NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Type
Journal Articles46
Reports - Research46
Tests/Questionnaires8
Information Analyses1
Audience
Teachers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 46 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Victoria Abramenka-Lachheb; Ahmed Lachheb; Gamze Ozogul – British Journal of Educational Technology, 2025
Philosophical stances and design frameworks, such as value-sensitive design, manifest in design praxis through enacting specific design approaches and employing a variety of methods by the designers. Although it could overlap with other frameworks and approaches in the Instructional Design and Technology (IDT) field, value-sensitive design remains…
Descriptors: Instructional Design, Praxis, Values, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Radovic, Slaviša; Hummel, Hans G. K.; Vermeulen, Marjan – Teaching in Higher Education, 2023
The concept of lifelong learning is becoming increasingly important in contemporary educational research and development. Although the relationship between experience (practice) and knowledge (theory) is becoming an important aspect of the formal learning process, current instructional design models do not point to educational strategies that…
Descriptors: Instructional Design, Experiential Learning, Higher Education, Models
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jill E. Stefaniak; Meimei Xu; Fan Yang – Online Learning, 2025
This study aims to examine the dynamic decision-making of faculty who teach instructional design courses when they design authentic learning experiences in digital learning environments, with a special focus on how they engage in environmental analysis, dynamic decision-making, promotion of knowledge acquisition, as well as the challenges they…
Descriptors: Decision Making, Online Courses, Authentic Learning, Futures (of Society)
Peer reviewed Peer reviewed
Direct linkDirect link
Hans G. K. Hummel; Aad Slootmaker; Jeroen Storm – Interactive Learning Environments, 2023
Entrepreneurship is crucial for economic growth and employment, but conventional didactical approaches appear ineffective. Effective approaches should include experiential learning from real problems. The serious game under study was developed in the context of entrepreneurship training for construction workers (at European Quality Framework…
Descriptors: Educational Games, Entrepreneurship, Construction Industry, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
N. Godbold; K. E. Matthews; D. Gannaway – International Journal for Academic Development, 2024
This study outlines an approach that captures the messy landscape of the learning opportunities on which teaching focused academics draw. The Activity Centred Analysis and Design framework was employed to analyse data from a focused ethnographic study of seven TFAs in a research-intensive university. The Activity Centred Analysis and Design…
Descriptors: Authentic Learning, Learning Analytics, Learning Processes, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Diana Adela Martin; Gunter Bombaerts – European Journal of Engineering Education, 2025
Challenge Based Learning (CBL) is an educational approach that has gained popularity in response to the need for authentic learning environments. While the CBL literature is predominantly focused on cases of pedagogical implementations, the actual processes by which students develop CBL projects remain under-investigated. This shortitudinal study…
Descriptors: Student Projects, Active Learning, Difficulty Level, Student Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
P. Spangenberger; N. Matthes; F. Kapp; L. Kruse; J. L. Plass – Educational Technology Research and Development, 2025
An increasing number of studies has observed that immersive virtual reality (iVR) technology using head-mounted displays (HMDs) can facilitate learning outcomes. However, most studies have been exploratory and were executed in laboratory settings instead of being implemented and orchestrated in authentic teaching settings. Furthermore, iVR design…
Descriptors: Computer Software, Technology Uses in Education, Authentic Learning, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Martínez-Argüelles, María-Jesús; Plana-Erta, Dolors; Fitó-Bertran, Àngels – Educational Technology Research and Development, 2023
The digitalization and globalization of society and the corresponding impact on the rules of the labor market is shifting the education sector toward new pedagogical approaches that integrate wholly online methodologies. Sustainable Development Goal 4 advocates for inclusive and equitable quality education that promotes lifelong learning…
Descriptors: College Students, Employment Potential, Student Attitudes, Authentic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ung Hua Lau; Zaidatun Tasir – Educational Technology Research and Development, 2024
An online authentic learning environment (OnALE) is proposed in this study to facilitate students' learning of inferential statistics in a real-life context. The efficacy of the OnALE, in comparison to the conventional approach relative to the students' performance, was explored. Respondents from the experimental group were purposively selected to…
Descriptors: Online Courses, Authentic Learning, Academic Achievement, Comparative Analysis
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Abramenka-Lachheb, Victoria; Ozogul, Gamze – Online Learning, 2022
This study investigated similarities and differences in faculty's interpretation of authentic learning and how their interpretations were manifested into their design and implementation practices in competency-based, fully online courses. From a theoretical perspective, designing for authentic learning calls for a holistic approach, which…
Descriptors: Instructional Design, Authentic Learning, Online Courses, Competency Based Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Steven L. Rogers; Adam J. Jeffery; Jamie K. Pringle; Antonia C. Law; Alexandre Nobajas; Katie Szkornik; Angela C. Turner; Adam Moolna; Ben Davenward; Luke Hobson – Journal of Learning Development in Higher Education, 2023
Living Labs provide stakeholders with authentic and spontaneous environments in which innovations and technologies can be developed. This paper highlights the use of Living Labs as an educational teaching and learning environment. We give four current examples of practice and present a conceptual framework for pedagogic design and development of…
Descriptors: Experiential Learning, Authentic Learning, Learning Laboratories, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Shonn Cheng; Hsuan-Pu Chang; Sheng-Shiang Tseng – European Journal of Psychology of Education, 2024
The goal of the present study was to explore the relations among perceived psychosocial learning environments, instructional modality, motivation, self-regulated learning, and academic achievement in blended computer science education. The participants were 207 undergraduate students enrolled in a blended online and face-to-face design course. We…
Descriptors: Undergraduate Students, Computer Science Education, Blended Learning, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Jing Tian; Joyce Hwee Ling Koh; Chang Ren; Yiheng Wang – Journal of Geography in Higher Education, 2025
The development of geocapabilities has been a concern in geographical education, and the application of geospatial technologies such as geographical information systems (GIS) has been popularized in both geography and non-geography courses. However, there are still gaps in how GIS courses could be designed to promote students' geocapabilities. In…
Descriptors: Geographic Information Systems, Geographic Location, Geographic Concepts, Student Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Erin E. Turner; Amy Been Bennett; Monica Granillo; Nishaan Ponnuru; Amy Roth Mcduffie; Mary Q. Foote; Julia M. Aguirre; Elzena McVicar – Mathematical Thinking and Learning: An International Journal, 2024
Mathematical modeling is a high-leverage topic; it is critical to students' participation in STEM education and supports civic engagement. Until recently, research on modeling at the elementary level has been underemphasized, particularly research on supports and challenges for teachers who engage in designing authentic modeling tasks. In this…
Descriptors: Elementary School Teachers, Instructional Design, Mathematics Instruction, Mathematical Models
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4