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Hui Chen; Jie Chen; Feng-Kuang Chiang – European Journal of Education, 2024
Following the continuous reform and innovation of classroom teaching methods and pedagogy in higher education, the support provided by traditional classrooms for new classes seems to be insufficient. Empirical exploration into the impact of learning spaces on student learning motivation, particularly in terms of how and to what extent, has been…
Descriptors: Educational Environment, Learning Motivation, Teaching Methods, College Students
Alexandra Rocha Silva; Sónia Matos; Rosalina Gabriel; Ana Moura Arroz; Daniel Sousa; Flora Piasentin; Isabel Rosário Amorim – Environmental Education Research, 2024
Facilitating the exploration of adolescents' questions regarding nature is vital. Research suggests that their questions are important as they can reveal their interests in particular subjects and further guide their learning process. We designed a quasi-experimental study for 68 adolescents in an outdoor and indoor setting to assess the efficacy…
Descriptors: Adolescents, Outdoor Education, Student Interests, Place Based Education
Hsu, Ting-Chia; Chen, Wen-Li; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
In this study, a peer assessment-based mobile learning approach was implemented and evaluated in a vocational design certification course. A quasi-experiment was conducted to explore the impact of the proposed approach on the learning achievements and motivations of the students with active and reflective styles. It was found that the students…
Descriptors: Peer Evaluation, Cognitive Style, Electronic Learning, Academic Achievement
Nicole Kasbary; Aghnar Haymour – Hungarian Educational Research Journal, 2025
Project-based learning (PJBL) emerges as an instructional teaching method promoting collaboration, critical thinking, and problem-solving skills among students. This pedagogical approach facilitates active engagement by forming student groups to collaboratively create and develop projects, thus, encouraging the exploration of diverse perspectives…
Descriptors: Foreign Countries, Teacher Attitudes, Student Projects, Active Learning
Romero Rodríguez, Laura – Education and Information Technologies, 2023
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification tools are increasingly being implemented in education, since previous studies have demonstrated their usefulness to foster motivation, particularly in the case of…
Descriptors: Engineering Education, Educational Games, Gamification, Game Based Learning
Salmi, Hannu S.; Thuneberg, Helena; Bogner, Franz X. – Interactive Learning Environments, 2023
Learning intervention based on a "Mars and Space" exhibition was designed according to STEAM-education (Science, Technology, Engineering, Art and Mathematics) principles and practices in order to bridge the gap between formal and informal learning. The cognitive learning of 12-year-old students in Finland ("N" = 306) showed a…
Descriptors: Elementary School Students, Foreign Countries, STEM Education, Art Education
Malik, Khalid Mahmood; Zhu, Meina – Education and Information Technologies, 2023
The need for computer science (CS) education, especially computer network education, is increasing. However, the challenges of teaching students with diverse backgrounds and engaging them in hands-on activities to apply theories into practices exist in CS education. The study addressed the challenges by using project-based learning (PBL) and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Computer Science Education
Al-Ta'ani, Worod Maarouf Mohammad; Hamadneh, Munes Adeeb – International Journal of Education in Mathematics, Science and Technology, 2023
The study describes the reality of learning motivation among students of the Faculty of Educational Sciences at Irbid National University in light of Active Learning Strategies. The study used the descriptive-analytical approach. The study sample was chosen using a simple random sampling method. The results showed that the reality of Active…
Descriptors: Active Learning, Learning Motivation, Learning Strategies, Gender Differences
Paulo Padilla-Petry; Julio Rodríguez-Rodríguez; Sara Pérez-Hernando – SAGE Open, 2025
The discourse surrounding active learning in higher education (HE) highlights its potential to improve learning outcomes, foster student engagement, and promote active student positionality. However, several studies have underscored instances of student resistance and institutional impediments to active learning. Given the substantial variability…
Descriptors: Teacher Attitudes, Student Attitudes, Legal Education (Professions), Nursing Education
Hao, Qiang; Barnes, Bradley; Jing, Mengguo – Learning Environments Research, 2021
Prior findings on the effects of active learning environments were limited by both research design and data-analysis techniques, such as lack of controls over confounding factors and misuse of statistical modeling. We (1) investigated the effects of active learning environments on student achievement and motivation and (2) overcame the limitations…
Descriptors: Active Learning, Educational Environment, Physical Environment, Academic Achievement
Sager, Turan; Kalaycioglu, Sükrü Göktug; Zahal, Onur – International Online Journal of Education and Teaching, 2022
In this study, it is aimed to determine the effects of active learning activities on viola students' performance and motivation. One group pretest-posttest experimental design was used in the study. The study group consist of 10 students, 7 of them receiving Viola training within the scope of the Individual Instrument course at Gaziosmanpasa…
Descriptors: Active Learning, Learning Activities, Music Education, Musical Instruments
Li, Xiaoxia; Zhu, Wanxia – Education and Information Technologies, 2023
Based on the existing 3P model, this paper constructed a new 3P model under the blended-project-based learning (BPBL) environment, used the course teaching data to verify this model, and revealed the potential factors that affect the learning process and learning outcomes. The results showed that the presage variables of academic motivation and…
Descriptors: Transfer of Training, Skill Development, Blended Learning, Active Learning
Bojan Lazarevic; Maja Stojanovic; Jelena Pisarov; Nemanja Bojanic – Journal of Baltic Science Education, 2024
This study examined the impact on the motivation of students toward learning physics upon applying the Nikola Tesla Center (NTC) learning system. The research was conducted using a quasi-experiment with a pretest-posttest non-equivalent control group design. The participants considered were a large group of 1371 students, from various grades and…
Descriptors: Learning Motivation, Science Education, Physics, Science Instruction
Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
Seyma Sahin; Abdurrahman Kiliç – Journal of Applied Research in Higher Education, 2025
Purpose: The ultimate objective of this study is to compare the impact of face-to-face and online flipped learning on students' academic achievements and their perspectives on learning and teaching, offering valuable insights to the field. Design/methodology/approach: The study utilized a quasi-experimental research method that involves pre-test…
Descriptors: Flipped Classroom, Teaching Methods, In Person Learning, Online Courses