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Chun-Hsiung Tseng; Hao-Chiang Koong Lin; Andrew Chih-Wei Huang; Jia-Rou Lin – Cogent Education, 2023
This study explores the use of machine learning and physiological signals to enhance learning performance based on students' personality traits. Traditional personality assessment methods often yield unreliable responses, prompting the need for a novel approach utilizing objective data collection through physiological signals. Participants from a…
Descriptors: Artificial Intelligence, Personality Traits, Foreign Countries, Engineering Education
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Revelo, Oscar Sanchez; Collazos Ordonez, Cesar Alberto; Redondo, Miguel A.; Ibert Bittencourt Santana Pinto, Ig – IEEE Transactions on Learning Technologies, 2021
The incorporation of collaborative work in the educational field grows day after day, as does the research associated with this topic. One of the most recurring problems faced by teachers who want to employ this learning strategy is the good students' group formation since this task can be complex both conceptually and computationally, especially…
Descriptors: Homogeneous Grouping, Cooperative Learning, Personality Traits, Genetics
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Yuan-Chen Liu; Tzu-Hua Huang; Chia-Ling Sung – Interactive Learning Environments, 2023
Computational thinking is an important skill in computer science since the 1960s, and it is closely related to problem solving. Almost all research related to computational thinking mentions problem solving. Although some research has been conducted on computational thinking, few studies examined the impact of personal traits on students'…
Descriptors: Personality Traits, Computation, Thinking Skills, Programming
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Amanpreet Kaur; Kuljit Kaur Chahal – Education and Information Technologies, 2024
Research so far has overlooked the contribution of students' noncognitive factors to their performance in introductory programming in the context of personalized learning support. This study uses learning analytics to design and implement a Dashboard to understand the contribution of introductory programming students' learning motivation,…
Descriptors: Learning Analytics, Introductory Courses, Programming, Computer Science Education
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ChanMin Kim; Brian R. Belland; Lucas Vasconcelos; Roger B. Hill – SAGE Open, 2024
In this qualitative study, preservice early childhood education teachers created block-based code to control robots and used the robots in field experience at local preschools. The study is grounded in a conceptual framework that weaves together playful programing and resilience, interlocking concepts that can explain sustained engagement during…
Descriptors: Play, Resilience (Psychology), Preservice Teachers, Computer Science
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Anette Bentz; Bernhard Standl – ACM Transactions on Computing Education, 2024
Digital literacy is considered to be crucial for social and professional participation. Hence, several projects have been launched in school, as well as extracurricular activities to promote digital literacy in middle school. They aim, among other things, to increase interest in the so-called STEM subjects (science, technology, engineering, and…
Descriptors: Digital Literacy, Computer Science Education, Extracurricular Activities, Middle School Students
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Demir, Ömer; Seferoglu, Süleyman Sadi – Journal of Educational Computing Research, 2021
This study's goal was to investigate the effect of homogeneous and heterogeneous pairs in terms of individual differences on group compatibility, flow, and coding performance in pair programming. In line with this goal, five individual difference variables of gender, learning style, friendship, the conscientiousness component of personality…
Descriptors: College Students, Programming, Coding, Cooperative Learning
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Hall, Jennifer; Suurtamm, Christine – International Electronic Journal of Mathematics Education, 2020
Media play an important role in young people's lives as an agent of socialization, both generally and with regard to mathematics. To understand the mathematics-related messages disseminated to young people via popular media, we analyzed portrayals of mathematics and mathematicians in over 40 media examples (television shows, movies, websites,…
Descriptors: Mass Media Role, Socialization, Mathematics, Personality Traits
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Celik, Serkan; Atak, Hasan; Basal, Ahmet – Turkish Online Journal of Distance Education, 2012
Aiming to develop a model seeking to investigate the direct effects of personality types on internet addiction, this study was set and tested on tertiary level students receiving education within two learning modes: face to face and distance education. The participants of the study, selected through maximum variety method within purposive…
Descriptors: Educational Technology, Personality Traits, Addictive Behavior, Distance Education
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Monaghan, Conal; Bizumic, Boris; Reynolds, Katherine; Smithson, Michael; Johns-Boast, Lynette; van Rooy, Dirk – European Journal of Engineering Education, 2015
One prominent approach in the exploration of the variations in project team performance has been to study two components of the aggregate personalities of the team members: conscientiousness and agreeableness. A second line of research, known as self-categorisation theory, argues that identifying as team members and the team's performance norms…
Descriptors: Performance Based Assessment, Student Projects, Computer Software, Programming
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García-García, César; Fernández-Robles, José Luis; Larios-Rosillo, Victor; Luga, Hervé – International Journal of Game-Based Learning, 2012
This article presents the current development of a serious game for the simulation of massive evacuations. The purpose of this project is to promote self-protection through awareness of the procedures and different possible scenarios during the evacuation of a massive event. Sophisticated behaviors require massive computational power and it has…
Descriptors: Computer Games, Computer Simulation, Educational Games, Crisis Management
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Bishop-Clark, Cathy – Journal of Research on Computing in Education, 1995
Presents a model that suggests the cognitive style and personality traits that are likely to affect programming stages and empirically investigates 1 portion of that model with 192 college students. Correlations between results from the Group Embedded Figures Test and design and coding tasks are discussed. (LRW)
Descriptors: Cognitive Style, College Students, Comparative Analysis, Computer Science Education
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Colley, Ann; And Others – Computers in Human Behavior, 1996
This study examined 117 undergraduates' perceptions of ability at computer programming and word processing. In particular, it rated the importance of prior experience factors, keyboarding skills, and personal attributes such as enjoyment of problem solving. Those were discovered, in general, to be more important than formal training or aptitude in…
Descriptors: Aptitude, Cognitive Style, Comparative Analysis, Computer Attitudes
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Colley, Ann; And Others – Journal of Educational Computing Research, 1995
Investigates stereotypes of male and female undergraduates at Leicester University who had experience with computer programming, word processing, or computer games. The application of 16 personality attributes from a previous study is discussed, and gender differences in the perception of the 3 computer uses are considered. (LRW)
Descriptors: Computer Games, Computer Uses in Education, Foreign Countries, Gender Issues