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Suritno Fayanto; I Nyoman Sudana Degeng; Syaad Patmanthara; Saida Ulfa – Science Education International, 2024
Design-Based Learning and computational thinking (CT) are two key components that support each other specifically in the learning process involving the development of experimental design. Both components emphasize the importance of integration between computational thinking and design-based learning to support a creative, innovative and data…
Descriptors: Computation, Thinking Skills, Teacher Effectiveness, Courses
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Murphy, Laura R.; Daly, Shanna R.; Seifert, Colleen M. – International Journal of Technology and Design Education, 2023
Ideation methods and outcomes have been evaluated in a variety of ways. Our study extends existing work through a qualitative analysis of idea characteristics based on the ideation method used. Beginning engineering students completed two short ideation sessions with a single design problem while following Individual Brainstorming and then Design…
Descriptors: Concept Formation, Brainstorming, Design, Heuristics
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Ching-Yi Wang; Cheng-Han Lin – Interactive Learning Environments, 2024
COVID-19 has forced many universities to adopt online teaching. However, the design discipline attaches great importance to on-site operation and face-to-face design discussions, causing teachers to face major challenges in the implementation of distance teaching. The purpose of this study is to investigate the suitability and teaching strategies…
Descriptors: Teaching Methods, Distance Education, Learning Strategies, Questionnaires
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Esteban Villalobos; Mar Perez-Sanagustin; Roger Azevedo; Cedric Sanza; Julien Broisin – IEEE Transactions on Learning Technologies, 2024
Blended learning (BL) has become increasingly popular in higher education institutions. Despite its popularity and the advances in methodologies for the detection of learning tactics and strategies from trace data, little is known about how they apply to BL settings and, therefore, how students use them to plan, organize, monitor, and regulate…
Descriptors: Metacognition, Learning Strategies, Blended Learning, Instructional Design
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Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
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Galaige, Joy; Steele, Geraldine Torrisi; Binnewies, Sebastian; Wang, Kewen – IEEE Transactions on Learning Technologies, 2022
Student-facing learning analytics (SFLA) hold promise for supporting the development of self-regulated learning (SRL) skills students need for academic success, especially in online learning. However, the promise of SFLA for supporting SRL is unrealized because current SFLA design methods are technocentric, with little attention to learning…
Descriptors: Learning Analytics, Learning Strategies, Design, Student Needs
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Anne Fensie; Teri St. Pierre; Jennifer Jain; Asli Sezen-Barrie – Journal of Computing in Higher Education, 2024
Adult learners are a significant proportion of distance learners and many of these students are working mothers. Several instructional design models center the learner, and this requires understanding the learner needs, strengths, and context. There is a gap in the literature describing the experience of modern working mother students in distance…
Descriptors: Mothers, Employed Parents, Employed Women, Adult Students
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Joanne Weber; Denyse Hayward; Michael Skyer; Sarah Snively – Journal of Deaf Studies and Deaf Education, 2025
Deaf aesthetics is a theoretical framework we actualized to enhance interactions in deaf education, particularly via multimodal pedagogy and curricular experiences. Prior research illustrates that deaf aesthetics are desired by deaf teachers and students who are deaf; however, most instructional-delivery formats lack these supports. The present…
Descriptors: Higher Education, Deaf Blind, Deafness, Instructional Design
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Cherrynn Kast Black; Katherine Landau Wright – Reading Psychology, 2024
Strong academic vocabulary is necessary for students' success in school. Recently, researchers recommended studying integrated approaches for developing vocabulary, which is predictive of students' long-term school success. Based on the premise that teachers who understand the theoretical foundations guiding their practice are better equipped to…
Descriptors: Best Practices, Vocabulary Development, Learning Strategies, Educational Trends
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Fis Erümit, S.; Karakus Yilmaz, T. – Technology, Knowledge and Learning, 2022
The purpose of this study was to propose design elements for the use of gamification in educational settings to provide a sense of play and learning to the students. This design-based research was carried out in two implementations, in which two different graduate courses were designed using gamification. The design portion of the study was…
Descriptors: Gamification, Play, Learning Strategies, Curriculum Design
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Emel Birer; Esin Hasgül; Elif Gizem Metin – International Journal of Art & Design Education, 2025
Design education includes many pursuits that deal with creativity, thinking and visual communication techniques in the learning process. This study aims to create a participatory learning algorithm based on a location, while measuring the spatial impact through an emergent situation. The exemplified issue is determined as fire that emerged due to…
Descriptors: Design, Algorithms, Climate, Environmental Education
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Laura Wirth; Gilbert Greefrath – ZDM: Mathematics Education, 2024
Many instructional videos in mathematics education target knowledge of procedures and algorithms. To design instructional videos that support students in a non-algorithmic domain, such as mathematical modeling, we developed a framework based on research on heuristic worked examples and instructional videos. Because students' perceptions play an…
Descriptors: Mathematical Models, Mathematics Instruction, Secondary School Students, Video Technology
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Gerry Geitz; Anouk Donker; Anna Parpala – Learning Environments Research, 2024
In higher education, a need is felt to redesign curricula to better prepare students for the evolving 'world of work'. The current exploratory study investigated first-year (N = 414) students' approaches to learning, well-being and perceptions of their learning environment in the context of an innovative educational concept: design-based…
Descriptors: Universities, Design, Educational Innovation, Educational Environment
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Matcha, Wannisa; Uzir, Nora'ayu Ahmad; Gasevic, Dragan; Pardo, Abelardo – IEEE Transactions on Learning Technologies, 2020
This paper presents a systematic literature review of learning analytics dashboards (LADs) research that reports empirical findings to assess the impact on learning and teaching. Several previous literature reviews identified self-regulated learning as a primary focus of LADs. However, there has been much less understanding how learning analytics…
Descriptors: Learning Analytics, Computer Interfaces, Educational Research, Learning Strategies
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Juan Zheng; Zilong Pan; Shan Li; Charles Xie – Educational Technology & Society, 2024
Self-regulation is crucial for student success in scientific inquiry and engineering design. However, it remains unclear how students dynamically engage in self-regulated learning (SRL) processes to achieve high performance. In this study, we investigated the temporal nature of self-regulation during engineering design by leveraging computer trace…
Descriptors: Learning Strategies, Self Management, High School Students, High Achievement
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