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Yang, Fang-Ying; Tsai, Meng-Jung; Chiou, Guo-Li; Lee, Silvia Wen-Yu; Chang, Cheng-Chieh; Chen, Li-Ling – Educational Technology & Society, 2018
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to 2014 were selected from the Social Science Citation Index (SSCI) database for review. Through a…
Descriptors: Teaching Methods, Science Instruction, Learning Processes, Eye Movements
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Ozdemir, Muzaffer; Sahin, Cavus; Arcagok, Serdar; Demir, M. Kaan – Eurasian Journal of Educational Research, 2018
Purpose: The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process. Problem: Research that determines the effectiveness of Augmented Reality (AR) applications in the learning process with different variables has not been encountered in national or international literature. Research…
Descriptors: Meta Analysis, Learning Processes, Journal Articles, Technology Uses in Education
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Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
Ausburn, Lynna J.; Martens, Jon; Dotterer, Gary; Calhoun, Pat – Journal of Educational Technology, 2009
This paper presents a review of literature that introduces major concepts and issues in using avatars and pedagogical agents in first- and second-person virtual environments (VEs) for learning online. In these VEs, avatars and pedagogical agents represent self and other learners/participants or serve as personal learning "guides". The…
Descriptors: Literature Reviews, Computer Simulation, Virtual Classrooms, Computer Graphics
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Polding, Robert; Baptista Nunes, Jose Miguel; Kingston, Bernard – Journal of Librarianship and Information Science, 2008
The project described in this article explores the transition from a paper-based book, which deals with higher education (HE) ranking tables, namely "The Times Good University Guide" (GUG), to a fully customizable e-book. This article sets the background of the project, identifies design research as the general methodological approach,…
Descriptors: Internet, Electronic Publishing, Desktop Publishing, Research Projects
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Barker, P.; Skipper, T. – British Journal of Educational Technology, 1986
Discusses ways of providing graphic support in computer-based learning environments, outlines a simple case study involving a situation requiring graphic support, and describes several author language/systems that contain facilities to support the use of graphics. (MBR)
Descriptors: Authoring Aids (Programing), Case Studies, Computer Assisted Instruction, Computer Graphics
Rigney, Joseph W.; Lutz, Kathy A. – 1974
In preparation for a study of using interactive computer graphics for training, some current theorizing about internal and external, digital and analog representational systems are reviewed. The possibility is considered that there are two, overlapping, internal, analog representational systems, one for organismic states and the other for external…
Descriptors: Analog Computers, Computer Assisted Instruction, Computer Graphics, Data Analysis
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Sabbah, Daniel – Cognitive Science, 1985
Summarizes an initial foray in tackling artificial intelligence problems using a connectionist approach. The task chosen is visual recognition of Origami objects, and the questions answered are how to construct a connectionist network to represent and recognize projected Origami line drawings and the advantages such an approach would have. (30…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Graphics, Geometry
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Hale, Michael E.; And Others – Computers in the Schools, 1985
Both high school and college students served as subjects for an evaluation of the effectiveness of a computer-animated test of science problem-solving skills designed to minimize problems inherent in printed tests. The test development process is reviewed, and observations and conclusions relating to screen design and human interaction factors are…
Descriptors: Animation, Computer Assisted Testing, Computer Graphics, Display Systems
Baker, Patti R.; And Others – Journal of Computer-Based Instruction, 1985
This study investigated whether second, third, and fourth graders could recognize microcomputer-generated color graphics displayed on monochromatic monitors. It was found that subjects were unable to discern critical features of a color graphic displayed on a monochromatic screen unless it was designed to enhance figure/ground separation.…
Descriptors: Analysis of Variance, Computer Graphics, Design Requirements, Elementary Education
Acker, Stephen R.; Klein, Elisa L. – Educational Communication and Technology, 1986
This study examined the level of realism inherent in videotape and computer graphics display systems by comparing the ability of third graders, middle schoolers, and university students to estimate end states of visual transformations of spatial tasks. Their preferences for working with videotaped or computer-generated materials are also…
Descriptors: Age Differences, Comparative Analysis, Computer Graphics, Elementary Secondary Education
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Deaudelin, Colette; Dussault, Marc; Brodeur, Monique – Canadian Journal of Learning and Technology, 2003
Discusses a review of 34 qualitative and non-qualitative studies related to affective and social aspects of student-computer interactions. Highlights include the nature of the human-computer interaction (HCI); the interface, comparing graphic and text types; and the relation between variables linked to HCI, mainly trust, locus of control,…
Descriptors: Affective Behavior, Comparative Analysis, Computer Assisted Instruction, Computer Graphics
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Berson, Michael J. – Journal of Research on Computing in Education, 1996
Examines the literature on the effectiveness of computers in social studies instruction and learning. Topics include drill and practice, tutorials, study guides, games and simulations, inquiry and problem solving, graphics, and word processing and writing. Contains 58 references. (LRW)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Simulation