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Zimmerman, Heather Toomey; Land, Susan M. – International Journal of Computer-Supported Collaborative Learning, 2022
Our research conducted two iterations of a mixed methods design-based research project with 87 youths, to improve learners' collaboration and knowledge-building by using collaboration scripts during learning-on-the-move within a mobile computing intervention. We investigated how the informal mobile augmented reality app influenced children's…
Descriptors: Children, Place Based Education, Observation, Cooperative Learning
Baran, Evrim; AlZoubi, Dana; Bahng, E. J. – Journal of Digital Learning in Teacher Education, 2023
Mobile tools are integrated into teacher education settings to provide contextualized, connected, and collaborative teacher learning practices. In this case study, the video-enhanced observation (VEO) app was used in a science methods course to facilitate preservice teachers' reciprocal peer-teaching of inquiry-based lesson study. This research…
Descriptors: Video Technology, Technology Uses in Education, Observation, Peer Teaching
Dinov, Ivo D.; Palanimalai, Selvam; Khare, Ashwini; Christou, Nicolas – Teaching Statistics: An International Journal for Teachers, 2018
Statistical inference involves drawing scientifically-based conclusions describing natural processes or observable phenomena from datasets with intrinsic random variation. We designed, implemented, and validated a new portable randomization-based statistical inference infrastructure (http://socr.umich.edu/HTML5/Resampling_Webapp) that blends…
Descriptors: Statistical Inference, Sampling, Simulation, Computer Oriented Programs
Hope, Andrew – Education and Society, 2018
Recently there has been a growth in the surveillance of students' online activities. This has been facilitated not only by the increasing numbers of digital devices, but also through surveillance creep (Marx, 1998). Drawing upon this concept and associated ideas, including data creep, policy creep and concept creep, this paper explores the digital…
Descriptors: Telecommunications, Observation, Data Collection, Computer Software
Gevarter, Cindy; O'Reilly, Mark F.; Sammarco, Nicolette; Watkins, Laci; Kuhn, Michelle; Sigafoos, Jeff – Education and Training in Autism and Developmental Disabilities, 2018
The purpose of this study was to evaluate the effects of different speech-generating device displays and vocabulary organizations on the acquisition of multi-step requesting responses in children with autism spectrum disorder (ASD). Four young children with ASD were taught to use an iPad® application to make requests using both a taxonomically…
Descriptors: Children, Autism, Pervasive Developmental Disorders, Handheld Devices
Karchmer-Klein, Rachel; Mouza, Chrystalla; Harlow Shinas, Valerie; Park, Sohee – Journal of Digital Learning in Teacher Education, 2017
The purpose of this study was to examine patterns evident in the ways middle school teachers, who value technology integration, design instruction that leverages educational applications (app) affordances. Using the pedagogy of multiliteracies (Cope & Kalantzis, 2015) and app affordances of multimodality, collaboration, and interactivity as…
Descriptors: Middle School Teachers, Instructional Design, Technology Integration, Computer Oriented Programs
Lawrence, Sandra M. – Early Education and Development, 2018
Research Findings: Digital play is now commonplace in many young children's lives, but not in preschool settings. This situation is likely due to the fact that the existent literature seldom highlights what digital play looks like, the various ways it can be situated, and what young children do when they play together with digital devices in the…
Descriptors: Preschool Children, Handheld Devices, Telecommunications, Interaction
Islind, Anna Sigridur; Lundh Snis, Ulrika – Journal of Workplace Learning, 2017
Purpose: The aim of this paper is to understand how the role of an mHealth artifact plays out in home care settings. An mHealth artifact, in terms of a mobile app, was tested to see how the quality of home care work practice was enhanced and changed. The research question is: In what ways does an mHealth artifact re-shape a home care practice and…
Descriptors: Informal Education, Caregivers, Older Adults, Action Research
Santos, Maria P. M.; Rech, Cassiano R.; Alberico, Claudia O.; Fermino, Rogério C.; Rios, Ana P.; David, João; Reis, Rodrigo S.; Sarmiento, Olga L.; McKenzie, Thomas L.; Mota, Jorge – Measurement in Physical Education and Exercise Science, 2016
The app for the System for Observing Play and Recreation in Communities (iSOPARC®) was developed to enhance System for Observing Play and Recreation in Communities data collection and management. The study aim was to examine the usability and inter-rater reliability of iSOPARC®. Trained observers collected data in 16 park areas in two Latin…
Descriptors: Computer Oriented Programs, Play, Recreational Activities, Observation
Pejoska-Laajola, Jana; Reponen, Sanna; Virnes, Marjo; Leinonen, Teemu – Australasian Journal of Educational Technology, 2017
Informal learning in a physical work context requires communication and collaboration that build on a common ground and an active awareness of a situation. We explored whether mobile video conversations augmented with on-screen drawing features were beneficial for improving communication and remote collaboration practices in the construction and…
Descriptors: Telecommunications, Informal Education, Handheld Devices, Educational Technology
Canning, Natalie; Payler, Jane; Horsley, Karen; Gomez, Chris – International Journal of Early Years Education, 2017
This study explores children's narratives of their curiosity and imagination through innovative use of an information technology app--Our Story. Novel use of the app allowed children to express and record their opinions they considered significant to them. The research captured children's approaches to everyday situations through their play.…
Descriptors: Teaching Methods, Computer Oriented Programs, Educational Technology, Technology Uses in Education
Marsh, Jackie; Plowman, Lydia; Yamada-Rice, Dylan; Bishop, Julia; Scott, Fiona – Early Years: An International Journal of Research and Development, 2016
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children's use of apps in the UK. The main objectives of the study were to collect information about access to and use of apps in the home, establish the most popular apps and identify the features of those apps that are successful in promoting play and creativity. A…
Descriptors: Foreign Countries, Preschool Children, Play, Creativity
Dias, Eduardo Jesus; Araujo, Carlos Fernando, Jr.; Ota, Marcos Andrei – International Association for Development of the Information Society, 2017
In this article, we suggest that the history in Mathematics Education combined with mobile technology, can provide analysis of concepts, theories and significant logical structures in the process of teaching and learning of Mathematics, as the main objective of this study is to analyze the students' motivation and learning using tablets in the…
Descriptors: Handheld Devices, Telecommunications, Mathematics Instruction, Computer Oriented Programs
Burke, Anne; Hughes, Janette – Technology, Pedagogy and Education, 2018
As technology becomes a larger part of people's everyday lives, it is logical to think that it should also become a part of the learning process. The use of tablets in classrooms is becoming an area of interest as researchers are trying to understand what the benefits are--if any--to using these devices. This article gives an overview of some of…
Descriptors: Handheld Devices, Telecommunications, Student Diversity, Learning Disabilities
Eubanks, Jia-Fang; Yeh, Hsin-Te; Tseng, Hungwei – Computer Assisted Language Learning, 2018
Digital mobile devices such as iPads have been around for many years and have been more and more popular in K-12 classrooms. Research has pointed out the advantages of using iPads in classrooms to enhance teaching, engage learning, and promote learning outcomes. iPads have been proven to be a useful and powerful digital mobile device in language…
Descriptors: Elementary School Students, Grade 2, Second Language Learning, Mandarin Chinese