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Poulovassilis, A.; Selmer, P.; Wood, P. T. – IEEE Transactions on Learning Technologies, 2012
This paper discusses the provision of flexible querying facilities over heterogeneous data arising from lifelong learners' educational and work experiences. A key aim of such querying facilities is to allow learners to identify possible choices for their future learning and professional development by seeing what others have done. We motivate and…
Descriptors: Lifelong Learning, Metadata, Information Retrieval, Search Engines
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Gu, X.; Gu, F.; Laffey, J. M. – Journal of Computer Assisted Learning, 2011
The Life-long Learning Initiative seeks to fulfil a variety of learning needs for Shanghai citizens. Given the popularity of mobile devices in Shanghai, the ability to provide learning in informal settings through mobile devices is a key objective and challenge of the Initiative. In order to learn how to develop usable learning content for…
Descriptors: Foreign Countries, Handheld Devices, Mobility, Computer System Design
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Gu, Xiaoqing; Ding, Rui; Fu, Shirong – International Journal of Adult Vocational Education and Technology, 2011
Senior citizens are comparatively vulnerable in accessing learning opportunities offered on the Internet due to usability problems in current web design. In an effort to build a senior-friendly learning web as a part of the Life-long Learning Network in Shanghai, usability studies of two websites currently available to Shanghai senior citizens…
Descriptors: Usability, Older Adults, Lifelong Learning, Accessibility (for Disabled)
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Exter, Marisa; Turnage, Nichole – ACM Transactions on Computing Education, 2012
This exploratory qualitative study examines computing professional's memories of their own formal and non-formal educational experiences, their reflections on how these have prepared them for their professional roles, and their recommendations for an "ideal" undergraduate degree program. Data was collected through semi-structured interviews of…
Descriptors: Qualitative Research, Grounded Theory, Data Analysis, Questionnaires
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Liaw, Shu-Sheng; Hatala, Marek; Huang, Hsiu-Mei – Computers & Education, 2010
Mobile devices could facilitate human interaction and access to knowledge resources anytime and anywhere. With respect to wide application possibilities of mobile learning, investigating learners' acceptance towards it is an essential issue. Based on activity theory approach, this research explores positive factors for the acceptance of m-learning…
Descriptors: Electronic Learning, Knowledge Management, Interaction, Adoption (Ideas)