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Ruzhang Cheng – Journal of Educational Computing Research, 2025
This research examines the impact of online help-seeking strategies--both adaptive and peer-based--on promoting self-regulated and collaborative learning skills, as well as language learning outcomes, among Chinese EFL learners in computer-assisted language learning (CALL) environments. Employing a mixed-methods approach, the study triangulates…
Descriptors: Help Seeking, English (Second Language), Second Language Learning, Electronic Learning
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Sigit Wibowo; Muhammad Nur Wangid; Fery Muhamad Firdaus – Journal of Education and Learning (EduLearn), 2025
The purpose of this study is to analyze in depth the relevance of Vygotsky's constructivism learning theory in differentiated learning in elementary schools. Differentiated learning is an effort to adapt the learning process in the classroom to meet the learning needs of each individual. This adjustment is made by considering the interests,…
Descriptors: Constructivism (Learning), Learning Theories, Individual Characteristics, Elementary School Students
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Hsin-Yi Chang; Theerapong Binali – Journal of Science Education and Technology, 2025
The "drawing-to-learn" pedagogical approach has gained considerable attention and evidence supporting its efficacy for facilitating learning. However, little theoretical or empirical research has addressed issues regarding collaborative drawing-to-learn. In this study, we developed collaborative drawing-to-learn activities and three…
Descriptors: Metacognition, Freehand Drawing, Learning Processes, Cooperative Learning
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Joshi, Noopur; Lau, Siu-Kit – Interactive Learning Environments, 2023
Extensive research on process-oriented guided inquiry learning (POGIL) has addressed its impact on student performance but little attention has been devoted to approaches to learning and performance on delayed tests. The use of POGIL in online education must also be explored. This research concerns changes in students' approaches to learning and…
Descriptors: Inquiry, Learning Processes, Academic Achievement, Cooperative Learning
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Xuewang Geng; Masanori Yamada – SAGE Open, 2025
The development of information and communication technologies has created limitless prospects for using augmented reality (AR) in various fields. Unfortunately, the multitasking nature of AR systems prevents learners from successfully reflecting and retaining knowledge. This study developed and designed a learning analytics dashboard (LAD) with…
Descriptors: Metacognition, Learning Management Systems, Artificial Intelligence, Computer Software
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Seyma Sahin; Abdurrahman Kiliç – Journal of Applied Research in Higher Education, 2025
Purpose: The ultimate objective of this study is to compare the impact of face-to-face and online flipped learning on students' academic achievements and their perspectives on learning and teaching, offering valuable insights to the field. Design/methodology/approach: The study utilized a quasi-experimental research method that involves pre-test…
Descriptors: Flipped Classroom, Teaching Methods, In Person Learning, Online Courses
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Vishwas Badhe; Ramkumar Rajendran; Jyoti Shaha – International Association for Development of the Information Society, 2024
Collaborative problem-solving (CPS) is a vital 21st-century skill. Ill-structured problems demand effective shared regulation from teams to enhance CPS success. While socially shared metacognitive regulation (SSMR) is crucial in CPS, a deeper understanding of its nature is needed. This study investigates the detailed operationalization of SSMR in…
Descriptors: Metacognition, Problem Solving, 21st Century Skills, Cooperative Learning
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Y. Baggen; C. Tho; J. Gulikers; V.C. Tassone; R. Wesselink – Innovations in Education and Teaching International, 2025
Educating students in higher education who are capable of addressing societal challenges requires innovative learning journeys. In the current study, we explore challenge-based learning (CBL) as one way to realise such education. A Delphi study has been conducted at a Dutch University for Life Sciences to identify key characteristics, learning…
Descriptors: Foreign Countries, Problem Based Learning, College Curriculum, Extracurricular Activities
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Qi Zhang – Education and Information Technologies, 2025
This study aims to investigate and compare the efficiencies of gamification and ludicization in foreign language learning regarding learning outcome, readiness, engagement, and academic buoyancy. Regarding the theoretical frameworks, gamification and ludicization, feasible in foreign language learning through interaction and problem-solving…
Descriptors: Second Language Learning, Gamification, Outcomes of Education, Instructional Effectiveness
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Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
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Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)
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Ali Orhan – Journal of Computer Assisted Learning, 2024
Background: Although problem based learning has a great potential to promote learning outcomes as well as cognitive abilities, the number of previous studies investigating this potential on critical thinking, reading comprehension abilities and attitudes in English as a Foreign Language (EFL) context is scarce. Also, the number of studies…
Descriptors: Problem Based Learning, In Person Learning, Electronic Learning, Outcomes of Education
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Yangyang Luo; Xibin Han; Chaoyang Zhang – Asia Pacific Education Review, 2024
Learning outcomes can be predicted with machine learning algorithms that assess students' online behavior data. However, there have been few generalized predictive models for a large number of blended courses in different disciplines and in different cohorts. In this study, we examined learning outcomes in terms of learning data in all of the…
Descriptors: Prediction, Learning Management Systems, Blended Learning, Classification
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Alice Barana; Antonino Cambria; Marina Marchisio Conte; Enrico Spinello – International Association for Development of the Information Society, 2024
As innovative activities and methodologies bloom in the panorama of education, three areas of particular interest in the security and defence education field are collaborative learning, blended learning, and internationalisation. These elements are the pillars of Blended Intensive Programmes (BIPs), short mobility activities that combine…
Descriptors: Blended Learning, Cooperative Learning, Global Approach, Learning Activities
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Stephanie Moser; Doris Lewalter – European Journal of Psychology of Education, 2024
Augmented reality (AR) presents significant opportunities for creating authentic learning environments by accurately mirroring real-world objects, contexts, and tasks. The visual fidelity of AR content, seamlessly integrated into the real world, contributes to its perceived authenticity. Despite acknowledging AR's positive impact on learning,…
Descriptors: Learning Strategies, Visual Learning, Simulated Environment, Human Body
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