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von Gillern, Sam; Stufft, Carolyn – Literacy, 2023
This study examines how 31 middle-school children conducted multimodal analyses of video games. Over four consecutive days, students played video games for 30 minutes and then wrote written reflections about the multimodal symbols within the game and how these symbols influenced their interpretation and decision-making processes during gameplay.…
Descriptors: Children, Middle School Students, Metacognition, Play
Wang, Jin; Tang, Huijun; Deng, Yuan – Journal of Psycholinguistic Research, 2016
The automaticity level and attention priority/strategy are two major theories that have attempted to explain the mechanism underlying the Stroop effect. Training is an effective way to manipulate the experience with the two dimensions (ink color and color word) in the Stroop task. In order to distinguish the above two factors (the automaticity or…
Descriptors: Attention, Color, Learning Processes, Models

Mizuko, Mark; Reichle, Joe – Journal of Speech and Hearing Disorders, 1989
The investigation examined the transparency and recall of symbols representing three parts of speech (nouns, verbs, and descriptors) from three different graphic symbol systems (Blissymbols, Picture Communication System, and Picsyms) among adults with intellectual handicaps. Results suggested that Blissymbols were the least transparent and hardest…
Descriptors: Adults, Communication Aids (for Disabled), Difficulty Level, Learning Processes