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Chang, Jen-Wei; Wei, Hung-Yu – Educational Technology & Society, 2016
Massive open online courses (MOOCs) have developed rapidly and become tremendously popular because of their plentiful gamification designs, such as reputation points, rewards, and goal setting. Although previous studies have mentioned a broad range of gamification designs that might influence MOOC learner engagement, most gamified MOOCs fail to…
Descriptors: Foreign Countries, Online Courses, Games, Learner Engagement

Wolff, Alan S.; Frey, Peter W. – Educational Research Quarterly, 1985
As part of a larger experiment to study computer-based methods of teaching Othello, 24 subjects who had never played the game were pretested with visual-spatial tests. After 16 games of Othello, subjects were tested on knowledge of the game. Correlations of pretest and posttest scores were computed. (LMO)
Descriptors: Correlation, Games, Higher Education, Pattern Recognition