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Showing 1 to 15 of 167 results Save | Export
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Jamal Eddine Rafiq; Abdelwahed Namir; Abdelali Zakrani; Mohammed Amraouy; Abdellah Bennane – Journal of Educators Online, 2025
This study examines the evolution of educational practices in the digital era and the integration of information technologies in teaching. Through an automated search in six digital libraries, we identified 99 relevant studies spanning the period from 1990 to 2021. We draw on a systematic mapping approach to classify these studies for better…
Descriptors: Educational Development, Educational Practices, Information Technology, Artificial Intelligence
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Senthil Kumar Jagatheesaperumal; Kashif Ahmad; Ala Al-Fuqaha; Junaid Qadir – IEEE Transactions on Learning Technologies, 2024
Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks.…
Descriptors: Computer Simulation, Technology Uses in Education, Internet, Multimedia Materials
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Vanessa Serrano; Jordi Cuadros; Laura Fernández-Ruano; Javier García-Zubía; Unai Hernández-Jayo; Francesc Lluch – Technology, Knowledge and Learning, 2025
In science and engineering education, remote laboratories are designed to bring ubiquity to experimental scenarios, by having real laboratories operated through the Internet. Despite that remote laboratories enable the collection of students' work data, the educational use of these data is still underdeveloped. Learning analytics dashboards are…
Descriptors: Learning Analytics, Educational Technology, Distance Education, Science Education
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Srecko Stamenkovic; Nenad Jovanovic – IEEE Transactions on Learning Technologies, 2024
Although we are witnessing the accelerated development of computer science, and the opening of new fields of study, compiler construction is still a very important field that is taught at most world universities. Because of a large number of algorithms and complex theoretical constructions, these topics represent a difficult and complex domain for…
Descriptors: Computer Science, Computer Software, Educational Technology, Computer Simulation
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Oliveira, Renata Pereira; Santos, Igor Leão; de Souza, Cristina Gomes; Reis, Augusto da Cunha; de Souza, Wallice Medeiros – Interactive Technology and Smart Education, 2023
Purpose: COVID-19 played a crucial role in the development and enlargement of learning via electronic media. Still, the recent fourth industrial revolution [Industry 4.0 (I4.0)] paved the road toward Education 4.0. In this regard, several research challenges arise, involving the preparation of gamification strategies in online learning…
Descriptors: Electronic Learning, Gamification, Educational Technology, Online Courses
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Ghanis Putra Widhanarto; Zamzami Zainuddin; Titi Prihatin; Sunawan Sunawan; Amirul Mukminin; Seftia Kusumawardani; Mulawarman Mulawarman – Information and Learning Sciences, 2025
Purpose: This study aims to examine the effectiveness of Web-based interactive (WBI) presentations in reducing students' cognitive load and increasing their situational interest in learning. Traditionally, many learning practices fail to optimize students' cognitive resources by presenting irrelevant content and activities. However, practical…
Descriptors: Internet, Web Based Instruction, Gamification, Cognitive Processes
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Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
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Franceschi, Roberta Barban; de Miguel Álvarez, Laura – Journal of Educational Technology and Online Learning, 2021
Virtual museums are the answer a digital society, a new cultural, social, and economic system and a tool for educational innovation and digital learning. This article aims to collate all relevant evidence in virtual cultural museums with a teaching approach and detect what is published using the following question "What is published about…
Descriptors: Museums, Computer Uses in Education, Educational Research, Internet
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Zhao, Shenghuan; Pan, Qiang; Gao, Deyuan; Cheng, Jiqiu – Education and Information Technologies, 2022
Performance-based architectural design pursues building performance objectives like energy efficiency to guide design decisions. Nevertheless, these informed decisions are usually made according to performance simulation software results, which are quite effort-consuming and tedious. Meanwhile, this low feedback efficiency blocks architects' mind…
Descriptors: Internet, Computer Simulation, Architectural Education, Building Design
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Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
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Soutthaboualy, Thongkhane; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2022
The study aims to study the processes of the interactive augmented reality technology via blended instruction lesson on cloud, to design the interactive augmented reality technology via blended instruction lesson on cloud, to develop the interactive augmented reality technology via blended instruction lesson on cloud and to study the results of…
Descriptors: Computer Simulation, Blended Learning, Educational Technology, Undergraduate Students
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Chen, Yiqun – Education and Information Technologies, 2023
The technology of augmented reality in education is a significant attempt to reform the training mode and develop education in general. Piano training usually includes using well-known computer means of teaching music on-screen and hardware. In this context, augmented reality (AR), alone and integrated with the Internet of Things (IoT), is a…
Descriptors: Foreign Countries, Music Education, Physical Environment, Simulated Environment
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Luca Botturi; Tiffany Fioroni; Chiara Beretta; Davide Andreoletti; Alessandro Ferrari; Felipe Cardoso; Anna Picco-Schwendener; Suzanna Marazza; Silvia Giordano – Educational Technology Research and Development, 2024
Privacy is a central issue in the digitalization of society and directly concerns all Internet users. Privacy education is part of the picture of a more just digital society: it aims at making users more aware of the importance of their data and of the technical and financial tools and processes that involve their personal data. Nonetheless,…
Descriptors: Computer Simulation, Privacy, Internet, Student Behavior
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Ishteyaaq Ahmad; Sonal Sharma; Rajesh Singh; Anita Gehlot; Lovi Raj Gupta; Amit Kumar Thakur; Neeraj Priyadarshi; Bhekisipho Twala – Cogent Education, 2024
This study explores the potential benefits of integrating Industry 4.0 technologies into educational settings, focusing on Artificial Intelligence/Machine Learning, Augmented Reality, Big Data, Blockchain, Cloud Computing, Internet of Things, Metaverse, Robotics, and Virtual Reality. The aim is to develop learning environments that are more…
Descriptors: Student Diversity, Inclusion, Technology Uses in Education, Educational Technology
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Daryanto, Eka; Siregar, Batumahadi; Januariyansah, Sapitri – International Journal of Education in Mathematics, Science and Technology, 2022
This study aims to analyze the effect of e-learning on VET learning, the factors that support the success of e-learning, and the role of e-learning in practical learning performance. This type of research was a quantitative study with a meta-analysis approach. A total of 18 articles on e-learning in VET learning were selected as samples. The 18…
Descriptors: Meta Analysis, Electronic Learning, Vocational Education, Effect Size
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