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Gabbay, Hagit; Cohen, Anat – International Educational Data Mining Society, 2023
In MOOCs for programming, Automated Testing and Feedback (ATF) systems are frequently integrated, providing learners with immediate feedback on code assignments. The analysis of the large amounts of trace data collected by these systems may provide insights into learners' patterns of utilizing the automated feedback, which is crucial for the…
Descriptors: MOOCs, Feedback (Response), Teaching Methods, Learning Strategies
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Tania Miguel Trabajo; Eavan Dorcey; Jan Roelof van der Meer – Journal of Microbiology & Biology Education, 2024
Inspired by the positive impact of serious games on science understanding and motivated by personal interests in scientific outreach, we developed "Bacttle," an easy-to-play microbiology board game with adaptive difficulty, targeting any player from 7 years old onward. Bacttle addresses both the lay public and teachers for use in…
Descriptors: Microbiology, Science Instruction, Educational Games, Environmental Influences
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Unal, Alper; Topu, Fatma Burcu – Education and Information Technologies, 2021
In this study, based on quasi-experimental research, was investigated the effects of teaching Python programming language via Blockly tool, which had hybrid interface, on students' computer programming anxiety, cognitive load level, and achievement. Participants were 90 high school students, 44 of them in experimental group (hybrid interface) and…
Descriptors: Instructional Effectiveness, Computer Science Education, Computer Interfaces, Programming Languages
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Erol, Osman – International Journal of Progressive Education, 2020
The aim of this study is to examine the effect of robotic design with Arduino on students' attitudes towards programming and on their perceptions of self-efficacy in programming. The study group consisted of 25 sophomore students attending the Department of Computer Education and Instructional Technologies in a state university located in the…
Descriptors: Student Attitudes, Attitude Change, Programming, Robotics
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Sarah McCorkle; Paul Whitener – International Journal of Designs for Learning, 2020
This case study describes a small-scale Lightboard pilot and a full-scale Lightboard build with accompanying studio at a small, private liberal arts college in the southern United States. This article will provide an overview of the Lightboard landscape in higher education, offer considerations for the construction of a Lightboard, and share the…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, Higher Education
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Auerbach, Joshua E.; Concordel, Alice; Kornatowski, Przemyslaw M.; Floreano, Dario – IEEE Transactions on Learning Technologies, 2019
It has often been found that students appreciate hands-on work, and find that they learn more with courses that include a project than those relying solely on conventional lectures and tests. This type of project driven learning is a key component of "Inquiry-based learning" (IBL), which aims at teaching methodology as well as content by…
Descriptors: Active Learning, Inquiry, Robotics, Artificial Intelligence
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Rafique, Muhammad Usman; Mohammed, Aquil Mirza; Li, Shuai; Khan, Ameer Tamoor; Kadry, Seifedine – Advances in Engineering Education, 2019
Consumer electronics are creating huge job markets for graduates with the programming back-ground, and more and more computer science departments are launching embedded software subjects to meet this demand. However, most students majoring computer science do not have the background in electronics, or even circuits. Due to this reason, how to…
Descriptors: Case Studies, Open Source Technology, Electronics, Engineering Education
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Bhagat, Kaushal Kumar; Subheesh, N. P.; Bhattacharya, Bani; Chang, Chun-Yen – EURASIA Journal of Mathematics, Science & Technology Education, 2017
With the rapid development of technology, incorporation of Information Communication Technology (ICT) for formative assessment purpose has been increasing over the past decade. This article describes the design and development of identification of students' misconceptions in an individualized learning environment (iSMILE) system that includes…
Descriptors: Misconceptions, Information Technology, Formative Evaluation, Educational Environment
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Islim, Omer Faruk; Cagiltay, Kursat – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This descriptive study aims to investigate the instructional effectiveness of Open Educational Resources (OER). It was conducted with 1196 university students who were enrolled in a general chemistry course with an experimental laboratory section. These students voluntarily used OER for their lab activities. Data were collected via a printed,…
Descriptors: Instructional Effectiveness, Case Studies, Open Source Technology, Educational Resources
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Coelho, José; Teixeira, António; Nicolau, Paula Bacelar; Caeiro, Sandra; Rocio, Vitor – International Review of Research in Open and Distributed Learning, 2015
MOOCs are a recent phenomenon, although given their impact, they have been subject to a large debate. Several questions have been raised by researchers and educators alike regarding their sustainability, both economically and as an efficient mode of education provision. In this paper we contribute to this discussion by presenting a case study of…
Descriptors: Foreign Countries, Online Courses, Open Universities, Educational Technology
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Eranki, Kiran L. N.; Moudgalya, Kannan M. – Educational Technology & Society, 2016
In this work, we study the effectiveness of a method called Spoken Tutorial, which is a candidate technique for self-learning. The performance of college students who self-learned Java through the Spoken Tutorial method is found to be better than that of conventional learners. Although the method evaluated in this work helps both genders, females…
Descriptors: Comparative Analysis, Instructional Effectiveness, Blended Learning, Independent Study
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Yu, Pao-Ta; Liao, Yuan-Hsun; Su, Ming-Hsiang – Educational Technology & Society, 2013
The open courseware proposed by MIT with single streaming video has been widely accepted by most of the universities as their supplementary learning contents. In this streaming video, a digital video camera is used to capture the speaker's gesture and his/her PowerPoint presentation at the same time. However, the blurry content of PowerPoint…
Descriptors: Electronic Learning, Courseware, Open Source Technology, Video Technology
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Geelan, David; Mahaffy, Peter; Mukherjee, Michelle – Teaching Science, 2014
Scientific visualisations such as computer-based animations and simulations are increasingly a feature of high school Science instruction. Visualisations are adopted enthusiastically by teachers and embraced by students, and there is good evidence that they are popular and well received. There is limited evidence, however, of how effective they…
Descriptors: Visualization, Chemistry, Scientific Concepts, High Schools
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Tsai, Chia-Wen; Shen, Pei-Di – International Journal of Information and Communication Technology Education, 2014
More and more educational institutions are using educational technologies and online learning materials to help students achieve satisfactory learning effects. However, not all teachers are able to prepare and design digital learning materials for students. This research attempted to empirically demonstrate the effects of applying open educational…
Descriptors: Open Source Technology, Electronic Classrooms, Educational Technology, Undergraduate Students
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Robinson, T. Jared; Fischer, Lane; Wiley, David; Hilton, John, III – Educational Researcher, 2014
Given the increasing costs associated with commercial textbooks and decreasing financial support of public schools, it is important to better understand the impacts of open educational resources on student outcomes. The purpose of this quantitative study is to analyze whether the adoption of open science textbooks significantly affects science…
Descriptors: Secondary School Students, Science Instruction, Earth Science, Chemistry
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