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Attuquayefio, Samuel NiiBoi – International Journal of Virtual and Personal Learning Environments, 2022
The purpose of this study is to investigate students' intention to use ICT and use behaviour for learning and research by extending the UTAUT model with Health Issues and satisfaction as mediating variables between ergonomics factors and intention to use ICT relationship. This study employed a survey, which used a questionnaire to elicit data from…
Descriptors: Information Technology, Technology Integration, Higher Education, Technology Uses in Education
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Reddy, Gudur Raghavendra; McDonagh, Deana; Harris, Maurita T.; Rogers, Wendy A. – Design and Technology Education, 2021
There is an increasing interest in design and creative thinking processes in the Sciences, Technology, Engineering, and Mathematics (STEM) and health education disciplines. Many new degree programs are integrating design thinking into their syllabi, with the intention of bringing creative problem-solving methods to these disciplines. In reality,…
Descriptors: Design, Thinking Skills, Creative Thinking, Problem Solving
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Diep, Anh-Nguyet; Zhu, Chang; Struyven, Katrien; Blieck, Yves – British Journal of Educational Technology, 2017
Different blended learning (BL) modalities and the interaction effect between human and technological factors on student satisfaction need adequately researched to shed more light on successful BL implementation. The objective of the present article is three-fold: (1) to present a model to predict student satisfaction with BL programs, (2) to…
Descriptors: Student Satisfaction, Blended Learning, Learning Modalities, Integrated Learning Systems
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Vijayan, Kavin Kathiresh; Mork, Ola Jon; Hansen, Irina Emily – Universal Journal of Educational Research, 2018
The concept of eye tracking is developing rapidly across various disciplines, and this inspired the current study of using this technology for an educational purpose. Eye tracking is a measuring method to either identify the gaze point or relative motion of the eyes to the head. Researchers at NTNU I Ă…lesund, have used eye-tracking technology in…
Descriptors: Eye Movements, Engineering Education, Usability, Manufacturing
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MacKinnon, Kim – International Journal of Computer-Supported Collaborative Learning, 2012
While design research can be useful for designing effective technology integrations within complex social settings, it currently fails to provide concrete methodological guidelines for gathering and organizing information about the research context, or for determining how such analyses ought to guide the iterative design and innovation process. A…
Descriptors: Educational Research, Innovation, Context Effect, Human Factors Engineering
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Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hsuan-Fang; Wong, Wan-Tzu; Chen, Mei-Yung – Computers & Education, 2011
The rapid development of information and communication technology and the popularization of the Internet have given a boost to digitization technologies. Since 2001, The National Science Council (NSC) of Taiwan has invested a large amount of funding in the National Digital Archives Program (NDAP) to develop digital content. Some studies have…
Descriptors: Structural Equation Models, Computer Interfaces, Archives, Foreign Countries
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Kotsilieris, Theodore; Dimopoulou, Nikoletta – Electronic Journal of e-Learning, 2013
Information and Communication Technologies (ICT) offer new approaches towards knowledge acquisition and collaboration through distance learning processes. Web-based Learning Management Systems (LMS) have transformed the way that education is conducted nowadays. At the same time, the adoption of Virtual Worlds in the educational process is of great…
Descriptors: Electronic Learning, Educational Development, Virtual Classrooms, Distance Education
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Yoo, Hyun Seung; Smith-Jackson, Tonya L. – Behaviour & Information Technology, 2011
Although the influence of colour on size perception has been known for a century, there is only limited research on interventions that can reduce this effect. This study was therefore undertaken in order to identify appropriate interventions and propose design guidelines for information visualisation, especially in applications where size…
Descriptors: Expertise, Design Requirements, Interviews, Guidelines
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Leung, Rock; McGrenere, Joanna; Graf, Peter – Behaviour & Information Technology, 2011
Mobile devices offer much potential to support older adults (age 65+). However, older adults have been relatively slow to adopt mobile devices. Although much ongoing HCI research has examined usability problems to address this issue, little work has looked at whether existing graphical icons are harder to use for this population compared with…
Descriptors: Older Adults, Usability, Age Differences, Handheld Devices
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Ruecker, Stan; Uszkalo, Kirsten C. – Visible Language, 2007
This paper proposes a design for the electronic book based on discussions with frequent book readers. We adopted a conceptual framework for this project consisting of a spectrum of possible designs, with the conventional bound book at one difference pole, and the laptop computer at the other; the design activity then consisted of appropriately…
Descriptors: Graduate Students, Electronic Publishing, Focus Groups, Books
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De Laere, Kevin H.; Lundgren, David C.; Howe, Steven R. – Computers in Human Behavior, 1998
Compares humanlike versus machinelike interactional styles of computer interfaces, testing hypotheses that evaluative feedback conveyed through a humanlike interface will have greater impact on individuals' self-appraisals. Reflected appraisals were more influenced by computer feedback than were self-appraisals. Humanlike and machinelike interface…
Descriptors: Computer Interfaces, Computer Simulation, Computer System Design, Feedback
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Dewey, Barbara I.; DeBlois, Peter B. – EDUCAUSE Quarterly, 2006
This year marks the seventh annual EDUCAUSE Current Issues Survey to identify what campus information technology (IT) leaders see as their most critical IT challenges. Thirty-seven percent (628) of the 1,708 EDUCAUSE primary member representatives responded to an e-mail invitation to complete the Web-based survey in December 2005. Survey…
Descriptors: Strategic Planning, Information Systems, Information Technology, Faculty Development
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Dick, Rodney F. – Business Communication Quarterly, 2006
This study explores the complicated nature of the interface as a mediational tool for inexperienced writers as they composed hypertext documents. Because technology can become so quickly and inextricably connected to people's everyday lives, it is essential to explore the effects on these technologies before they become invisible. Because…
Descriptors: Educational Technology, Technological Literacy, Technology Education, Use Studies
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Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development