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Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
Martina Manna – International Journal of Mobile and Blended Learning, 2023
As an emergent technology augmented reality (AR) demonstrated a plethora of advantages in foreign language education, promoting motivation, memorization of contents, as well as contextualized learning. However, the majority of teachers are unfamiliar with AR, and their role as designers and facilitators requires further investigation. Moreover,…
Descriptors: Italian, Second Language Learning, Second Language Instruction, Language Teachers
Plutino, Alessia; Cervi-Wilson, Tiziana; Brick, Billy – Research-publishing.net, 2020
This paper reports on the rationale for the implementation of a pilot project using a scenario-based Virtual Reality (VR) resource, originally developed by Health Sciences at Coventry University and now being repurposed for Italian language learning as a collaborative project with Modern Languages and Linguistics at the University of Southampton.…
Descriptors: Computer Simulation, Health Sciences, Italian, Second Language Learning
Berti, Margherita – Research-publishing.net, 2019
This case study describes the development of a free-to-use online platform for storing, sharing, and accessing 360-degree Virtual Reality (VR) videos. Although in the past VR was mostly used for gaming purposes, in recent years it has become increasingly popular in numerous areas, including education. In the field of language learning, little is…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Second Language Learning
Berti, Margherita; Maranzana, Stefano; Monzingo, Jacob – International Journal of Computer-Assisted Language Learning and Teaching, 2020
In virtual reality, language learners can experience the foreign culture by exploring authentic and contextualized learning environments. To date, there is a lack of studies investigating the use of highly immersive virtual reality for cultural understanding as well as learners' attitudes toward its implementation in the language classroom. This…
Descriptors: Cultural Awareness, Stereotypes, Italian, Second Language Learning
Christoforou, Maria; Xerou, Eftychia; Papadima-Sophocleous, Salomi – Research-publishing.net, 2019
Immersion through Virtual Reality (VR) gives the subjective impression that the learner has a realistic experience (Dede, 2009). The pedagogical potential of VR provides the means of enabling constructivist places of contextualised learning. This paper aims to examine the potential the VR application "Mondly" may have to maximise…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Foreign Countries
Brick, Billy; Cervi-Wilson, Tiziana; Graham, Sean; Tsankov, Tsvetan; Loizou, Michael; Godson, Nina; Ryan, Kelly – Research-publishing.net, 2019
This paper will report on a pilot Virtual Reality (VR) project which repurposes an existing scenario-based VR asset for health sciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-Player Character (NPC). This provides a safe,…
Descriptors: Multilingualism, Italian, Second Language Learning, Second Language Instruction
Cutrim Schmid, Euline; Cvetkovic Kienle, Anita; Sahin, Hilal – Language Learning Journal, 2023
The article presents research findings on the professional growth of three in-service EFL teachers from Germany who took part in a teacher education programme centred on technology-mediated plurilingual education. The study investigated how the programme influenced the development of the teachers' pedagogical and digital skills in creating and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Teachers
Campisi, Salvatore – Research-publishing.net, 2018
This paper describes the project 'ITALO (MyLearning Log)', introduced as part of the Institution-Wide Language Programme (IWLP) at the University of Manchester. The project aimed to encourage student engagement with the Virtual Learning Environment (VLE), monitor usage and effectiveness of the resources deployed, and develop learner autonomy.…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, Italian
Lawrence, Geoff; Ahmed, Farhana – International Journal of Computer-Assisted Language Learning and Teaching, 2018
This article shares pedagogical insights from a qualitative study examining the use of immersive social virtual worlds (SVWs) in language teaching and learning. Recognizing the language learning affordances of immersive virtual environments, this research examines the beliefs and practices of 'Karelia Kondor,' an avatar-learner and teacher of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
Dahlberg, Giulia Messina – Educational Technology & Society, 2017
The study presented here is interested in understanding the ways in which social interaction in technology-mediated institutional settings is constrained and afforded by what Pennycook defines as "critical moments" in the educational experience. Drawing on Social Learning Analytics and on the concepts of heteroglossia, contingency and…
Descriptors: Computer Mediated Communication, Italian, Second Language Learning, Second Language Instruction
La Sala, Maria Chiara – Research-publishing.net, 2018
This article focusses on the online independent language learning resource for the Year Abroad (YA) in Italy at the University of Leeds. The YA is an important component of most undergraduate degree programmes in Modern Languages. It increases linguistic proficiency and cultural awareness. During the last twenty years, there has been a growing…
Descriptors: Foreign Countries, Independent Study, Study Abroad, Italian
Paillat, Edith – Research-publishing.net, 2014
Second Life is one of the many three-dimensional virtual environments accessible through a computer and a fast broadband connection. Thousands of participants connect to this platform to interact virtually with the world, join international communities of practice and, for some, role play groups. Unlike online role play games however, Second Life…
Descriptors: Computer Simulation, Immersion Programs, Second Language Learning, College Second Language Programs
Nocchi, Susanna – Research-publishing.net, 2014
This article will utilise data collected during SLItaliano, an Italian language course run in the Virtual World (VW) of Second Life® (SL®) in 2012. The course was offered to third level students of Italian as a Foreign Language (FL) in an Irish college, the Dublin Institute of Technology (DIT). It was designed and coordinated by the researcher and…
Descriptors: Foreign Countries, Second Language Learning, Computer Assisted Instruction, Electronic Learning
Nocchi, Susanna; Blin, Françoise – Research-publishing.net, 2013
Notwithstanding their potential for novel approaches to language teaching and learning, Virtual Worlds (VWs) present numerous technological and pedagogical challenges that require new paradigms if the language learning experience and outcomes are to be successful. In this presentation, we argue that the notions of presence and affordance, together…
Descriptors: Foreign Countries, Italian, Second Language Learning, Web Based Instruction
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