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Jacob Pleasants; Jeffrey Radloff; Amy Mueller – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
While educational technologies are often considered a panacea for improving K-12 teaching and learning, they frequently produce unintended or problematic effects. Consequently, preservice teachers (PSTs) must be prepared to think critically, or "technoskeptically," when making decisions about the technologies they use in their future…
Descriptors: Educational Technology, Preservice Teachers, Student Attitudes, Critical Thinking
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Scott Thorne; Nathan Mentzer; Greg J. Strimel; Scott Bartholomew; Jason Ware – Journal of Technology Education, 2024
Learning by Evaluating (LbE) is an instructional approach that involves students making comparative judgements of pairs of artifacts, such as student work, portfolios, prototypes, or curated images related to a topic of instruction to enhance critical thinking and decision-making skills. Situated as a primer for learning, the efficacy of LbE stems…
Descriptors: STEM Education, Secondary School Students, Learner Engagement, Teaching Methods
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Sanz Ausin, Markel; Maniktala, Mehak; Barnes, Tiffany; Chi, Min – International Journal of Artificial Intelligence in Education, 2023
While Reinforcement learning (RL), especially Deep RL (DRL), has shown outstanding performance in video games, little evidence has shown that DRL can be successfully applied to human-centric tasks where the ultimate RL goal is to make the "human-agent interactions" productive and fruitful. In real-life, complex, human-centric tasks, such…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Teaching Methods, Learning Activities
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Koul, Surabhi; Jasrotia, Sahil Singh – Journal of Education, 2023
Understanding the need to revamp the traditional pedagogies, the current research aims at using a contemporary teaching pedagogy for a classical concept of "consumer decision-making." The article uses role-play activity as an experiential tool and provides empirical evidence to the current study. Role-play seems to offer a practical and…
Descriptors: Role Playing, Experiential Learning, Learning Activities, Marketing
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Nieuwenhuis, Smiddy; Janssen, Tieme W. P.; van der Mee, Denise J.; Rahman, Farah A.; Meeter, Martijn; van Atteveldt, Nienke M. – Mind, Brain, and Education, 2023
Growth mindset, the belief that personal attributes such as intelligence are malleable, has previously been related to more effort investment. Here, we investigated how undergraduates' mindset (N = 114) relates to the choice to invest effort during an arithmetic task, indexed by whether they make low vs. high effort-related choices. Social…
Descriptors: Undergraduate Students, Physiology, World Views, Individual Development
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Injae Hong; Jeremy M. Wolfe – Cognitive Research: Principles and Implications, 2024
In classic visual search, observers typically search for the presence of a target in a scene or display. In foraging tasks, there may be multiple targets in the same display (or "patch"). Observers typically search for and collect these target items in one patch until they decide to leave that patch and move to the next one. This is a…
Descriptors: Food, Visual Learning, Decision Making, Learning Activities
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Hamad Aljassmi; Babitha Philip; Mohammad Issam Younes – Advances in Engineering Education, 2025
Construction planning is vital to civil engineering projects, involving task coordination, resource estimation, and risk assessment. Traditional educational methods in Engineering management courses frequently lack real-world feedback, hindering understanding of students. To bridge this gap, this study aims to propose an educational approach…
Descriptors: Engineering Education, Decision Making, Student Projects, Risk Assessment
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María José Sáez-Bondía; Ester Mateo; Jorge Martín-García – Learning Environments Research, 2024
This study responds to the need to produce inviting learning environments that help to build intentional science learning in early childhood education. We present a free-choice science learning environment on plant diversity in the fall. From the moment it was implemented, we analyzed whether children of different educational levels acted in…
Descriptors: Plants (Botany), Preschool Children, Science Education, Learning Processes
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John Arthur; Waleed Aldadah; Meghan Bernier; Andrew Ko; Jennifer F. Dennis – Anatomical Sciences Education, 2025
Reflection exercises have been used within anatomy education to evaluate empathy, humanism, and professionalism. A typical reflection exercise consists of directed prompts to guide the student's reflection as it relates to the experience and/or research question. The aim of this study was to utilize reflections through an open-ended format to…
Descriptors: Medical Students, Medical Education, Reflection, Learning Activities
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Nguyen Thi Ngoc – Journal of Education and e-Learning Research, 2024
This study examines the capacity of primary school teachers to design, organize, and evaluate experiential activities, utilizing a robust measurement framework grounded in the 2018 General Education Program. The evaluation encompasses 540 teachers, drawing on diverse sources, including questionnaires, regulatory documents, and input from…
Descriptors: Elementary School Teachers, Program Design, Experiential Learning, Learning Activities
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Nursel Ugur; Ünal Çakiroglu – International Journal of Technology in Education and Science, 2024
Facilitating Computer Science Unplugged (CS-unplugged) activities with reflective thinking activities lead students to in-depth reviews of their decisions and think of ways to solve the CS-unplugged problems. This study aims to evaluate the instruction enriched with reflective thinking activities to develop computational thinking skills. The study…
Descriptors: Reflection, Thinking Skills, Computer Science Education, Computation
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Leanne Bowler; Irene Lopatovska; Mark S. Rosin – Information and Learning Sciences, 2024
Purpose: The purpose of this study is to explore teen-adult dialogic interactions during the co-design of data literacy activities in order to determine the nature of teen thinking, their emotions, level of engagement, and the power of relationships between teens and adults in the context of data literacy. This study conceives of co-design as a…
Descriptors: Librarians, Adolescents, Language Patterns, Public Libraries
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Yiling Hu; Yanjun Chen; Bian Wu – Educational Technology & Society, 2025
As a key professional competence of teachers, empathy involves whether teachers can stand in the student's position to pay attention, understand their behavior, and make reasonable judgment and explanation of it. Researchers have discovered that 360° virtual reality (360° VR), a relatively recent form of media, can be particularly powerful in…
Descriptors: Empathy, Preservice Teachers, Teacher Education Programs, Video Technology
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Ciara Thomas Murphy; Lee Martin – Journal of Museum Education, 2024
From a social constructivist perspective, learning happens by way of engagement with other people and with objects in the environment, often through a process of play and exploration. The notion of tinkering illustrates this mode of creative play, which is relevant not only to youth learning but also to educators' professional learning. In this…
Descriptors: Experiential Learning, Reflective Teaching, Family Environment, Constructivism (Learning)
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Yong Ju Jung; Heather Toomey Zimmerman – Cognition and Instruction, 2024
Children's multiple interests intersect with their participation in informal learning practices in dynamic ways. Using a theoretical framework illustrating interest as a multifaceted construct that has different forms and a range of scope and durability, this study investigates how children's situational interests and individual interests are…
Descriptors: Childhood Interests, Museums, Science Education, Children
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