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Tomita, Kei – Educational Technology Research and Development, 2022
Despite the recognized importance of emotion in learning (Kim and Pekrun in Handbook of research on educational communications and technology, 4th ed., Springer, pp. 65-75, 2014), instructional material design research primarily focuses on cognition, tending to ignore the affective dimension (Brom et al. in Educ Res Rev 25:100-119, 2018). To…
Descriptors: Design, Emotional Response, Learning Processes, Material Development
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Yip Chin Chin; Chua Kah Heng – Malaysian Online Journal of Educational Sciences, 2024
Learning the periodic table of elements can pose a challenge for students due to the complex organization and relationships between the different elements. Game-based interventions have been shown in past studies to be one of the feasible ways to overcome this challenge. In this research, a tabletop game, called "Little Periodic" was…
Descriptors: Science Teachers, Chemistry, Game Based Learning, Instructional Design
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Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
de Leng, Bas; Pawelka, Friedrich – Research and Practice in Technology Enhanced Learning, 2020
This study aims to contribute to empirical and interdisciplinary knowledge on how visual learning analytics tools can support students' cognitive engagement in complex in-class scenarios. Taking a holistic approach, instructional design, learning analytics, and students' perceptions were examined together. The teaching of systematic viewing and…
Descriptors: Medical Education, Teaching Methods, Vignettes, Radiology
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Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
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Loerts, Terry; Belcher, Christina – Journal of Visual Literacy, 2019
As modes of language have changed to incorporate more robust multiliteracies, thoughtful interactions are required for teaching and learning within higher education. This qualitative case study considers how new methods of instruction are perceived in higher education through the inclusion of academic visual journals over two semesters of required…
Descriptors: Visual Learning, Skill Development, Student Journals, Journal Writing
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Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
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Banire, Bilikis; Jomhari, Nazean; Ahmad, Rodina – Journal of Autism and Developmental Disorders, 2015
The effect of education on children with autism serves as a relative cure for their deficits. As a result of this, they require special techniques to gain their attention and interest in learning as compared to typical children. Several studies have shown that these children are visual learners. In this study, we proposed a Visual Hybrid…
Descriptors: Autism, Children, Visual Learning, Instructional Design
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Genç, Zülfü; Tinmaz, Hasan – European Journal of Contemporary Education, 2016
This study focuses on prospective instructional designers' perception toward creating online courses including which elements are essential for developing such platforms. The study is significant for revealing what the prospective instructional designers focus on while they design certain learning opportunities. The participants of the study were…
Descriptors: Online Courses, Instructional Design, Feedback (Response), Computer Science Education
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Özerem, Aysen; Akkoyunlu, Buket – Eurasian Journal of Educational Research, 2015
Problem Statement: While designing a learning environment it is vital to think about learner characteristics (learning styles, approaches, motivation, interests… etc.) in order to promote effective learning. The learning environment and learning process should be designed not to enable students to learn in the same manner and at the same level,…
Descriptors: Educational Environment, Instructional Design, Cognitive Style, Mathematics Achievement
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Amran, Noraizan; Bahry, Farrah Diana Saiful; Yusop, Zulkefli Mohd; Abdullah, Szarina – Education for Information, 2011
The study was conducted among students with some or no background in science and technology subjects (non S&T students) who enrolled in the Faculty of Information Management in a Malaysian public university during semester 2009/2010. It aims to identify students' learning styles on technical courses in order to provide inputs to instructors'…
Descriptors: Curriculum Development, Cognitive Style, Information Management, Gender Differences
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Liang, Hai-Ning; Sedig, Kamran – Journal of Interactive Learning Research, 2009
Interactive visual learning tools (IVLTs) are software environments that encode and display information visually and allow learners to interact with the visual information. This article examines the application and utility of frameworks in the analysis and design of IVLTs at the micro level. Frameworks play an important role in any design. They…
Descriptors: Visual Learning, Interaction, Educational Technology, Instructional Design
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Gellevij, Mark; van der Meij, Hans; de Jong, Ton; Pieters, Jules – Journal of Experimental Education, 2002
Compared multimodal instruction with text and pictures with unimodal text-only instruction as 44 college students used a visual or textual manual to learn a complex software application. Results initially support dual coding theory and indicate that multimodal instruction led to better performance than unimodal instruction. (SLD)
Descriptors: College Students, Computer Software, Higher Education, Instructional Design
Pruisner, Peggy, A. P. – 1995
Evolving from concern for the increasing requirements for literacy, especially visual literacy, the purpose of this study was to determine the impact of color on learning. Sixty midwestern college students were assigned to groups where they read and studied a graphic presentation, and then were tested on their recall and retention. The following…
Descriptors: College Students, Color, Comparative Analysis, Graphic Arts
Joseph, John H. – 1980
This study examines the effect of an entering behavior, i.e., the level of general knowledge of the subject matter, on the instructional effectiveness of illustrations which integrate abstract and realistic visualization. Subjects were 414 public school students who were divided into three groups according to their general level of knowledge of…
Descriptors: Audiotape Recordings, Illustrations, Instructional Design, Intermode Differences
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