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Chujitarom, Wannaporn; Piriyasurawong, Pallop – International Education Studies, 2017
This study aims to synthesize an Animation Augmented Reality Book Model (AAR Book Model) to enhance teamwork and to assess the AAR Book Model to enhance teamwork. Samples are five specialists that consist of one animation specialist, two communication and information technology specialists, and two teaching model design specialists, selected by…
Descriptors: Teamwork, Animation, Models, Specialists
Goodridge, Wade H.; Lawanto, Oenardi; Santoso, Harry B. – International Education Studies, 2017
The implementation of a successful engineering program to a synchronous online curriculum is subject to many impacting factors. One such factor, that has not seen much investigation, concerns learning styles. Student learning styles may have a dramatic influence on the success of a synchronous online deliverable engineering graphics curriculum.…
Descriptors: Engineering Education, Computer Graphics, Delivery Systems, Online Courses
Nemirovsky, Ricardo; Kelton, Molly L.; Rhodehamel, Bohdan – Journal for Research in Mathematics Education, 2013
Research in experimental and developmental psychology, cognitive science, and neuroscience suggests that tool fluency depends on the merging of perceptual and motor aspects of its use, an achievement the authors call "perceptuomotor integration." Just as expertise in playing a piano relies on the interanimation of finger movements and…
Descriptors: Mathematics Instruction, Mathematics Skills, Perceptual Motor Coordination, Informal Education
Stavridou, Fotini; Kakana, Domna – International Journal of Art and Design Education, 2005
The main focus of this article is the representation of the third dimension. The sample is sixty adolescent 14-year-olds. Our research is concerned with the study of the drawings of the same array of 3D objects in three cases: the representation of 3D objects without the presence of models (through verbal instructions), by observation of physical…
Descriptors: Observation, Adolescents, Art Activities, Computer Uses in Education

ChanLin, Lih-Juan – Journal of Instructional Psychology, 1996
Describes a study of college students that explored the effect of integrating metaphorical strategies in various graphic representations for learning biotechnology concepts. Highlights include student motivation, the use of a criterion-referenced test, and student attitudes as determined through interviews and observations. (Author/LRW)
Descriptors: Biotechnology, Computer Assisted Instruction, Computer Graphics, Criterion Referenced Tests
Paez, Linda B.; Bezerra da Silva-Fh., Jose; Marchionini, Gary – Proceedings of the ASIS Annual Meeting, 1996
Questionnaires, observation, and taped interviews of 36 graduate students were used to compare and evaluate the use of a continuous zooming graphical interface and a typical jump-based hypertext interface, with a focus on minimizing user disorientation when reading documents. Learning time, performance and user satisfaction were evaluated. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer Software Evaluation, Evaluation Criteria