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Dyah Worowirastri Ekowati; Toto Nusantara; Makbul Muksar; Dwi Agus Sudjimat – Pegem Journal of Education and Instruction, 2024
In learning mathematics in the 21st century and after the COVID-19 pandemic, a multimodal role in the process of drawing conclusions involving mathematical symbols or signs is very much needed. This process is called multimodal semiotic reasoning. This research aims to study the literature on multimodal semiotic reasoning research articles. Until…
Descriptors: Semiotics, Mathematics Instruction, Mathematics Skills, Databases
Despina Desli; Panagiotis Dimitropoulos – International Journal of Mathematical Education in Science and Technology, 2024
The present study aimed to examine children's and adults' performance and strategies in volume estimations. Three tasks were designed and presented to 40 adults and 40 6th grade children who were asked to estimate: (a) the number of unit measures (bricks/rice spoons) that may be put in a container, (b) the quantity of bricks/rice, between two…
Descriptors: Mathematics Instruction, Grade 6, Elementary School Students, Measurement
Ruiperez-Valiente, Jose A.; Kim, Yoon Jeon; Baker, Ryan S.; Martinez, Pedro A.; Lin, Grace C. – IEEE Transactions on Learning Technologies, 2023
Previous research and experiences have indicated the potential that games have in educational settings. One of the possible uses of games in education is as game-based assessments (GBA), using game tasks to generate evidence about skills and content knowledge that can be valuable. There are different approaches in the literature to implement the…
Descriptors: Affordances, Game Based Learning, Student Evaluation, Multivariate Analysis
Athanasios Christopoulos; Stylianos Mystakidis; Justyna Kurczaba; Mikko-Jussi Laakso; Chrysostomos Stylios – International Journal of Science and Mathematics Education, 2024
Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of flow/immersion during games, this has not yet been established. The aim of the current study is to verify if immersion indeed is associated with mathematical skills improvement when using a…
Descriptors: Computer Simulation, Educational Games, Mathematics Skills, Mathematics Achievement
Luz, Yael; Yerushalmy, Michal – Journal for Research in Mathematics Education, 2023
We report on an innovative design of algorithmic analysis that supports automatic online assessment of students' exploration of geometry propositions in a dynamic geometry environment. We hypothesized that difficulties with and misuse of terms or logic in conjectures are rooted in the early exploration stages of inquiry. We developed a generic…
Descriptors: Algorithms, Computer Assisted Testing, Geometry, Mathematics Instruction

Nicholls, R. L.; Teter, W. D. – Engineering Design Graphics Journal, 1988
Described is a computer algorithm for obtaining the coordinates of vertices, chord factors, and dihedral angles for plotting orthographic and axonometric projections, and for tabulating chord lengths and dihedral angles. (Author)
Descriptors: Algorithms, College Science, Computer Graphics, Computer Software

Meijer, Joost; Riemersma, Fre – Instructional Science, 1986
Presents thinking-aloud protocols from secondary pupils solving arithmetic story and geometrical problems and analyzes their protocols by using interpretation models founded on a general problem-solving model. A word problem solving simulation is also used to further explicate processes pupils use to solve mathematical tasks. (Author/MBR)
Descriptors: Algorithms, Computer Simulation, Educational Theories, Foreign Countries