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Uhl, Jakob Carl; Neundlinger, Klaus; Regal, Georg – Research in Learning Technology, 2023
From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a…
Descriptors: Computer Simulation, Interpersonal Competence, Training, Communication Skills
Xiaotian Zhang; Mingming Zhou – Education and Information Technologies, 2024
Despite the rising awareness that mobile technologies can be used as viable options for additional support for intercultural learning, few studies have been conducted to explore the feasibility of using mobile apps to develop intercultural competence (IC) from the perspectives of learners' acceptance and user experiences. This study applied a…
Descriptors: Foreign Countries, Intercultural Communication, Cultural Pluralism, Interpersonal Competence
Sng, Cheong Ying; Carter, Mark; Stephenson, Jennifer – International Journal of Disability, Development and Education, 2022
Difficulties with social conversation can be a direct result of the social skills deficit in individuals with autism spectrum disorders (ASD). The popularity of hand-held devices and the development of commercial apps has expanded the scope of teaching social skills via this modality. This study extends an earlier pilot study in which a…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Skill Development
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
Lee, Boh Young – Childhood Education, 2023
Computers, laptops, digital tablets, and whiteboards are all commonly used technologies in classrooms today. The COVID-19 pandemic led to an increased use of digital technology to offer virtual learning and maintain social connections. Given the multifaceted nature of technology, the complexities of child development, and the increasing…
Descriptors: Technology Integration, Handheld Devices, Tablet Computers, Early Childhood Education
Polychronis, Shamby C.; Johnson, Andrea; Thelin, Russell J.; Eggett, Dennis L.; Christensen, Jaime – Focus on Autism and Other Developmental Disabilities, 2023
The use of mobile applications (apps) is popular among parents and teachers due to their cost-effectiveness and ease of implementation, and the number of apps with the specific aim to increase eye contact for children with autism is growing rapidly. However, research is limited to assess the efficiency of the majority of the apps available for…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Autism Spectrum Disorders
Bardhoshi, Gerta; Swanston, Jeremy; Kivlighan, D. Martin – Professional School Counseling, 2019
This preliminary research examined the effectiveness of an app-based classroom counseling intervention on student social skill development. Two kindergarten classrooms in a high-poverty school were randomly assigned to receive social skills training as usual (TAU) or TAU plus intervention. Teachers completed the Social Skills Improvement System…
Descriptors: School Counseling, Intervention, Interpersonal Competence, Skill Development
Fletcher-Watson, Sue; Petrou, Alexandra; Scott-Barrett, Juliet; Dicks, Pamela; Graham, Catherine; O'Hare, Anne; Pain, Helen; McConachie, Helen – Autism: The International Journal of Research and Practice, 2016
This study evaluated a technology-based early intervention for social communication skills in pre-schoolers in a randomised controlled trial. Participants were 54 children aged under 6 years with a diagnosis of autism, assigned to either intervention or control conditions. The app engaged children, who played consistently, regardless of…
Descriptors: Foreign Countries, Autism, Pervasive Developmental Disorders, Handheld Devices
Railsback, Barbara; Hite, Nancy Groneman – Delta Pi Epsilon Journal, 2008
The purpose of this study was to determine the value of business education at the secondary school level as perceived by three groups of people who have great impact on course offerings, student advisement, and teacher hiring decisions. Specifically, high school counselors, high school principals, and local board of education presidents in a…
Descriptors: Business Education, High Schools, Secondary Education, Value Judgment
Fenstermacher, Kevin; Olympia, Daniel; Sheridan, Susan M. – School Psychology Quarterly, 2006
Children with attention deficit hyperactivity disorder (ADHD) are at significant risk for a variety of comorbid conditions, including social skills deficits. Although interventions addressing various aspects of social difficulties with these children have been developed, few researchers have integrated new technology with existing social skills…
Descriptors: Children, Attention Deficit Disorders, Hyperactivity, Training
O'Neil, Harold F., Jr.; And Others – 1993
A previous research report described a prototype measure of the skill of negotiation in interpersonal competency and the results of an initial validation study of that measure. This report describes the results of two further validation studies of the computer simulation negotiation skill measure. In study 1, 37 second- and third-year law students…
Descriptors: Bias, Competence, Computer Oriented Programs, Computer Simulation

Realon, Rodney E.; And Others – Mental Retardation, 1992
This study, involving four staff members in an institution for people with mental retardation, found that a computerized system of prompts to improve staff-client interactions produced more positive statements, improved distribution of interaction among clients, and resulted in delivery of more positive reinforcement than a traditional…
Descriptors: Behavior Change, Caregivers, Computer Oriented Programs, Cues
Spencer, Gregory J.; And Others – 1975
A pilot study was conducted to investigate the application of the PLATO IV system to training interpersonal skills. As part of the development of an experimental design to be undertaken in the future, several activities were involved. Suitable interpersonal skills were considered and a single one, giving effective performance feedback, was chosen…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Oriented Programs, Educational Research
Swan, William W., Ed.; Brown, Carvin L., Ed. – GPN Research Report, 1992
This research report includes articles on students, leadership, and technology related to the Georgia Psychoeducational Network (GPN), which serves students with severe emotional disturbances or behavior disorders. "The Relationship of Locus of Control of Reinforcement to Indicators of Student Growth in Academic, Behavioral, and Social…
Descriptors: Academic Achievement, Autism, Behavior Development, Behavior Disorders