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Mengke Wang; Taotao Long; Na Li; Yawen Shi; Zengzhao Chen – Education and Information Technologies, 2025
Feedback plays an indispensable role in pre-service teachers' microteaching practice. It provides essential information about their microteaching performance, which is of great significance in their reflection and improvement. As AI and teaching analytics advance, feedback is no longer exclusively human-generated. AI technologies are increasingly…
Descriptors: Feedback (Response), Preservice Teachers, Microteaching, Reflection
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Zhongya Zhang; Tilde Bekker; Panos Markopoulos; Helle Marie Skovbjerg – International Journal of Technology and Design Education, 2024
Design-Based Learning (DBL) is a pedagogical approach where learning is situated in the context of design activities that are typically carried out in groups. During collaborative design inquiry, reflection is of vital importance for learning from design experience. The paper presents a research-through-design study with the intention to generate…
Descriptors: Design, Teaching Methods, Cooperative Learning, Inquiry
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Pi-Hun Yang; Chung-Yuan Hsu; Gwo-Jen Hwang; Gwo-Haur Hwang; Min-Ai Yang – Journal of Baltic Science Education, 2024
The complexity of gear concepts, often misunderstood by young children, highlights the need for educational frameworks beyond simple play. To examine the effects of using the prediction, observation, and explanation (POE) model in building block activities, a true experimental design was implemented. A total of 49 preschoolers were randomly…
Descriptors: Preschool Children, Preschool Education, Play, Science Education
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Peter R. Gardner – College Teaching, 2024
Reflective essays have become common in higher education, especially for modules and programmes focused on the development of practical skills. This paper analyses the efficacy of reflective essays specifically for social research methods education and training. In order to do so, a thematic analysis of qualitative survey data from undergraduate…
Descriptors: Reflection, Higher Education, Essays, Research Methodology
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Mustafa Saritepeci; Hatice Yildiz Durak – Education and Information Technologies, 2024
Integrating Artificial Intelligence (AI) into learning activities is an essential opportunity to develop students' varied thinking skills. On the other hand, design-based learning (DBL) can more effectively foster creative design processes with AI technologies to overcome real-world challenges. In this context, AI-supported DBL activities have a…
Descriptors: Technology Integration, Artificial Intelligence, Learning Activities, Design
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Jayson W. Richardson; Brian C. Vedder; Amanda B. Roberts; Scott McLeod – Leadership and Policy in Schools, 2025
This study offers lessons for P-12 school leaders grappling with integrating artificial intelligence (AI) into learning, teaching, and schooling. The goal was to understand what leadership conversations were being had in the first year of the public's use of ChatGPT and what advice was given to school leaders. We collected all the articles from 12…
Descriptors: Preschool Education, Elementary Secondary Education, Artificial Intelligence, Administrator Attitudes
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Kim Barclift; Rebecca B. MacLeod – Journal of Music Teacher Education, 2024
The purpose of this study was to compare preservice music teachers' self-reflections about their teaching from two perspectives: immediate reflection and video reflection. Preservice music teachers' reflections were analyzed, and 22 codes emerged. Our analysis of the preservice music teachers' reflections found that the 22 codes aligned with self,…
Descriptors: Music Teachers, Preservice Teachers, Music Education, Video Technology
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Liu, Zheyu; Yin, Hongbiao; Cui, Weijin; Xu, Boyu; Zhang, Mingchang – British Journal of Educational Technology, 2022
Designing reflective activities for online video learning could enhance learning outcomes and, to some extent, influence learning processes (ie, attentional processes and emotional experiences). It is necessary to select different levels of reflective activities in online video learning according to learning processes and outcomes. This study…
Descriptors: Reflection, Electronic Learning, Video Technology, Learning Activities
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Mahnaz Moallem; Folashade Agbolade – International Association for Development of the Information Society, 2024
Virtual reality (VR) is a computer-generated three-dimensional environment representing the real or imaginary world with the virtual world through various sensory channels. The multisensory immersion feature of VR (Immersive VR-I-VR) reduces the user's awareness of what is happening in the surroundings. The use of immersive virtual reality…
Descriptors: Computer Simulation, Cultural Awareness, Technology Uses in Education, Culturally Relevant Education
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Rieber, Lloyd; Zimeri, Anne Marie; Li, Tong – Journal of the Scholarship of Teaching and Learning, 2022
This paper describes a study, in the form of multiple field tests, designed to help students in an environmental health science course express and understand the subjective perspectives that they and their classmates hold on important course topics. This study is part of a project using the Q sorting technique found in Q methodology as the basis…
Descriptors: Health Sciences, Q Methodology, Class Activities, Reflection
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Sweet, Castel; Sayre, Molly Malany; Bohrer, Kelly – Journal of Experiential Education, 2023
Background: The COVID-19 pandemic prompted instructors of many community-engaged learning (CEL) courses to utilize virtual CEL as a replacement for in-person CEL. Few assessments indicate whether in-person CEL student learning outcomes (SLOs) can be achieved through virtual CEL. Purpose: This study assesses whether an in-person CEL cohort and a…
Descriptors: Electronic Learning, In Person Learning, Service Learning, Instructional Effectiveness
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Ayse Tokaç Kan – International Journal of Contemporary Educational Research, 2024
A new reading curriculum incorporating the principles of concept-based instruction and reading strategy instruction was designed and implemented for a previous study. Concept-based instruction was compared with reading strategy instruction to determine the impact of the new curriculum on language learners' reading and reflective thinking skills.…
Descriptors: Second Language Learning, Reading Skills, Thinking Skills, Reflection
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Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
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Jessica Mantei; Lisa Kervin – Qualitative Research Journal, 2025
Purpose: Being "literate" is well established as key to active civic participation, right from the earliest years of life. Young children's natural curiosity and motivation to understand the world and their places within it through playful explorations offers rich opportunities for learning. Reported here are findings from a STEAM…
Descriptors: Play, STEM Education, Story Telling, Creative Activities
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Zeliha Demirci-Ünal; Funda Eda Tonga-Çabuk; Feyza Tantekin-Erden – Journal of Early Childhood Teacher Education, 2024
This study was aimed at designing and developing a learner-centered curriculum course for pre-service early childhood teachers considering their expectations, supporting active creation of lesson plans, and investigating course effectiveness. Participant self-reflections and course assistant feedback regarding lesson plans were gathered. At the…
Descriptors: Preservice Teachers, Early Childhood Teachers, Reflection, Feedback (Response)
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