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John, Bonnie E.; And Others – 1990
This report presents an analysis of an expert performing a highly interactive computer task. The analysis uses GOMS models, specifying the Goals, Operators, Methods, and Selection rules used by the expert; the GOMS models are implemented within a unified theory of cognition called Soar. Two models are presented, one with function-level operators,…
Descriptors: Behavioral Science Research, Computer Games, Interaction, Interaction Process Analysis
Peer reviewed Peer reviewed
Michaels, James W. – Youth and Society, 1993
The environment of commercial video game parlors and determinants of their use were studied through interviews with three parlor managers and informal observation. Environment varies considerably across parlors, and parlor traffic is found to be a function of temporal and ecological variables. (SLD)
Descriptors: Administrators, Adolescents, Children, Computer Games
Peer reviewed Peer reviewed
Livingston, Lori A.; And Others – Journal of Research on Computing in Education, 1992
Describes a study that was conducted to monitor the eye movement behaviors of microcomputer users working with an instructional game under varying color conditions. Eye movement is discussed; the computer software is explained; and implications of the results for further research and for courseware designers are suggested. (21 references) (LRW)
Descriptors: Adult Learning, Color, Computer Assisted Instruction, Computer Games
Martin, Laura M. W.; And Others – 1987
This study examined children's application of ecological concepts under conditions that were similar to or different from the conditions under which they first applied the concepts while playing a microcomputer-based ecosystems game. Two task dimensions were studied: (1) the form in which the information was presented (iconic or symbolic); and (2)…
Descriptors: Computer Games, Concept Formation, Ecology, Elementary Education
Peer reviewed Peer reviewed
Mohamedali, M. H.; And Others – Journal of Computer Assisted Learning, 1987
Presents results of a survey of British secondary school students which was conducted to obtain information about microcomputer use both in school and at home. Highlights include gender differences, students' attitudes toward computers, experience with computers, assessment of programming ability, and characteristics of competent programmers. (LRW)
Descriptors: Ability Identification, Computer Assisted Instruction, Computer Games, Developed Nations
Downes, Toni; Reddacliff, Cathy; Moont, Sue – 1995
This study examined how children, drawn from K-6 grades in 3 primary schools in southwest Sydney, use computers in their homes and the physical and social environments within which they use them. Key issues explored were diversity of access, range of uses, and factors which influence use, including gender, age, and parental and sibling role…
Descriptors: Access to Computers, Childhood Attitudes, Children, Computer Games
Rhee, Mikyung C.; Bhavnagri, Navaz – 1991
This study investigated social interactions with peers on the part of 4-year-olds who were playing with a computer. Subjects were 18 preschoolers whose interactions were videotaped while they played with a computer for eight 45-minute sessions. Composition, initiation, and form of interaction were coded. Observations about the composition of…
Descriptors: Cognitive Ability, Computer Games, Computer Software, Computer Uses in Education
Grabe, Mark; Dosmann, Mark – Journal of Computer-Based Instruction, 1988
Considers the instructional potential of computer adventure games to develop text-processing skills. Design improvements to increase metacognitive skills are discussed, a prototype adventure game utilizing intact prose is described, and a study using the game with sixth-grade readers of varying ability is reported. (LRW)
Descriptors: Ability Grouping, Analysis of Variance, Computer Games, Connected Discourse
Peer reviewed Peer reviewed
Wishart, Jocelyn; Canter, David – Computers and Education, 1988
Reports the development of a classification system for microcomputer-based software according to the depth and type of involvement of the user with the software. Three studies are discussed that used the facet approach, multivariate statistical procedures, and questionnaires to investigate types of involvement produced by computer programs. (18…
Descriptors: Classification, Computer Assisted Instruction, Computer Games, Courseware
Peer reviewed Peer reviewed
Callison, Daniel – Computers in the Schools, 1989
Reports on a program developed in Indiana public schools to hold software evaluation workshops that would compare teacher and student evaluations of the same software. The evaluation process is discussed; tutorials, drill and practice programs, simulations, and games are examined; and tests for correlation are described. (21 references) (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewed Peer reviewed
Bahr, Christine M.; Rieth, Herbert J. – Computers in the Schools, 1989
Discussion of the use of microcomputers by special education students highlights a study that compared the effects of a drill and practice program with an instructional computer game on the acquisition of multiplication skills among junior high and high school learning disabled students. (22 references) (LRW)
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games