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Riyanti, Menul Teguh; Erwin, Tuti Nuriah; Suriani, S. H. – Journal of Education and Practice, 2017
The purpose of this study was to develop a learning model based Commercial Graphic Design Drafting project-based learning approach, was chosen as a strategy in the learning product development research. University students as the target audience of this model are the students of the fifth semester Visual Communications Design Studies Program…
Descriptors: Student Projects, Teaching Methods, Formative Evaluation, Design
Hillaire, Garron; Rappolt-Schlichtmann, Gabrielle; Ducharme, Kim – Journal of Learning Analytics, 2016
Prototype work can support the creation of data visualizations throughout the research and development process through paper prototypes with sketching, designed prototypes with graphic design tools, and functional prototypes to explore how the implementation will work. One challenging aspect of data visualization work is coordinating the expertise…
Descriptors: Visual Learning, Educational Theories, Visualization, Computer Graphics

Smyth, Timothy – Journal of Computer Assisted Learning, 1987
Describes a computer program that allows undergraduate students to undertake nomenclature tutorials in organic chemistry, where user response is evaluated based on a set of rules that determine appropriate feedback. Design of the software is described, including the use of computer graphics, and results of students' evaluations are briefly…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Feedback
Peterson, Nils S.; And Others – 1989
This project developed a new kind of computer simulation and explored its impact on teaching and learning in introductory biology. The aims of the project were to: (1) develop a flexible simulation environment that would permit students to design, build, and test realistic simulations; (2) support student experimentation with intelligent tutoring…
Descriptors: Artificial Intelligence, Biology, Computer Assisted Instruction, Computer Graphics
Butler, Susan McAleenan; Wiebe, Eric N. – Journal of Technology and Teacher Education, 2003
This project used techniques from problem-based learning to aid students in developing a technology-based science lesson. In this case, the "problem" students were asked to solve, was that of combining curriculum knowledge and pedagogical skills to incorporate computer graphics animation technology within a science lesson and then teach the lesson…
Descriptors: Student Teachers, Computer Graphics, Problem Based Learning, Cooperating Teachers