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Showing 1 to 15 of 34 results Save | Export
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Jan Gunis; L'ubomir Snajder; L'ubomir Antoni; Peter Elias; Ondrej Kridlo; Stanislav Krajci – IEEE Transactions on Education, 2025
Contribution: We present a framework for teachers to investigate the relationships between attributes of students' solutions in the process of problem solving or computational thinking. We provide visualization and evaluation techniques to find hidden patterns in the students' solutions which allow teachers to predict the specific behavior of…
Descriptors: Artificial Intelligence, Educational Games, Game Based Learning, Problem Solving
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Chioma Udeozor; Fernando Russo Abegão; Jarka Glassey – British Journal of Educational Technology, 2024
Digital games (DGs) have the potential to immerse learners in simulated real-world environments that foster contextualised and active learning experiences. These also offer opportunities for performance assessments by providing an environment for students to carry out tasks requiring the application of knowledge and skills learned in the…
Descriptors: Educational Technology, Computer Assisted Testing, Game Based Learning, Test Construction
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Akyar, Özgür Yasar; Demirhan, Giyasettin – Education and Information Technologies, 2022
The purpose of this concurrent mixed-method research is to examine the negotiation styles of candidate sports coaches in higher education by using a game-based assessment tool called ENACT game. The research was carried out with 3rd and 4th-degree university students who study in coaching education programs in Turkey. Students consist of 221 male…
Descriptors: Conflict Resolution, College Students, Game Based Learning, Evaluation Methods
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Castrillon, Sir-Alexci Suarez; Barbosa, Thomas Edison Guerrero; Castrillon, Albert Miyer Suarez – Journal of Language and Linguistic Studies, 2022
This research presents an analysis of the use of the Kahoot platform as an evaluation system for programming students, using two groups, the first is evaluated in a traditional way through a written exam and serves as a control group, and the test group through the Kahoot platform, where they can also observe their grade at the end of the test,…
Descriptors: Evaluation Methods, Knowledge Level, Educational Games, Computer Games
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Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
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Wang, Dang; Liu, Hongyun; Hau, Kit-Tai – Education and Information Technologies, 2022
Critical thinking is one of the important higher-order skills very much treasured in education, but hard to be measured using paper-pencil tests. In line with recent recommendation to measure high-order thinking skills with interactive tasks (vs. static one set of questions), in this study we developed an interactive and automated game-based…
Descriptors: Game Based Learning, Evaluation Methods, Critical Thinking, Simulation
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MacKeen, Jessica; Wright, Tarah; Séguin, Daniel; Cray, Heather – International Journal of Early Childhood Environmental Education, 2022
In this study, we use face and content validity to determine whether a modified game-based testing instrument is appropriate and relevant for quantifying preschool children's emotional, cognitive, and attitudinal affinity with nature. Six environmental psychology experts completed a questionnaire and subsequent interviews with three of them…
Descriptors: Psychometrics, Test Validity, Game Based Learning, Evaluation Methods
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Capinding, Andie Tangonan – European Journal of Educational Research, 2022
The primary goal of this study was to explore the effectiveness of Quizizz in enhancing students' motivation, interest, and achievement in physics. This study was conducted at the Nueva Ecija University of Science and Technology (NEUST)-Gabaldon campus during the second semester of the academic year 2021-2022. This study used both a descriptive…
Descriptors: Game Based Learning, Evaluation Methods, Instructional Effectiveness, Physics
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András Buda; Csilla Pesti – Acta Educationis Generalis, 2024
Introduction: Achievements of students in higher education are influenced by several factors. From the students' perspective a key factor is the motivation, without which it is extremely difficult to make any progress, and from the teachers' perspective the conservative methodological culture is primarily responsible for the fact that students are…
Descriptors: Game Based Learning, Achievement, Universities, Foreign Countries
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Predovic, Dolly; Dennis, John; Jones, Elspeth – Higher Education Research and Development, 2022
This study measures employability following domestic and international internships using a game based analytics tool to predict behaviors associated with employability skills. Exploratory Factor Analysis examined the underlying relationship between 33 behavioral descriptors, which measure skills such as diligence, leadership, learning agility,…
Descriptors: Internship Programs, Employment Potential, Game Based Learning, Evaluation Methods
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Scoular, Claire – Journal of Applied Research in Higher Education, 2021
Purpose: The resources needed to develop assessments of the twenty-first century skills, such as problem solving and collaboration, are huge, and require the introduction of cost-effective methods (Griffin and Care, 2015). The intention of the design template is to identify whether the presented approach to game development is viable for measuring…
Descriptors: Games, 21st Century Skills, Evaluation Methods, Problem Solving
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Shute, Valerie; Lu, Xi; Rahimi, Seyedahmad – Grantee Submission, 2021
Stealth assessment is intended to not only measure important competencies, but also to support their development during gameplay or within other types of immersive learning environments. It uses evidence-centered assessment design to create the models (Mislevy, Steinberg, and Almond 2003), in conjunction with a statistical scoring and accumulation…
Descriptors: Student Evaluation, Game Based Learning, Evidence Based Practice, Evaluation Methods
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Henderson, Nathan; Acosta, Halim; Min, Wookhee; Mott, Bradford; Lord, Trudi; Reichsman, Frieda; Dorsey, Chad; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2022
Stealth assessment in game-based learning environments has demonstrated significant promise for predicting student competencies and learning outcomes through unobtrusive data capture of student gameplay interactions. However, as machine learning techniques for student competency modeling have increased in complexity, the need for substantial data…
Descriptors: Evaluation Methods, Game Based Learning, Educational Environment, Learning Strategies
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Lin, Jian-Wei; Tsai, Chia-Wen; Hsu, Chu-Ching – Interactive Learning Environments, 2023
Different e-learning technologies may offer different incentive factors, which influence behavioural intention. Moreover, when adopting a new e-learning technology for an extended period, learners' perceptions and learning behaviour may change during the learning period. Unfortunately, as formative assessments (FAs) are often continuously…
Descriptors: Comparative Analysis, Evaluation Methods, Formative Evaluation, Game Based Learning
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Kazu, Ibrahim Yasar; Kuvvetli, Murat – Education and Information Technologies, 2023
This research aimed to explore the views of 8th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary acquisition skills were tested using a web 2.0 application called "Quizziz." The study utilized a…
Descriptors: Instructional Effectiveness, Evaluation Methods, Video Games, Game Based Learning
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