Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Familiarity | 5 |
Foreign Countries | 3 |
Information Technology | 2 |
Programming | 2 |
Programming (Broadcast) | 2 |
Regression (Statistics) | 2 |
Television | 2 |
Accounting | 1 |
Adolescents | 1 |
Assignments | 1 |
Children | 1 |
More ▼ |
Source
IEEE Transactions on Education | 1 |
Interchange: A Quarterly… | 1 |
International Education… | 1 |
International Journal of… | 1 |
Journal of Moral Education | 1 |
Author
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Elementary Education | 1 |
Audience
Location
Brazil | 1 |
Israel | 1 |
New Zealand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Defining Issues Test | 1 |
What Works Clearinghouse Rating
Storjak, Ivana; Krzic, Ana Sovic; Jagust, Tomislav – IEEE Transactions on Education, 2022
Contribution: Understanding pupils' conceptualization of robots and programming can help teachers to avoid a disconfirmation experience by selecting more appropriate educational tools, robot designers in improving the robot design, and researchers in further improvement of the field. Background: Human-robot interaction (HRI) is affected by the…
Descriptors: Elementary School Students, Schemata (Cognition), Robotics, Programming
Rodrigues, Luiz; Pereira, Filipe D.; Toda, Armando M.; Palomino, Paula T.; Pessoa, Marcela; Carvalho, Leandro Silva Galvão; Fernandes, David; Oliveira, Elaine H. T.; Cristea, Alexandra I.; Isotani, Seiji – International Journal of Educational Technology in Higher Education, 2022
There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Additionally, to the best of our knowledge, no long-term…
Descriptors: Game Based Learning, Novelty (Stimulus Dimension), Familiarity, Learning Processes
Zilka, Gila Cohen – Interchange: A Quarterly Review of Education, 2018
Children and adolescents are exposed to a huge variety of communication channels. In this study, we examined the relationship between medium preference and content consumed, and the factors of preference by Israeli children and adolescents, with reference to socio-demographic characteristics. This is a quantitative, mixed-method study with a…
Descriptors: Correlation, Preferences, Internet, Television
Glover, Rebecca J.; Garmon, Lance C.; Hull, Darrell M. – Journal of Moral Education, 2011
This study extends the examination of moral content in the media by exploring moral messages in television programming and viewer characteristics predictive of the ability to perceive such messages. Generalisability analyses confirmed the reliability of the Media's Moral Messages (MMM) rating form for analysing programme content and the existence…
Descriptors: Ethical Instruction, Familiarity, Programming (Broadcast), Television
Ghani, Erlane K.; Jusoff, Kamaruzaman – International Education Studies, 2009
An extensive literature has emerged in the past decade that examined financial reporting in a digital environment. This study extends this literature by examining the factors that may influence the preference of a digital presentation format. Using questionnaire design, this study examines whether public accounting practitioners' work experience…
Descriptors: Foreign Countries, Accounting, Work Experience, Hypermedia