NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Type
Journal Articles9
Reports - Research9
Tests/Questionnaires2
Audience
Location
Portugal1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 9 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Marmur, Ofer; Koichu, Boris – Mathematical Thinking and Learning: An International Journal, 2023
This paper explores student emotion and learning experiences fostered by lecturing-style instruction in Real-Analysis problem-centered lessons. We focus on two lessons that were taught by two reputable instructors and involved challenging, mathematically-related problems the students did not understand. Nonetheless, one lesson evoked negative…
Descriptors: Heuristics, Discourse Analysis, Recall (Psychology), Correlation
Peer reviewed Peer reviewed
Direct linkDirect link
Araújo, Sara Barros; Esteves, Susana; Marta, Margarida – Early Years: An International Journal of Research and Development, 2023
In Portugal, professional preparation for working with infants and toddlers is often characterized as insufficient and/or inadequate in light of the specific professionalism required for working with very young children. This study is situated in initial professional education (IPE) and, in particular, on practicum experiences within an early…
Descriptors: Foreign Countries, Preschool Teachers, Early Childhood Education, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Magana, Alejandra J.; Elluri, Sindhura; Dasgupta, Chandan; Seah, Ying Ying; Madamanchi, Aasakiran; Boutin, Mireille – Journal of Science Education and Technology, 2019
In science and engineering education, the use of heuristics has been introduced as a way of understanding the world, and as a way to approach problem-solving and design. However, important consequences for the use of heuristics are that they do not always guarantee a correct solution. Learning by Design has been identified as a pedagogical…
Descriptors: Role, Computer Simulation, Learning Experience, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Brennan, Karen; Blum-Smith, Sarah; Yurkofsky, Maxwell M. – Teachers College Record, 2018
Background: Although much is known from educational research about factors that support K-12 teacher professional learning, it has been an ongoing challenge to incorporate these factors into practice in new contexts and environments. We argue that these factors are too often treated like a checklist of discrete elements, either present or not,…
Descriptors: Check Lists, Heuristics, Online Courses, Teacher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Pi, Zhongling; Zhang, Yi; Zhou, Weichen; Xu, Ke; Chen, Yanran; Yang, Jiumin; Zhao, Qingbai – British Journal of Educational Technology, 2021
In the present study, we tested the effectiveness of three learning strategies (self-explanation, learning by teaching and passive viewing) used by students who were learning from video lectures. Effectiveness was measured not only with traditional measures, but also with electroencephalography (EEG). Using a within-subjects design, 26 university…
Descriptors: Lecture Method, Video Technology, Vocabulary Development, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Inchamnan, Wilawan – IAFOR Journal of Education, 2016
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Descriptors: Computer Games, Learning Activities, Science Process Skills, Check Lists
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Meagher, Michael; Edwards, Michael Todd; Ozgun-Koca, S. Asli – Mathematics Teacher Education and Development, 2013
Successful teacher preparation programs provide learning experiences that help teacher candidates make the shift from "student" to "teacher." In this paper we present research on the implementation of a process for providing candidates such experiences. Utilizing the Mathematics as Teacher Heuristic (MATH) process, prospective…
Descriptors: Preservice Teachers, Secondary School Teachers, Mathematics Teachers, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Svoboda, Julia; Passmore, Cynthia – CBE - Life Sciences Education, 2010
The "BIO2010" report provided a compelling argument for the need to create learning experiences for undergraduate biology students that are more authentic to modern science. The report acknowledged the need for research that could help practitioners successfully create and reform biology curricula with this goal in mind. Our objective in this…
Descriptors: Undergraduate Students, Biology, Learning Experience, Heuristics