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Ünal Çakiroglu; Volkan Selçuk – Education and Information Technologies, 2025
In recent years, when computational thinking (CT) has become increasingly important, utilizing machine learning (ML) techniques provides a revolutionary method for comprehending and improving cognitive skills for young students. However, few studies deepen the process of learning ML and CT. This exploratory study aims to investigate the impact of…
Descriptors: Thinking Skills, Computation, Grade 5, Secondary School Students
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Maciej Rys – Innovations in Education and Teaching International, 2024
Hackathon has been growing and taking various industries by storm thanks to its flexibility and ability to fit into them. It has been proven successful and helpful in solving different IT and non-IT challenges. They also serve as an intriguing educational and networking tool, encouraging people to pursue innovative studies and activities. However,…
Descriptors: Educational Innovation, Problem Solving, Attendance, Learning Motivation
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Lisa Meerts-Brandsma; Bryn Spielvogel; Hilary Lambert; Jim Sibthorp – Journal of Experiential Education, 2024
Background: Practitioners want to create meaningful experiences for youth because they provide positive benefits. Immersion semester high schools are likely to provide meaningful experiences. Purpose: This study sought to identify what types of activities are most meaningful to youth, whether activities are more meaningful in immersion semester…
Descriptors: Experiential Learning, High School Students, Learning Activities, Psychological Patterns
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Kelaotswe Archie Galeboe; Richie Moalosi; Yaone Rapitsenyane; Victor Ruele – Discover Education, 2025
Effective pedagogy, when harnessed by educators, can empower students to become creative problem solvers, innovative thinkers, and lifelong learners capable of thriving in the dynamic and interconnected world of the 21st-century. This study explores the impact of the teachers' pivotal role in using Design and Technology (D&T) teaching and…
Descriptors: Technology Uses in Education, 21st Century Skills, Teaching Methods, Learning Activities
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Pi-Sui Hsu; Eric Monsu Lee; Thomas J. Smith – Educational Technology Research and Development, 2024
The purpose of this qualitative case study was to explore how youth's engineering identity has changed in the process of productive struggle in Making activities in the Midwestern U.S in a summer program. The researchers conducted focus-group interviews, and also administered an Engineering Identity survey as well as the Draw an Engineer Test to…
Descriptors: Engineering Education, Self Concept, Youth, Summer Programs
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Uriel D. Menalled; Natasha Djuric; Richard G. Smith; Dean G. Baas; Andrea Basche; Erin R. Haramoto; Dara Park; Karen A. Renner; Katherine L. Tully; Sam E. Wortman; Matthew R. Ryan – Natural Sciences Education, 2024
Cover crop mixtures are popular among farmers because they can provide a broader range of ecosystem services than monocultures. However, designing effective cover crop mixtures is difficult because differences in competitiveness among species can cause uneven growth within mixtures, reducing benefits from the suppressed species. The Cover Crop…
Descriptors: Agricultural Production, Barriers, Experiential Learning, Learning Activities
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Koul, Surabhi; Jasrotia, Sahil Singh – Journal of Education, 2023
Understanding the need to revamp the traditional pedagogies, the current research aims at using a contemporary teaching pedagogy for a classical concept of "consumer decision-making." The article uses role-play activity as an experiential tool and provides empirical evidence to the current study. Role-play seems to offer a practical and…
Descriptors: Role Playing, Experiential Learning, Learning Activities, Marketing
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David Ernesto Salinas-Navarro; Eliseo Vilalta-Perdomo; Rosario Michel-Villarreal; Luis Montesinos – Interactive Technology and Smart Education, 2024
Purpose: This article investigates the application of generative artificial intelligence (GenAI) in experiential learning for authentic assessment in higher education. Recognized for its human-like content generation, GenAI has garnered widespread interest, raising concerns regarding its reliability, ethical considerations and overall impact. The…
Descriptors: Experiential Learning, Learning Activities, Performance Based Assessment, Artificial Intelligence
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Zeynep Temiz; Mustafa Çevik – Early Years: An International Journal of Research and Development, 2024
The Science, Technology, Engineering, Arts and Mathematics (STEAM) approach has a variety of benefits for all children as it triggers multiple senses through hands-on activities, experiential learning, exploration opportunities on different scientific topics, and various tools and materials. Five STEAM activities were designed and implemented with…
Descriptors: STEM Education, Art Education, Early Childhood Education, Learning Activities
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Tamilla Triantoro; Tuvana Rua; Guido Lang – Information Systems Education Journal, 2025
This study explores the effectiveness of experiential learning in teaching generative AI to entrepreneurs and small business owners. The in-person training program, grounded in Kolb's Experiential Learning Theory, aimed to enhance participants' understanding, attitudes, and perceived benefits of AI adoption. Through a structured cycle of Concrete…
Descriptors: Artificial Intelligence, Entrepreneurship, Computer Software, Experiential Learning
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Mulugeta Yayeh Worku – Education, Citizenship and Social Justice, 2025
This study aimed to examine the instructional process of citizenship education in secondary schools in the Amhara state of Ethiopia. To that end, a mixed-method research approach with a concurrent triangulation design was employed. A total of 107 citizenship education teachers and 480 students were selected from 24 secondary schools.…
Descriptors: Foreign Countries, Citizenship Education, Secondary School Students, Secondary School Teachers
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Phelps, Sean; Milstein, Sloane; French, Patrice – College Student Journal, 2023
Many academic programs often require work integrated learning (WIL) in the form of internships, fieldwork, and practicums. As a method of preparing students for entry level employment, WIL experiences have been found to be beneficial by the student, employer, and advisors. However, researchers and academics commonly cite the need for additional…
Descriptors: Work Experience Programs, Career Readiness, Assignments, Learning Activities
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James Scott; Eric Rubenstein; J. A. Scott; J. J. McDonald; T. Dean Pringle – NACTA Journal, 2023
The use of experiential learning in agricultural courses within postsecondary institutions has become increasingly important as educators seek to provide students with a meaningful education increasing knowledge retention and success. Hands-on, experiential learning activities within animal sciences have previously been used to provide students…
Descriptors: Experiential Learning, Animal Husbandry, Introductory Courses, Academic Achievement
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Rachel M. Doughty – Journal of Chemical Education, 2024
Escape rooms are making their way into the chemistry classroom as a learning tool. However, escape rooms require a large amount of preparation and setup, and they are only novel and exciting for a single play-through. For escape room games to be incorporated into multiple class periods, they must be streamlined for reuse. In this work, I introduce…
Descriptors: Problem Solving, Educational Games, Learning Activities, Chemistry
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Tilisa Thibodeaux; Shannon Jordan; Samuel Kemerly – Discover Education, 2025
Background: This study examined students' perceptions of STEM camp experience to gauge whether their participation in an industry-focused STEM camp fostered their familiarity with post-secondary education and facilitated an interest in pursuing STEM-related careers. Related literature points to a lack of experiential learning opportunities with…
Descriptors: Student Attitudes, STEM Education, Camps, STEM Careers
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