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Showing all 12 results Save | Export
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Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
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Schwieger, Dana; Surendran, Ken – Information Systems Education Journal, 2013
One of the core courses in the IS2010 Model Curriculum Guideline is "IS Strategy, Management and Acquisition" ("ISMA"). The authors redesigned their pre-IS2010 model Information Technology Management (ITM) course to meet the skills development stated in the ISMA course. Since the IT discipline is changing rapidly, the technical…
Descriptors: Information Technology, Curriculum Design, Information Management, Computer Science Education
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Yoo, Hyun Seung; Smith-Jackson, Tonya L. – Behaviour & Information Technology, 2011
Although the influence of colour on size perception has been known for a century, there is only limited research on interventions that can reduce this effect. This study was therefore undertaken in order to identify appropriate interventions and propose design guidelines for information visualisation, especially in applications where size…
Descriptors: Expertise, Design Requirements, Interviews, Guidelines
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Sugimoto, Masanori – IEEE Transactions on Learning Technologies, 2011
This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. Pilot studies have been conducted to clarify the…
Descriptors: Design Requirements, Robotics, Projection Equipment, Story Telling
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Stuer, Gunther; Broeckhove, Jan; Arickx, Frans – Internet Research, 2003
Presents the design and implementation of a reliable multipeer protocol (RMPP), which is written in Java and is suitable for applications in the area of distributed virtual environments (DVEs). Discusses motivation, protocol classification, design goals and the error recovery algorithm and lists implementation issues. Presents two possible…
Descriptors: Computer Networks, Computer Simulation, Computer System Design, Design Requirements
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Bouras, C.; Ganos, P.; Karaliotas, A. – Internet Research, 2003
The current version of the IP protocol, IPv4, is the most widely used protocol in computer networks. This article describes mechanisms that can be used to facilitate the transition to the new version of the IP protocol, IPv6, and examines usability, usefulness and manageability. Describes how some of these mechanisms were applied to the Greek…
Descriptors: Computer Networks, Computer System Design, Design Requirements, Information Networks
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Roth, Wolff-Michael – Interactive Learning Environments, 1994
Describes a study focusing on the role of chalkboards in classroom science talk. Discusses similarities of the overall structure of the whole-class conversation with scientific laboratory talk. Suggests implications for design of technologies that allow larger numbers of students to participate in whole-class sense-making conversations.…
Descriptors: Chalkboards, Classroom Environment, Communication (Thought Transfer), Design Requirements
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Ruecker, Stan; Uszkalo, Kirsten C. – Visible Language, 2007
This paper proposes a design for the electronic book based on discussions with frequent book readers. We adopted a conceptual framework for this project consisting of a spectrum of possible designs, with the conventional bound book at one difference pole, and the laptop computer at the other; the design activity then consisted of appropriately…
Descriptors: Graduate Students, Electronic Publishing, Focus Groups, Books
Berendsen, Nicole M. – 1998
To determine what content and design features may be included in the new design of the State Library of Ohio's World Wide Web site, the researcher conducted a content analysis of the World Wide Web sites of the fifty state library agencies, using the COSLA (Chief Officers of State Library Agencies) index as the access point. Specifically, content…
Descriptors: Content Analysis, Design, Design Preferences, Design Requirements
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Lunin, Luis F., Ed.; D'Elia, George, Ed. – Journal of the American Society for Information Science, 1991
Introduces eight articles on the Integrated Information Center (IIC) Project, which investigated significant behavioral, technological, organizational, financial, and legal factors involved in the management of IICs. Four articles address design and management issues of general interest, and four focus on specific design considerations and a…
Descriptors: Academic Libraries, Design Requirements, Higher Education, Information Centers
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Clabaugh, Sue – College & University Media Review, 1998
Describes the instructional, scheduling, and equipment needs that led to the design of "technology classrooms" at University of Maryland. Defines technology classrooms and discusses the development of design principles, procurement and installation, establishment of technology-support services, and lessons learned. (AEF)
Descriptors: Classroom Design, Computer Assisted Instruction, Computer System Design, Computer Uses in Education
General Accounting Office, Washington, DC. Health, Education, and Human Services Div. – 1995
This document presents findings of a General Accounting Office study that examined the extent to which America's schools have the physical capacity to support learning into the 21st century. Specifically, it looked at facilities requirements, environmental conditions, educational technologies, and facility infrastructure. Data were collected…
Descriptors: Classroom Design, Computer Assisted Instruction, Design Requirements, Educational Environment