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Showing 1 to 15 of 18 results Save | Export
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Clarke, Peter J.; Davis, Debra L.; Buckley, Ingrid A.; Potvin, Geoff; Thirunarayanan, Mandayam; Jones, Edward L. – ACM Transactions on Computing Education, 2022
There continues to be an increase in enrollments in various computing programs at academic institutions due to many job opportunities available in the information, communication, and technology sectors. This enrollment surge has presented several challenges in many Computer Science (CS), Information Technology (IT), and Software Engineering (SE)…
Descriptors: Learning Strategies, Learner Engagement, Computer Software Evaluation, Computer Science Education
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Baroody, Arthur J.; Purpura, David J.; Eiland, Michael D.; Reid, Erin E. – Cognition and Instruction, 2014
Achieving fluency with basic subtraction and add-with-8 or -9 combinations is difficult for primary grade children. A 9-month training experiment entailed evaluating the efficacy of software designed to promote such fluency via guided learning of reasoning strategies. Seventy-five eligible first graders were randomly assigned to one of three…
Descriptors: Arithmetic, Thinking Skills, Elementary School Students, Grade 1
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Herrero, Rocío; Bretón-López, Juana; Farfallini, Luis; Quero, Soledad; Miralles, Ignacio; Baños, Rosa; Botella, Cristina – Educational Technology & Society, 2015
E-learning can be defined as learning facilitated and supported through the use of ICTs. ICTs can increase students' motivation, accelerate the knowledge process and facilitate the information access. The aim of this paper is to analyze the acceptability of three tools presented in a workshop carried out during six weeks, with university teachers…
Descriptors: Teacher Workshops, Educational Technology, Questionnaires, Pretests Posttests
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Nordin, Norazah; Ibrahim, Sham; Mohd. Hamzah, Mohd. Izham; Embi, Mohamed Amin; Din, Rosseni – Turkish Online Journal of Educational Technology - TOJET, 2012
The development in information technology has now moved from the first wave that emphasises on computer technical skills to the second wave which focuses on the application and management aspects. This paper aims to investigate the use of learning management system among future school heads in education management and leadership. The study was…
Descriptors: Educational Technology, Information Technology, Leadership, Learning Strategies
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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
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Kuhl, Tim; Scheiter, Katharina; Gerjets, Peter; Gemballa, Sven – Computers & Education, 2011
The effects of dynamic and static visualizations in understanding physical principles of fish locomotion were investigated. Seventy-five students were assigned to one of three conditions: a text-only, a text with dynamic visualizations, or a text with static visualizations condition. During learning, subjects were asked to think aloud. Learning…
Descriptors: Protocol Analysis, Learning Strategies, Visualization, Instructional Materials
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Kert, Serhat Bahadir; Kurt, Adile Askim – Interactive Learning Environments, 2012
Electronic performance support systems (EPSSs) are the software programs commonly used in commercial environments since the early 1990s. These software programs are generally called performance-based systems and focus on the complete job rather than providing individual development. For that reason, the usage of these systems in learning…
Descriptors: Foreign Countries, Web Based Instruction, Program Effectiveness, Learning Strategies
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Bennedsen, Jens; Schulte, Carsten – ACM Transactions on Computing Education, 2010
This article reports on an experiment undertaken in order to evaluate the effect of a program visualization tool for helping students to better understand the dynamics of object-oriented programs. The concrete tool used was BlueJ's debugger and object inspector. The study was done as a control-group experiment in an introductory programming…
Descriptors: Programming, Introductory Courses, Control Groups, Experimental Groups
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Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh; Cheng, Ching-Ling; Lee, Yu-Chen; Lin, Chan-Li – Interactive Learning Environments, 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In this paper an evolutionary contest game was designed and implemented to examine the…
Descriptors: Play, Educational Games, Action Research, Focus Groups
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Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
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Tseng, J. C. R.; Chu, H. C.; Hwang, G. J.; Tsai, C. C. – Computers & Education, 2008
Previous research of adaptive learning mainly focused on improving student learning achievements based only on single-source of personalization information, such as learning style, cognitive style or learning achievement. In this paper, an innovative adaptive learning approach is proposed by basing upon two main sources of personalization…
Descriptors: Cognitive Style, Instructional Design, Computer Software, Individualized Instruction
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Ma, Qing; Kelly, Peter – Computer Assisted Language Learning, 2006
This paper focuses on the design and evaluation of the computer-assisted vocabulary learning (CAVL) software WUFUN. It draws on the current research findings of vocabulary acquisition and CALL, aiming to help Chinese university students to improve their learning of English vocabulary, particularly that with which they experience most difficulty.…
Descriptors: Computer Assisted Instruction, Computer Software, Learning Strategies, Vocabulary Development
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Kolich, Eileen M. – Journal of Educational Research, 1991
A study assessed the effectiveness of a computer software program in teaching a list of unfamiliar words to eleventh graders, by comparing the program's instructional approach, which incorporates definitional and contextual word knowledge, with approaches that use definitional or contextual information only. A modified mixed approach proved most…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Context Clues, Definitions
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McCoy, Leah P. – Journal of Computers in Mathematics and Science Teaching, 1991
An experimental design study compared the effect of periodic use of the "Geometric Supposers" software to nonuse on geometry achievement of two tenth grade classes (n=58). Results suggest that "Geometric Supposers" promotes higher achievement, particularly on Higher Level and Application Problems. No difference on Lower Level…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Software Evaluation, Geometry
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Sterling, Joan; Gray, Mary W. – Journal of Computers in Mathematics and Science Teaching, 1991
An experimental class in introductory statistics (n=40) using simulation software at American University was compared to a traditionally taught control group (n=36) with respect to achievement and accrued beliefs about the benefits of the simulations. Results indicate significantly higher achievement scores for the experimental class with about…
Descriptors: Computer Simulation, Computer Software Evaluation, Control Groups, Experimental Groups
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