration of cognitive load can improve retention and learning outcomes, particularly for adult learners such as educators. Employing a design-based research methodology, five…
Descriptors: MOOCs, Program Design, Difficulty Level, Cognitive Processes
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Mohammad Ilbeigi; Diana Bairaktarova; Romina Ehsani – Journal of Civil Engineering Education, 2024
Experiential learning through active exploration can play a vital role in fostering critical thinking and problem-solving skills in engineering education. However, the complex nature of the construction industry in the 21st century cannot afford an education through trial and error in a real environment. This case study aims to promote…
Descriptors: Gamification, Educational Games, Engineering Education, Active Learning
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Robert Weinhandl; Lena Maria Kleinferchner; Carina Schobersberger; Katharina Schwarzbauer; Tony Houghton; Edith Lindenbauer; Branko Andic; Zsolt Lavicza; Markus Hohenwarter – Journal of Mathematics Teacher Education, 2025
Personas, initially originated in user experience research, are short and simplified representations of particular user groups, and this methodological approach has recently gained ground in educational research. This study aims to explore aspects of personas that may be beneficial for prospective mathematics teachers when they develop digital…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematics Instruction, Teaching Methods
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Emin Tamer Yenen; Oktay Kizkapan – Discover Education, 2025
This study seeks to explore the impact of learning scenarios on pre-service science teachers' (PSSTs) perceptions of constructivist learning and their dispositions toward instructional technologies. Adopting a single-group pretest-posttest experimental design, a quantitative research methodology was employed. The participants consisted of…
Descriptors: Vignettes, Preservice Teacher Education, Preservice Teachers, Student Attitudes
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Voordijk, Hans; Vahdatikhaki, Farid – European Journal of Engineering Education, 2022
Training based on Virtual Reality (VR) has reached a level of maturity that renders it applicable in many industries. By moving through learner interaction and representational fidelity, from navigable to interactable VR learning environments, the relationships between trainees, VR technology, and the world that trainees experience change. These…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Construction Industry
Sharyn Livy – Mathematics Education Research Group of Australasia, 2024
Technology can play a pivotal role in mathematics education. Qualitative methods were used to report on how a Year 1-2 teacher incorporated "Conveyance technology" (iPads), to support the teaching and learning of mathematics through student reasoning and problem-solving. The study was conducted in Australia. A single case was chosen,…
Descriptors: Mathematics Skills, Mathematics Instruction, Thinking Skills, Educational Technology
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Seo, Hyun Jeong; Park, Gyu Mi; Son, Minjie; Hong, Ah-Jeong – Education Sciences, 2021
The current safety education and training system has a number of problems, namely that the actual risks in the field are not reflected and that workers cannot be engaged in safety education. Therefore, we conducted a study to build a VR-based safety education system that reflects the problems actually occurring in the field. The risk points of the…
Descriptors: Safety Education, Computer Simulation, Technology Uses in Education, Educational Technology
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Abdüsselam, Mustafa Serkan; Turan-Güntepe, Ebru; Durukan, Ümmü Gülsüm – Education and Information Technologies, 2022
This study aims to evaluate the teaching of the programming process carried out through scenarios related to daily life within the framework of Reverse Engineering and the Theory of Didactical Situations. The sample of the study consists of 15 prospective computer and instructional technology education teachers. Quantitative and qualitative data…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Problem Solving
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Amador, Julie M.; Kosko, Karl W.; Weston, Tracy; Estapa, Anne – Technology, Pedagogy and Education, 2021
The use of technology affords opportunities for prospective teachers to engage in actions that are proximal to the work of teaching. The authors designed a task in which prospective teachers (n = 95) at four institutions created an animation or depiction of a classroom scenario using one of two technology platforms: GoAnimate or…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teachers, Animation
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Kearney, M.; Schuck, S.; Burden, K. – Irish Educational Studies, 2022
This article develops four school education scenarios to help educators consider the role of digital technologies in future teaching and to provoke discussion of how education might be done differently. The context for these scenarios is a world shaped by the COVID-19 pandemic. The development of education scenarios is a useful device for thinking…
Descriptors: Electronic Learning, Teaching Methods, Futures (of Society), Foreign Countries
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W. Russ Algar; Noureddine Elouazizi; Jaclyn J. Stewart; E. Jane Maxwell; Tanya Tan; Zuxing Zhang; Robin Stoodley; José R. Rodríguez Núñez; Andrea S. Terpstra; Jason G. Wickenden – Journal of Chemical Education, 2022
To develop expertise, novice chemistry students require deliberate practice with immediate and thoughtful feedback. Whereas opportunities for practice are often abundant, opportunities for feedback tend to be much scarcer. To address this challenge, we collaborated with students to develop a flexible and scalable online platform called…
Descriptors: Active Learning, Individualized Instruction, Chemistry, Educational Technology
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Lewin, Cathy; Cranmer, Sue; McNicol, Sarah – British Journal of Educational Technology, 2018
Learning design is growing in importance but is not yet widely adopted by teachers. This paper describes the development of a scenario-led learning design process, divided into two stages, which was implemented with over 500 teachers altogether from 15 European countries. Activity theory is used to explore the contradictions that arose when such…
Descriptors: Foreign Countries, Educational Practices, Instructional Design, Social Theories
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Tucker, Stephen I.; Moyer-Packenham, Patricia S. – International Journal of Mathematical Education in Science and Technology, 2021
This study examines the construct of distance -- the degree of difficulty of interacting with something -- as part of activity involving children using touchscreen digital games to learn mathematics. Ten fifth-grade children engaged in video-recorded semi-structured task-based interviews in which they used two touchscreen digital mathematics games…
Descriptors: Computer Games, Mathematics Instruction, Video Technology, Task Analysis
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Conlon, Margaret M. M.; Smart, Fiona; McIntosh, Gwenne – Technology, Pedagogy and Education, 2020
The article reflects on digital storytelling as an approach designed to apply the theory of authentic learning in a co-productive context. It explores the suitability of digital stories as pedagogical tools and examines the connection made between the individual and group interpretation of these stories. A participant group (n = 7) comprising…
Descriptors: Story Telling, Educational Technology, Technology Uses in Education, Mental Health
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Rangarajan, Karan; Begg, Khalil; Somani, Bhaskar – American Journal of Distance Education, 2019
There has been considerable growth in the uptake of digital clinical education (DCE) over the last few years. This growth has coincided with similar growth in social media platforms available to both educators and learners. In this article, we describe a novel, innovative video-based medical education project using YouTube for teaching, training,…
Descriptors: Educational Technology, Technology Uses in Education, Social Media, Video Technology
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