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Vasco Rikkers; Dipti Kapoor Sarmah – Journal of Computing in Higher Education, 2025
In recent years, gamification has seen a rise in usage for cyber-security training, with some of the most used elements being story and narrative. Yet there seems to be a lack of research on story-based gamification as well as how this type of gamification affects a training's effectiveness. The goal of this study was to test the effectiveness of…
Descriptors: Gamification, Computer Security, Training Methods, Foreign Countries
Verheul, Ingeborg – International Federation of Library Associations and Institutions (NJ3), 2006
In 2004-2005, The National Library of the Netherlands (Koninklijke Bibliotheek) conducted a survey for the IFLA-CDNL Alliance for Bibliographic Standards (ICABS)--an alliance founded jointly by the International Federation of Library Associations (IFLA), the Conference of Directors of National Libraries (CDNL) and the national libraries of…
Descriptors: Foreign Countries, Government Libraries, Cultural Background, Electronic Libraries
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Wang, Shujen – Policy Futures in Education, 2006
This article uses three case studies to examine the intersecting developments of technology, capitalism, and globalization through the contradictions and paradoxes of copyright governance and piracy. China is used as a case study to investigate the relations among the state, law, and global capitalism. (Contains 7 tables and 9 notes.)
Descriptors: Social Systems, Copyrights, Global Approach, Foreign Countries