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Sumardani, Dadan; Lin, Chih-Hung – Education and Information Technologies, 2023
Virtual Reality (VR) has gained popularity in educational fields enabling new learning possibilities. In the implementation process, VR could improve learning by increasing positive affective and cognitive processing, whereas VR also could hurt learning by increasing distraction and leading to poorer learning outcomes. Thus, understanding the…
Descriptors: Computer Simulation, Cognitive Processes, Brain Hemisphere Functions, Reading Processes
Emily N. White; Sara K. Snyder; Rachel R. Cagliani; Kevin M. Ayres – Journal of Developmental and Physical Disabilities, 2025
The American Speech-Language-Hearing Association (n.d.) suggests that acquisition and use of augmentative and alternative communication (AAC) is dynamic and that learning multiple modalities may be beneficial particularly for those individuals with severe disabilities. Evaluation of response variability after training multiple modalities has yet…
Descriptors: Augmentative and Alternative Communication, Assistive Technology, Communication Disorders, Learning Modalities
Tilisa Thibodeaux; Dwayne Harapnuik – International Journal on E-Learning, 2024
This study explored and analyzed student perceptions of feedback for deeper learning in an online graduate program at a regionally accredited institution in the southeastern United States. Forty-one graduate students participated in an online survey to examine students' preferences for feedback, the most helpful types of feedback, and if feedback…
Descriptors: Student Attitudes, Feedback (Response), Learning Processes, Electronic Learning
Eliza L. Congdon; Elizabeth M. Wakefield; Miriam A. Novack; Naureen Hemani-Lopez; Susan Goldin-Meadow – Cognitive Science, 2024
Gestures--hand movements that accompany speech and express ideas--can help children learn how to solve problems, flexibly generalize learning to novel problem-solving contexts, and retain what they have learned. But does it matter who is doing the gesturing? We know that producing gesture leads to better comprehension of a message than watching…
Descriptors: Nonverbal Communication, Predictor Variables, Learning Processes, Generalization
Casey L. Roark; Bharath Chandrasekaran – npj Science of Learning, 2023
The ability to organize variable sensory signals into discrete categories is a fundamental process in human cognition thought to underlie many real-world learning problems. Decades of research suggests that two learning systems may support category learning and that categories with different distributional structures (rule-based,…
Descriptors: Behavior Patterns, Behavioral Science Research, Learning Processes, Classification
Shilpi Harnal; Gaurav Sharma; Anupriya; Anand Muni Mishra; Deepak Bagga; Nikhil Saini; Pankaj Kumar Goley; Kumar Anupam – Journal of Computer Assisted Learning, 2024
Background: An innovative and interactive real-world environment can be presented with augmented reality (AR) that comprises digital visual elements, audio, or other sensory information delivered via technology to enhance one's experience. AR has numerous potential applications in various everyday fields. The education sector is one such arena…
Descriptors: Bibliometrics, Computer Simulation, Artificial Intelligence, Educational Technology
Bertrand Schneider; Gahyun Sung – Journal of Learning Analytics, 2024
Over the last decade, the prevalence of online learning has dramatically increased. As part of their curriculum, students are expected to spend more and more time watching videos. These videos tend to follow a widespread format: a screen recording of slides with a picture-in-picture (PiP) image of the instructor's face. While this format is…
Descriptors: Visual Aids, Nonverbal Communication, Human Body, Computer Assisted Instruction
Manuela Glaser; Laura Hug; Stephan Werner; Stephan Schwan – Educational Technology Research and Development, 2025
The present paper examines possible benefits of spatial audio guides on learning outcomes in the spatial learning setting of an experimental exhibition and attempts to differentiate between different mechanisms underlying such an effect. In Experiment 1, we examined whether the spatial contiguity principle may be such a mechanism. A spatial audio…
Descriptors: Museums, Exhibits, Audiovisual Communications, Audiovisual Aids
Jian-Wen Fang; Li-Yuan He; Gwo-Jen Hwang; Xiu-Wei Zhu; Chu-Nu Bian; Qing-Ke Fu – Interactive Learning Environments, 2023
STEM (Science, Technology, Engineering, and Mathematics) education is attracting increasing attention, but how to improve students' STEM learning achievement is still a big challenge. In the process of learning, students actively set learning goals, organize learning content, set learning standards, and independently adapt learning strategies and…
Descriptors: Students, STEM Education, Self Management, Concept Mapping
Kaylee Fantin-Hardesty; Rachel Tremaine; Jocelyn Rios; Hortensia Soto – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
Student engagement is an impactful component of student experience in mathematics classrooms and can shape academic and affective outcomes. The measurement of engagement in classroom settings has been limited to self-report measures or observational frameworks which privilege verbal participation. By conducting a microanalysis of two students'…
Descriptors: Undergraduate Students, College Faculty, Mathematics Instruction, College Mathematics
Neaum, Sally – Early Years: An International Journal of Research and Development, 2022
This paper reports a finding that emerged from a wider study into children's engagement with literacy provision in child-initiated play. In this observation-based study 25 of the 42 children involved were observed engaging a particular form of participation, a learning modality that aligns with Rogoff's et al.'s (2003) description of first-hand…
Descriptors: Preschool Children, Foreign Countries, Literacy Education, Learner Engagement
Tria Anggraini; Hayuni Retno Widarti; Deni Ainur Rokhim – Journal of Educators Online, 2024
Analytical chemistry is one of the chemical materials that is considered difficult by students. The application of multi-representational proximity in delivering analytical chemistry material can make it easier for students to understand the material. The purpose of research and development is to produce Instagram- and TikTok-based learning media…
Descriptors: Social Media, Educational Media, Instructional Effectiveness, Technology Uses in Education
Multimodality in Children's Socially Situated Learning in Haiti: A Video-Based Ethnographic Analysis
Hoffman, Diane M. – International Journal of Qualitative Studies in Education (QSE), 2023
Using perspectives drawn from recent work in the anthropology of learning as socially situated practice, alongside attention to multimodality as a lens for exploring learning, this article analyzes patterns of meaning-making among children engaged in small group learning during an after-school Creole literacy program in Haiti. Ethnographic…
Descriptors: Foreign Countries, Cooperative Learning, After School Programs, Creoles
Helen Damon-Moore – Journal of Service-Learning in Higher Education, 2024
Why Mindful Service-learning? While over 30 years of service-learning has yielded many benefits, I have found that students today are more stressed than ever, that meaningful and effective preparation for reciprocal service-learning can be lacking, and that an exclusively Western perspective could be expanded to include Eastern views, thereby…
Descriptors: Metacognition, Service Learning, Educational Innovation, Teaching Methods
Stufft, Carolyn J.; von Gillern, Sam – Journal of Adolescent & Adult Literacy, 2021
This article explores the written reflections and multimodal analyses of 31 middle school students who engaged with video games as texts. For four consecutive days, students spent 30 minutes playing video games and then 30 minutes writing reflections on their experiences and perceptions, resulting in 124 total reflections. Students focused on how…
Descriptors: Learning Modalities, Learning Processes, Associative Learning, Game Based Learning