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Qian Fu; Wenjing Tang; Yafeng Zheng; Haotian Ma; Tianlong Zhong – Interactive Learning Environments, 2024
In this study, a predictive model is constructed to analyze learners' performance in programming tasks using data of programming behavioral events and behavioral sequences. First, this study identifies behavioral events from log data and applies lag sequence analysis to extract behavioral sequences that reflect learners' programming strategies.…
Descriptors: Predictor Variables, Psychological Patterns, Programming, Self Management
Nima Dorji; Nipaporn Sakulwongs – THAITESOL Journal, 2024
The study was aimed to examine the use of Mobile Assisted Language Learning (MALL) through Cake application in improving speaking skill of grade 6 Bhutanese ESL students and to find out students' learning satisfaction about the use of MALL through Cake. A quasi-experimental research design was incorporated by selecting one section of 30…
Descriptors: Foreign Countries, Handheld Devices, Second Language Learning, English (Second Language)
Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Papastergiou, Marina; Natsis, Petros; Vernadakis, Nikolaos; Antoniou, Panagiotis – Education and Information Technologies, 2021
The aim of this study was to assess the impact of the integration of tablets and a mobile application for fitness development into a PE lesson in primary education, in schools that did not apply a 'one tablet per child' policy, on students' intrinsic motivation for the PE lesson. Four 5th grade and four 6th grade classes (145 students aged…
Descriptors: Handheld Devices, Computer Oriented Programs, Physical Fitness, Physical Education
Vale, Pamela; Graven, Mellony – ZDM: Mathematics Education, 2023
The COVID-19 pandemic continues to present severe challenges to the education sector more than 2 years after the first case was detected. We explore the strategies South African teachers used to support continued mathematics learning at home during the COVID-19 pandemic across different stages of the response to it and across different contexts.…
Descriptors: Foreign Countries, Educational Strategies, COVID-19, Pandemics
Pinyo Wongthong – Journal of Educators Online, 2025
This study investigated the influence of synchronous online learning on students' and parents' perceptions of online learning. The research design was a mixed method approach that utilized survey questions administered to teachers, students, and parents at a demonstration school in Thailand. The findings revealed that Microsoft Teams and Zoom were…
Descriptors: Electronic Learning, Student Attitudes, Parent Attitudes, Synchronous Communication
Pal, Yatendra; Agrawal, Riddhi – Journal on School Educational Technology, 2019
The use of innovative methods in educational institutions is not just crucial, it is downright imperative. It has the potential to not just improve education system, but also to empower students, strengthen governance, and create retention value of all that has been taught. Gone are the days of archaic ideologies and methods of teaching. In modern…
Descriptors: Educational Technology, Computer Oriented Programs, Instructional Effectiveness, Elementary School Students
Beckman, Alexandra; Mason, Benjamin A.; Wills, Howard P.; Garrison-Kane, Linda; Huffman, Jonathan – Education and Treatment of Children, 2019
Self-monitoring (SM) is a behavioral intervention with a long history of successful implementation for students with autism spectrum disorder. Despite the development of sophisticated software applications, they are rarely incorporated into data collection procedures for SM interventions. The current study evaluated an SM application, goal…
Descriptors: Autism, Pervasive Developmental Disorders, Behavior Modification, Academic Achievement
Cetin, Hatice; Cetin, Ibrahim – Acta Didactica Napocensia, 2018
The present study aimed to determine views the middle school students' located a province of Turkey towards the Class Dojo education technology used in mathematic courses. A questionnaire based on expert opinions was used for the collection of research data. The participants of the study consisted of 206 students; 5th, 6th, 7th and 8th grade…
Descriptors: Student Attitudes, Middle School Students, Computer Oriented Programs, Educational Technology
Pombo, Lúcia; Marques, Margarida M. – International Association for Development of the Information Society, 2019
Mobile devices are being intensively used by the Portuguese youth in their daily life, but not in school activities. Despite this gap, research shows that technology can promote student learning in non-high education contexts. This paper comprises a survey study where mobile learning is analyzed through the eyes of 244 students attending the 2nd…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Burke, Anne; Hughes, Janette – Technology, Pedagogy and Education, 2018
As technology becomes a larger part of people's everyday lives, it is logical to think that it should also become a part of the learning process. The use of tablets in classrooms is becoming an area of interest as researchers are trying to understand what the benefits are--if any--to using these devices. This article gives an overview of some of…
Descriptors: Handheld Devices, Telecommunications, Student Diversity, Learning Disabilities
Beach, Richard; O'Brien, David – Reading & Writing Quarterly, 2015
This study examined 6th graders' use of the VoiceThread app as part of a science inquiry project on photosynthesis and carbon dioxide emissions in terms of their ability to engage in causal reasoning and their use of the affordances of multimodality, collaboration, interactivity, and connectivity. Students employed multimodal production using…
Descriptors: Grade 6, Science Instruction, Science Projects, Inquiry
Alrusayni, Norah – Online Submission, 2017
This study was conducted to determine the effectiveness of using the high-tech speech-generating device with Proloquo2Go app to reduce echolalic utterances in a student with autism during conversational speech. After observing that the iPad device with several apps was used by the students and that it served as a communication device, language…
Descriptors: Autism, Assistive Technology, Behavior Problems, Interviews
Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Arthanat, Sajay; Curtin, Christine; Kontak, David – Journal of Occupational Therapy, Schools & Early Intervention, 2015
Mainstream technologies are widely being employed in inclusive and special education classrooms to accommodate the learning needs of students. As the evidence of their effectiveness evolves, educators and school-based therapists need tools and documentable strategies for their implementation. This research presents an evaluation protocol to guide…
Descriptors: Educational Technology, Technology Uses in Education, Developmental Disabilities, Handheld Devices
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