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Zhihan Wang – Education and Information Technologies, 2025
The integration of classical and modern teaching strategies enables the creation of an effective educational environment that meets the needs of various types of learners. The aim of this study is to explore the potential for integrating mobile applications into vocal education by analyzing their accessibility and effectiveness as learning tools,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Oriented Programs
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Hernández-Pérez, Manuel; Pérez-Sirvent, Carmen; Martínez Sánchez, María-José; Jordán González, Esteban – Applied Environmental Education and Communication, 2023
LIFE-AMDRYC4 (2021) is a VR application designed for mobile phones combining informational design and gamification to stimulate critical reflection and awareness about agricultural practices and their effects on the environment. Agile production frameworks and researchers' input in the design are discussed. A Likert-based questionnaire was…
Descriptors: Visualization, Climate, Environmental Education, Educational Games
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Srikong, Mathuwan; Wannapiroon, Panita; Nilsook, Prachyanun – International Education Studies, 2023
This research was undertaken by synthesizing theories, documents, textbooks, research articles, and related academic articles relating to the wisdom repository management process. The objective is to present a system architecture and develop a knowledge management system which culminates in a repository of crystallized intelligence with a…
Descriptors: Knowledge Management, Management Systems, Archives, Medical Students
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Flores Marin, Monica; Pinto Tapia, Victor; Espinoza Salguero, Maria Teresa – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users. Background: There are studies concerning the creation of graphical interfaces for kids, however, they do not involve them in the design process. On the other hand, operating systems such as…
Descriptors: Usability, Computer Games, Handheld Devices, Computer Interfaces
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Merkouris, Alexandros; Chorianopoulou, Betty; Chorianopoulos, Konstantinos; Chrissikopoulos, Vassilios – Journal of Science Education and Technology, 2019
Embodied interaction with tangible interactive objects can be beneficial for introducing abstract scientific concepts, especially for young learners. Nevertheless, there is limited comparative evaluation of alternative interaction modalities with contemporary educational technology, such as tablets and robots. In this study, we explore the effects…
Descriptors: Scientific Concepts, Physics, Interaction, Robotics
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Benali, Mourad; Ally, Mohamed – International Journal of Mobile and Blended Learning, 2020
Over the last decade, there has been much interest in mobile technologies in teaching and learning as emerging and innovative tools. Despite this focus, mobile learning (m-Learning) implementation is facing many challenges. This study presents a tentative conceptual framework that consolidates existing research related to mobile learning…
Descriptors: Electronic Learning, Handheld Devices, Technology Uses in Education, Program Implementation
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Abu-Al-Aish, Ahmad – International Journal of Information and Communication Technology Education, 2021
Mobile learning (m-learning) has become an increasingly attractive solution for schools and universities that utilize new technologies in their teaching and learning setting. This study investigates the technical factors affecting the development of m-learning applications services from students' perspectives. It presents a model consisting of…
Descriptors: Computer Oriented Programs, Handheld Devices, Technology Uses in Education, Foreign Countries
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Fryer, Luke K.; Nakao, Kaori – Frontline Learning Research, 2020
Self-report is a fundamental research tool for the social sciences. Despite quantitative surveys being the workhorses of the self-report stable, few researchers question their format--often blindly using some form of Labelled Categorical Scale (Likert-type). This study presents a brief review of the current literature examining the efficacy of…
Descriptors: Measurement Techniques, Research Methodology, Surveys, Online Surveys
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Tung, Ting-Chun; Chen, Hung-Yuan – EURASIA Journal of Mathematics, Science & Technology Education, 2017
With the advance of mobile computing and wireless technology, a user's intent to interact with the interface of a mobile device is motivated not only by its intuitional operation, but also by the emotional perception induced by its aesthetic appeal. A graphical interface employing icons with suitable visual effect based on the users' emotional…
Descriptors: Handheld Devices, Correlation, Technology Integration, Educational Technology
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Mavletova, Aigul; Couper, Mick P. – Field Methods, 2016
There is some evidence that a scrolling design may reduce breakoffs in mobile web surveys compared to a paging design, but there is little empirical evidence to guide the choice of the optimal number of items per page. We investigate the effect of the number of items presented on a page on data quality in two types of questionnaires: with or…
Descriptors: Questionnaires, Telecommunications, Handheld Devices, Online Surveys
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Kumar, Bimal Aklesh; Chand, Sailesh – International Journal of Virtual and Personal Learning Environments, 2018
In order to assist in delivering of courses in distance mode at Fiji National University a mobile learning app was designed and evaluated. The main objective of this app was to provide learning support to learners who are studying in distance mode. The app was designed for android based smart phones and usability study was conducted to evaluate…
Descriptors: Foreign Countries, Computer Oriented Programs, Electronic Learning, Distance Education
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Luterbach, Kenneth J.; Hubbell, Kenneth R. – TechTrends: Linking Research and Practice to Improve Learning, 2015
To create instructional apps for desktop, laptop and mobile devices, developers must select a development tool. Tool selection is critical and complicated by the large number and variety of app development tools. One important criterion to consider is the type of development environment, which may primarily be visual or symbolic. Those distinct…
Descriptors: Instructional Development, Computer Oriented Programs, Computers, Handheld Devices
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Lee, Hyeon Woo – Asia-Pacific Education Researcher, 2015
This study aims to examine the effects of a touchscreen device (iPad in this study) on students' learning compared to a desktop PC in terms of tactile vision. The participants were 56 undergraduate students: 24 studied using a desktop PC (mouse-based interaction) and the others studied using a touchscreen device (touch-based interaction) about the…
Descriptors: Manipulative Materials, Academic Achievement, Comparative Analysis, Handheld Devices
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Moyer-Packenham, Patricia S.; Bullock, Emma K.; Shumway, Jessica F.; Tucker, Stephen I.; Watts, Christina M.; Westenskow, Arla; Anderson-Pence, Katie L.; Maahs-Fladung, Cathy; Boyer-Thurgood, Jennifer; Gulkilik, Hilal; Jordan, Kerry – Mathematics Education Research Journal, 2016
This paper focuses on understanding the role that affordances played in children's learning performance and efficiency during clinical interviews of their interactions with mathematics apps on touch-screen devices. One hundred children, ages 3 to 8, each used six different virtual manipulative mathematics apps during 30-40-min interviews. The…
Descriptors: Computer Oriented Programs, Mathematics, Mathematics Instruction, Academic Achievement
Ogata, Hiroaki; Hou, Bin; Li, MengMeng; Uosaki, Noriko; Mouri, Kousuke – International Association for Development of the Information Society, 2013
Ubiquitous Learning Log (ULL) is defined as a digital record of what you have learned in the daily life using ubiquitous technologies. This paper focuses on how to capture learning experiences in our daily life for vocabulary learning. In our previous works, we developed a system named SCROLL (System for Capturing and Reminding Of Learning Log) in…
Descriptors: Foreign Countries, Electronic Learning, Vocabulary Development, Educational Technology
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