Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Game Based Learning | 4 |
Learning | 4 |
Video Games | 4 |
Age Differences | 2 |
Computer Games | 2 |
Creativity | 2 |
Elementary School Students | 2 |
Grade 3 | 2 |
Grade 4 | 2 |
Grade 5 | 2 |
Grade 6 | 2 |
More ▼ |
Source
AERA Online Paper Repository | 1 |
British Journal of… | 1 |
Journal for the Study of… | 1 |
Journal of Technology and… | 1 |
Author
Publication Type
Reports - Research | 4 |
Journal Articles | 3 |
Multilingual/Bilingual… | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Early Childhood Education | 2 |
Elementary Education | 2 |
Grade 3 | 2 |
Grade 4 | 2 |
Grade 5 | 2 |
Grade 6 | 2 |
Higher Education | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Postsecondary Education | 2 |
Primary Education | 2 |
More ▼ |
Audience
Location
Illinois | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shernoff, David J. – AERA Online Paper Repository, 2023
In this paper, we report the results of a 3-year, quasi-experimental study comparing students' engagement and deep learning of course materials between students who took an undergraduate engineering course that used a video game approach to a control group. The video game, EduTorcs, provided challenges in which students devised control algorithms…
Descriptors: Learner Engagement, Undergraduate Students, Engineering Education, Video Games
Parra-González, María Elena; Segura-Robles, Adrián; Moreno-Guerrero, Antonio José; López-Belmonte, Jesús – Journal of Technology and Science Education, 2022
Nowadays, we talk about the use of gamification in education, an active methodology that consists of the use of mechanics, design or game structures in class. When this type of methodology is used, the effort is rewarded, and it is used as a motivating tool in class. However, there is no valid or well-structured instrument to measure gamification…
Descriptors: Educational Games, Game Based Learning, Test Construction, Test Validity
Alarcón-Espinoza, Marina; Samper, Paula; Anguera, M. Teresa – Journal for the Study of Education and Development, 2023
Focusing on school tasks and regulating emotions are often challenges for students to achieve. The objective of this research is to describe and analyse the behaviours associated with emotional regulation that affect the way students participate in the classroom and contribute to the subject matter. From the mixed methods perspective, an…
Descriptors: Elementary School Students, Grade 5, Grade 6, Grade 3
Yeh, Yu-chu; Ting, Yu-Shan – British Journal of Educational Psychology, 2023
Background: Creativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5