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Fleer, Marilyn; Rai, Prabhat – European Early Childhood Education Research Journal, 2023
The theorisation of digital technologies for play-based settings has received a great deal of attention. However, less is known about how zoom modalities, which are increasingly becoming commonplace at work and in the home, have impacted on the play of children in Family Day Care. Whilst theoretical attention has been given to conceptualising…
Descriptors: Play, Videoconferencing, Child Care, Family Environment
Björn Bouwmeester Stjernetun; Jenny Hallgren; Catharina Gillsjö – Educational Gerontology, 2024
Nursing students are important future health care providers to the growing number of older persons in society. However, two barriers are their common ageist attitudes and lack of interest in geriatrics. This is a concern in light of the global demand for nurses and a challenge that need to be addressed in nurse education. Age suit simulation has…
Descriptors: Nursing Education, Nursing Students, Student Attitudes, Aging (Individuals)
Susu Zhang; Xueying Tang; Qiwei He; Jingchen Liu; Zhiliang Ying – Grantee Submission, 2024
Computerized assessments and interactive simulation tasks are increasingly popular and afford the collection of process data, i.e., an examinee's sequence of actions (e.g., clickstreams, keystrokes) that arises from interactions with each task. Action sequence data contain rich information on the problem-solving process but are in a nonstandard,…
Descriptors: Correlation, Problem Solving, Computer Assisted Testing, Prediction
Parker, Ashley; Slack, Candace; Skoe, Erika – Journal of Speech, Language, and Hearing Research, 2020
Purpose: Miniaturization of digital technologies has created new opportunities for remote health care and neuroscientific fieldwork. The current study assesses comparisons between in-home auditory brainstem response (ABR) recordings and recordings obtained in a traditional lab setting. Method: Click-evoked and speech-evoked ABRs were recorded in…
Descriptors: Neurosciences, Comparative Analysis, Brain Hemisphere Functions, Family Environment
Albarello, Francisco; Novoa, Ángela; Castro Sánchez, Mariángeles; Velasco, Adriana; Novaro Hueyo, María Victoria; Narbais, Francisco – Global Studies of Childhood, 2021
The popularity of multiplayer online videogames (MOVs) in the lives of young people has become a recurrent area of interest for parents and researchers. The use of these platforms has generated concerns regarding the potential negative effects on children's personal and social development. Additionally, the ways in which players socialize through…
Descriptors: Video Games, Computer Games, Socialization, Computer Simulation
Ediger, Tracy L. – HAPS Educator, 2022
Delivering Anatomy & Physiology (A&P) labs online became necessary in the spring of 2020 due to the COVID-19 pandemic. For four semesters (Summer 2020 through Summer 2021), our A&P1 and A&P2 labs were instructed in a virtual format. Each lab session included a one-hour synchronous session led by teaching assistants followed by…
Descriptors: Anatomy, Physiology, Science Instruction, Distance Education
Khasnabis, Debi; Goldin, Simona; Ronfeldt, Matthew – Action in Teacher Education, 2018
Partnering with families in ways that support children's learning is a skill that is central to high-quality teaching. Parent-teacher conferences are a key site for teachers to learn how to leverage family resources in service of instruction. To know how to support the development of well-started beginners, teacher education (TE) programs must…
Descriptors: Parent Teacher Conferences, Teacher Education Programs, Family Environment, Educational Environment
Hsieh, Chia-Yen; Chen, Tim – Journal of Educational Computing Research, 2019
The main purpose of this study is to analyze the effects of using Pokémon GO for 10 weeks on the cognitive performance (memory, selective attention, concentration, and creative imagination) and emotional intelligence (well-being, self-control, emotionality, and sociability) of Taiwanese primary students in the fifth and sixth grade. A mixed…
Descriptors: Elementary School Students, Grade 5, Grade 6, Physical Activities
Ho, Esther Sui Chu; Lau, Kit-ling – Journal of Research in Reading, 2018
Based on the data of Program for International Student Assessment 2009, this paper examines how various aspects of home literacy environment, school climate and students' reading engagement related to their reading performance. A profile of Hong Kong students' three indices of reading engagement -- namely, reading enjoyment, reading diversity and…
Descriptors: Learner Engagement, Reading Attitudes, Foreign Countries, Educational Environment
Crone, Regina M.; Mehta, Smita Shukla – Education and Treatment of Children, 2016
Setting variables such as location of parent training, programming with common stimuli, generalization of discrete responses to non-trained settings, and subsequent reduction in child problem behavior may influence the effectiveness of interventions. The purpose of this study was to evaluate the effectiveness of home-versus clinic-based training…
Descriptors: Parent Education, Behavior Modification, Behavior Problems, Intervention
Takatalo, Jari; Hakkinen, Jukka; Kaistinen, Jyrki; Nyman, Gote – Simulation & Gaming, 2011
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more and more attention in academic research. Games are studied in different situations with numerous methods, but little is known about if and how the playing situation affects the user experience (UX) in games. In addition, it is hard to understand and…
Descriptors: Video Games, Measurement Techniques, Laboratories, Males
De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
Riggie, Jennifer; Xu, Tingting – Physical Disabilities: Education and Related Services, 2013
Fetal alcohol spectrum disorder (FASD) is a lifelong condition that significantly affects the individual's learning, development, behavior, family, and quality of life. Diagnosing children with this condition and providing effective supports is challenging for professionals because little intervention research has been performed with the…
Descriptors: Fetal Alcohol Syndrome, Student Needs, Teaching Methods, Special Needs Students

Davies, Patrick T.; Forman, Evan M. – Child Development, 2002
Two studies assessed school-aged children's reactivity to parental conflict simulations and adolescents' reactions to actual marital conflict. Three profiles of reactions were identified: secure children, insecure-preoccupied children, and insecure- dismissing children. Findings in both studies indicated that preoccupied children evidenced the…
Descriptors: Adolescents, Children, Conflict, Emotional Response

Kinnunen, Ulla – Scandinavian Journal of Educational Research, 1988
A regression model of teacher stress was evaluated through the use of LISREL models at six selected points in time over an autumn term for 142 grade 1 through 12 teachers. Home environment and relations with colleagues and students were significant factors at various times throughout the study period. (TJH)
Descriptors: Computer Simulation, Elementary School Teachers, Elementary Secondary Education, Family Environment