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Showing 1 to 15 of 55 results Save | Export
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Serpil Yorganci; Murat Subasi – Education and Information Technologies, 2025
While GeoGebra applets have been extensively investigated in learning environments, few studies have addressed the interactive GeoGebra applets in an e-book-based learning environment. This study aims to compare the effects of the e-book created with interactive GeoGebra applets on students' learning achievement and motivation. The sample of the…
Descriptors: Electronic Books, Educational Technology, Technology Uses in Education, Undergraduate Students
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Lu Yin; Ruosi Guo – European Journal of Education, 2025
This quasi-experimental study aims to investigate the effectiveness of artificial intelligence (AIVA app) within an interactive music-learning environment. The ANCOVA was used to compare the performance of students using Artificial Intelligence Virtual Artist (AIVA) and those studying with traditional lecture-based instructions. Students in the…
Descriptors: Artificial Intelligence, Music Education, Foreign Countries, Cultural Capital
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Gustavo Martins Nunes Avellar; Maria Lydia Fioravanti; William Simao de Deus; Kalinka Regina Lucas Jaquie Castelo Branco; Ellen Francine Barbosa – Education and Information Technologies, 2024
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile processors have taken virtual reality (VR), essentially employed in laboratory, to everyday environments, including homes, workplaces, and classrooms. Regarding programming education, it has been investigated in conjunction with various educational…
Descriptors: Computer Oriented Programs, Elementary Secondary Education, Programming, Concept Formation
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Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
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Unggi Lee; Yeil Jeong; Junbo Koh; Gyuri Byun; Yunseo Lee; Youngsun Hwang; Hyeoncheol Kim; Cheolil Lim – Educational Technology & Society, 2024
Debate is a universally acknowledged competency for its vital role in fostering essential skills such as analytical reasoning, eloquent communication, and persuasive argument construction. This is relevant in both formal educational settings like classrooms and informal venues such as after-school clubs. Traditional debate training methods often…
Descriptors: Artificial Intelligence, Debate, Computer Oriented Programs, Technology Uses in Education
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Musa, Mofeed Ahmed Abu; Al Momani, Jehad Ali – Journal of Education and e-Learning Research, 2022
Creating a stimulating learning environment is a challenge in distance learning settings. This study aimed to investigate university students' attitudes towards using Nearpod in distance learning. For purposes of the study, the researchers developed a questionnaire of 20 items for which the validity and reliability were verified. The study sample…
Descriptors: College Students, Student Attitudes, Distance Education, Handheld Devices
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Silje Anderdal Bakken – International Journal of Social Research Methodology, 2023
Textual and visual app-based communication is standard everyday interaction. I argue that, as researchers, we have to be better equipped to include various ways of interacting digitally with participants in qualitative research interviews. In this paper, I do a methodological focused analysis of app-based textual interviews (n = 98) with young…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Interaction
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Nguyen, Ha; Lopez, John; Homer, Bruce; Ali, Alisha; Ahn, June – Information and Learning Sciences, 2023
Purpose: In the USA, 22-40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to…
Descriptors: Design, Artificial Intelligence, Man Machine Systems, Interaction
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Grane, Mariona; Crescenzi-Lanna, Lucrezia – Journal of Educational Multimedia and Hypermedia, 2021
Educators and families recognize the educational potential of digital games for children and acquire them despite a lack of criteria for their selection. This research focuses on finding criteria of interactive design of mobile Apps aimed at young children with functional diversity. The methodology analyses a sample of 55 apps, rated as good or…
Descriptors: Interaction, Computer Oriented Programs, Special Needs Students, Special Education
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Liu, Chenxi; Correia, Ana-Paula – Online Learning, 2021
Although mobile learning applications play a crucial role in today's education and can support learning, the low retention rate is a prevalent challenge in mobile learning. Existing studies have found that interpersonal interaction, high expectations, and supportive environment (from an educational perspective) as well as compatibility,…
Descriptors: Electronic Learning, Computer Oriented Programs, Learner Engagement, Lifelong Learning
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Yating Zhang; Zhangyan Miao – European Journal of Education, 2025
This study investigates the influence of technological literacy in artificial intelligence (AI), augmented/virtual reality (AR/VR), and mobile applications on English as a Foreign Language (EFL) students' engagement and motivation in technology-enhanced classrooms. A total of 357 Chinese EFL students participated in a survey-based quantitative…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Learning Motivation
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Jon-Chao Hong; Kai-Hsin Tai; Tzu-Yu Tai – Journal of Computer Assisted Learning, 2024
Background: This study was motivated by the need to enhance Mandarin learning through embodied interactions and physical engagement methods. While most studies confirm the positive effects of touchscreen devices on learning, mixed findings suggest a need for more engaging methods. This research addresses these gaps by exploring the benefits of…
Descriptors: Electronic Learning, Computer Oriented Programs, Audience Response Systems, Second Language Learning
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Seta, Henki Bayu; Theresiawati; Afrizal, Sarika; Hidayanto, Achmad Nizar – Journal of Information Technology Education: Research, 2022
Aim/Purpose: This identifies the factors that influence the application of mobile learning in order to improve the student learning process at universities in Indonesia based on the student's perspective regarding factors that affect mobile learning, which is still rarely done in the Indonesian context. Background: The pandemic has had an impact…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, College Students
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Soni, Nikita; Darrow, Alice; Luc, Annie; Gleaves, Schuyler; Schuman, Carrie; Neff, Hannah; Chang, Peter; Kirkland, Brittani; Alexandre, Jeremy; Morales, Amanda; Stofer, Kathryn A.; Anthony, Lisa – International Journal of Computer-Supported Collaborative Learning, 2021
This paper draws upon the theory of embodied cognition to provide a robust account of how gestural interactions with and around multi-touch tabletops can play an important role in facilitating collaborative meaning-making, particularly in the context of science data visualizations. Embodied cognition is a theory of learning that implies that…
Descriptors: Science Education, Cooperative Learning, Educational Technology, Manipulative Materials
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Joanna Kic-Drgas; Ferit Kiliçkaya – Educational Technology Research and Development, 2024
This study explores the digital self-regulatory practices of English as a Foreign Language (EFL) pre-service teachers via mobile applications in the post-pandemic era. The research is motivated by the need to address the absence of literature on the self-regulatory learning behaviours of EFL pre-service teachers in the aftermath of the…
Descriptors: Electronic Learning, Independent Study, Handheld Devices, Computer Oriented Programs
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