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Kanjana Jansukpum; Suepphong Chernbumroong; Kannikar Intawong; Pradorn Sureephong; Kitti Puritat – New Review of Academic Librarianship, 2025
The objective of the present study was to examine the effects of using gamification implemented in immersive virtual reality for the promotion of library services in the university library including knowledge acquisition, knowledge retention and user engagement. In terms of research procedure, we divided the participants into Gamified and…
Descriptors: Computer Simulation, Library Services, Gamification, Knowledge Level
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Carisma Nel; Elma Marais – Reading & Writing: Journal of the Literacy Association of South Africa, 2023
Background: Concerns have been raised about the inconsistency and quality of pre-service teacher preparation, especially in reading literacy. Mixed-reality simulations can potentially revolutionise initial teacher education by offering realistic, risk-free practice opportunities to master reading practices. Objectives: This study explores…
Descriptors: Preservice Teachers, Computer Simulation, Reading Skills, Reading Instruction
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Muffato, Veronica; Miola, Laura; Pellegrini, Marilina; Pazzaglia, Francesca; Meneghetti, Chiara – Cognitive Research: Principles and Implications, 2023
When learning an environment from virtual navigation people gain knowledge about landmarks, their locations, and the paths that connect them. The present study newly aimed to investigate all these domains of knowledge and how cognitive factors such as visuospatial abilities and wayfinding inclinations might support virtual passive navigation. A…
Descriptors: Navigation, Computer Simulation, Environment, Spatial Ability
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Mohamed Amine Marhraoui; Olugbenga Ayo Ojubanire – European Journal of Education, 2025
Prior research has highlighted the importance of smart learning in raising awareness and engagement about sustainable development. Nevertheless, few papers have focused on the impact of climate change simulation environments. In this paper, a systematic literature review has helped to shed the light on the research gaps and to propose a conceptual…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Sustainable Development
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Khaleel Al-Said; Nidal Amarin; Lyubov Krasnova – Education and Information Technologies, 2024
This study aims to determine how the use of virtual reality impacts physics students, their knowledge, and the quality of training. The study involved 116 students aged 17-19. The main purpose is to explore the effect that VR technology has on students' knowledge and motivation. As per usual, the students were divided into two research groups:…
Descriptors: Physics, Science Instruction, Computer Simulation, Student Motivation
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Wang, Wei-Sheng; Cheng, Yu-Ping; Lee, Hsin-Yu; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Computer Assisted Learning, 2023
Background: Benefited from advances in technology, virtual reality (VR) has been widely applied to learning content in operational training as well as hands-on courses. However, most current studies tend to evaluate learning effectiveness in this application, and few were focused on how learners can be benefited from transferring the knowledge…
Descriptors: Computer Simulation, Learning, Experiential Learning, Anxiety
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Jade Eloise Norris; Rachel Prosser; Anna Remington; Laura Crane; Katie Maras – Autism: The International Journal of Research and Practice, 2024
Employment interviews can be challenging for autistic people. In addition to standard interview procedures often being inaccessible, features associated with autism (including atypical emotional expression, eye-contact, and gestures) may lead to negative first impressions. Research using vignettes and 'thin slices' of communication indicate that…
Descriptors: Employment Interviews, Autism Spectrum Disorders, Performance, Improvement
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Vlasios Kasapakis; Elena Dzardanova – Interactive Learning Environments, 2024
Virtual Learning Environments (VLEs) became the primary space for education during the Coronavirus disease (COVID-19) lockdowns. One of the additions that specifically VR has to offer is its potential to incorporate some of the qualities that define interpersonal communication and typically lack in distance-learning VLEs. This study's aim is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Distance Education
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Rates, Christopher A.; Mulvey, Bridget K.; Chiu, Jennifer L.; Stenger, Katelyn – Instructional Science: An International Journal of the Learning Sciences, 2022
Most of humanity's important and difficult problems such as pandemics, environmental health, and social unrest require recognizing and understanding complex systems. Students often have difficulty understanding complex systems concepts and previous research indicates that scaffolded computer simulations may facilitate learning. Few studies,…
Descriptors: Undergraduate Students, Knowledge Level, Systems Approach, Social Problems
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Fink, Maximilian C.; Heitzmann, Nicole; Reitmeier, Victoria; Siebeck, Matthias; Fischer, Frank; Fischer, Martin R. – Advances in Health Sciences Education, 2023
Clinical reasoning theories agree that knowledge and the diagnostic process are associated with diagnostic success. However, the exact contributions of these components of clinical reasoning to diagnostic success remain unclear. This is particularly the case when operationalizing the diagnostic process with diagnostic activities (i.e., teachable…
Descriptors: Computer Simulation, Patients, Medical Students, Medical Education
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Wan Jumani Fauzi; Noor Raha Mohd Radzuan; Aisyah Khaleeda Rosli; Ezihaslinda Ngah; Awanis Romli; Roslinda Abd Wab; Wan Aslynn Salwani Wan Ahmad – International Society for Technology, Education, and Science, 2023
COVID-19 pandemic has transformed the conventional education landscape to online remote learning. However, this transition has brought about certain challenges such as low levels of student engagement and motivation, which raises the question of whether students are actually learning. Using Virtual Reality (VR) in teaching and learning (T&L)…
Descriptors: College Faculty, Knowledge Level, Readiness, Computer Simulation
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Dickerson, Samuel J.; Clark, Renee M. – IEEE Transactions on Education, 2022
Contribution: Reflection is a critical skill because it involves thinking about and reviewing one's work. It contributes to self-regulatory, metacognitive behaviors when practiced regularly. In this research, a unique approach to promote reflection via SPICE simulation after quizzes in a microelectronics course was studied. Background: This study…
Descriptors: Engineering Education, Reflection, Tests, Student Attitudes
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Roger Seiler; Daniel Fankhauser; Thomas Keller – International Association for Development of the Information Society, 2022
Food waste is an important issue in the global warming debate. In this study, a virtual reality (VR) application was built from the insights and requirements of a focus group. The VR prototype was then validated using A/B-testing in an online experiment due to COVID-19 restrictions. VR is considered suitable for transferring information and…
Descriptors: Food, Wastes, Computer Simulation, Knowledge Level
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Chun-Chun Chang – Journal of Computer Assisted Learning, 2024
Background: Cultivating students' problem-solving knowledge and skills in the workspace has been regarded as a primary goal in technical and vocational education. To this end, students are usually guided to complete the learning of workspace knowledge and skills by following the question, prompt, interaction and evaluation (QPIE) procedure.…
Descriptors: Computer Simulation, Questioning Techniques, Evaluation Methods, Vocational Education
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Johan Lind – Design and Technology Education, 2024
Given the profound influence that technology has on society, shaping our behaviours, conversations, and decisions, it is essential to understand its development and nature. Obtaining a complete understanding of technology requires us to explore both the nature of technology and its historical aspects. This study examines how using supportive…
Descriptors: Computer Simulation, Technology Uses in Education, Information Technology, Interaction
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