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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Ozdemir, Muzaffer; Sahin, Cavus; Arcagok, Serdar; Demir, M. Kaan – Eurasian Journal of Educational Research, 2018
Purpose: The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process. Problem: Research that determines the effectiveness of Augmented Reality (AR) applications in the learning process with different variables has not been encountered in national or international literature. Research…
Descriptors: Meta Analysis, Learning Processes, Journal Articles, Technology Uses in Education

Klahr, David; Carver, Sharon McCoy – Cognitive Psychology, 1988
Two studies (N=56) assessed an instruction program designed to teach elementary school children a complex computer-programming skill--how to debug LOGO graphics and listing-processing programs. The use of a precise computer simulation model proved to be the crux of the instructional model's success. (TJH)
Descriptors: Cognitive Objectives, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Young Learners' Reactions to Problem Solving Contrasted by Distinctly Divergent Computer Interfaces.

Brown, David W.; Schneider, Shanon D. – Journal of Computing in Childhood Education, 1992
Investigated elementary school students' responses to two user-computer interfaces while the students solved basic arithmetic problems. Interfaces involved users' direct manipulation of images or interpretation of symbols. Data indicated that students were more comfortable and solved problems more quickly when manipulating images than when…
Descriptors: Arithmetic, Computer Graphics, Computer Software, Elementary Education
Dale, Evelyn J. – 1984
A 10-week project conducted with 12 gifted 4th and 5th grade students (10 boys and 2 girls) examined the effectiveness of the Logo computer programming language as a tool for helping students understand some basic principles of physics. Three assumptions were tested: (1) motivated elementary school students can learn both turtle graphics and word…
Descriptors: Academically Gifted, Computer Assisted Instruction, Computer Graphics, Elementary Education

Land, Susan M.; Hannafin, Michael J. – Educational Technology Research and Development, 1997
A study of four seventh-graders using an open-ended learning environment (OELE) on mechanical physics combining computer-generated graphics, computer simulations, video, and print-based materials indicated that while learners built and formalized scientific theories, in some cases, they assimilated new data into existing theories, ignored…
Descriptors: Cognitive Processes, Computer Graphics, Computer Simulation, Elementary Education
Lema-Stern, Sandra – 1980
Four-, six- and eight-year-old children from an Evanston, Illinois school were the subjects for three experiments designed to evaluate the effects of color, complexity, movement, and incongruity on children's visual attention. Computer generated displays were used to: (1) assess developmental trends among the three age groups, (2) test a novel…
Descriptors: Attention Span, Child Development, Computer Graphics, Elementary Education

Simmons, Malcolm; Cope, Peter – Educational Studies in Mathematics, 1990
Described is an investigation into how the use of LOGO programing language affects children's basic knowledge of an angle. Findings indicate that children make erroneous adjustments to their conceptual knowledge of angle to accommodate the results of acquired procedural interaction with the computer. (Author/CW)
Descriptors: Computer Graphics, Computer Uses in Education, Elementary Education, Elementary School Mathematics

Jakobsdottir, Solveig; And Others – Journal of Educational Research, 1994
This study examined preferences for computer graphics among elementary school students. Researchers constructed high female interest, high male interest, and equal interest pictures; then students rated their interest in them. Girls rated high female interest pictures highest and high male interest pictures lowest. The opposite was true for boys.…
Descriptors: Computer Assisted Design, Computer Graphics, Elementary Education, Grade 2
Baker, Patti R.; And Others – Journal of Computer-Based Instruction, 1985
This study investigated whether second, third, and fourth graders could recognize microcomputer-generated color graphics displayed on monochromatic monitors. It was found that subjects were unable to discern critical features of a color graphic displayed on a monochromatic screen unless it was designed to enhance figure/ground separation.…
Descriptors: Analysis of Variance, Computer Graphics, Design Requirements, Elementary Education

Jones, Tom – Journal of Research on Computing in Education, 1990
Describes study that was carried out at the University of Calgary to determine how elementary school children conceive of computer-related tasks and how this information might be used to generate animated icons for educational software. Child-computer interaction is discussed, and differences in responses between three age groups are examined. (10…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Peripherals, Computer Software Development
Terrell, Steve; Rendulic, Paul – Journal of Instruction Delivery Systems, 1995
Examines problems surrounding traditional assessment and evaluation in education and suggests ways to broaden the methodology as well as the validity of the assessment process. A study of elementary school students is described that used computer-generated assessment involving graphic feedback with and without text to study motivation and…
Descriptors: Academic Achievement, Analysis of Covariance, Computer Assisted Instruction, Computer Graphics
Merickel, Mark L. – 1992
The premise of the Creative Technology Project, a collaboration by Autodesk, Inc., the School of Education at Oregon State University, and Novato Unified School District in the San Francisco Bay Area, was that children's cognitive abilities could be enhanced by having them develop, displace, transform, and interact with 2D and 3D…
Descriptors: Cognitive Ability, Cognitive Processes, Computer Graphics, Computers

Crook, Charles – Computers and Education, 1992
Describes a study that investigated the performance of preschoolers and children in the first three years of formal education on tasks that involved skills using a mouse-based control of a graphical computer interface. The children's performance is compared with that of novice adult users and expert users. (five references) (LRW)
Descriptors: Age Differences, Comparative Analysis, Computer Assisted Instruction, Computer Graphics

Marschalek, Douglas G. – Journal of Educational Computing Research, 1988
Describes study of children in grades one, three, and five that examined their active processing and short term memory (STM) of color, contour, and interior pattern of shapes found in computer digitized pictures. Age-related differences are examined, and the role of processing visual information in the learning process is discussed. (12…
Descriptors: Age Differences, Analysis of Variance, Cognitive Processes, Color