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A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning
Marklund, Björn Berg; Backlund, Per; Dahlin, Carl-Johan; Engström, Henrik; Wilhelmsson, Ulf – International Journal of Game-Based Learning, 2014
An important factor for success in project-based learning (PBL) is that the involved project groups establish an atmosphere of social interaction in their working environment. In PBL-scenarios situated in distributed environments, most of a group's work-processes are mediated through the use of production-focused tools that are unconcerned with…
Descriptors: Educational Games, Active Learning, Student Projects, Users (Information)
Richards, Penelope; Simpson, Susan – British Journal of Guidance & Counselling, 2015
In this paper we introduce and investigate the capacity for a novel, technologically advanced system (goACT) to enhance face-to-face psychotherapy. Specifically, we explore the capacity for goACT to enhance therapeutic alliance (TA) and engagement, and reduce distress. Using a mixed-methods, multiple-baseline design we present the first study to…
Descriptors: Psychotherapy, Pilot Projects, Technology Integration, Influence of Technology
Vajda, James; Abbitt, Jason T. – Computers in the Schools, 2011
Through this mixed-method evaluation study the authors investigated a pilot implementation of an open-source productivity suite for teachers in a K-12 public school district. The authors evaluated OpenOffice version 3.0 using measures identified by the technology acceptance model as predictors of acceptance and use of technology systems. During a…
Descriptors: Elementary Secondary Education, School Districts, Educational Technology, Program Implementation
Anwar, Mohd; Greer, Jim – International Journal of Artificial Intelligence in Education, 2012
An e-learning discussion forum, an essential component of today's e-learning systems, offers a platform for social learning activities. However, as learners participate in the discussion forum, privacy emerges as a major concern. Privacy concerns in social learning activities originate from one learner's inability to convey a desired presentation…
Descriptors: Foreign Countries, Electronic Learning, Socialization, Learning Activities
Kostaras, N.; Xenos, M.; Skodras, A. N. – IEEE Transactions on Education, 2011
This paper presents the usability evaluation of a digital systems laboratory class offered to distance-learning students. It details the way in which students can participate remotely in such a laboratory, the methodology employed in the usability assessment of the laboratory infrastructure (hardware and software), and also outlines the main…
Descriptors: Foreign Countries, Educational Quality, Laboratories, Pilot Projects
Arruarte, Ana; Elorriaga, Jon A.; Calvo, Inaki; Larranaga, Mikel; Rueda, Urko – Australasian Journal of Educational Technology, 2012
Inside the globalisation era in which society is immersed, one of the current challenges for any educational system is to provide quality education. While some countries are linguistically homogeneous, many countries and regions display a wealth of linguistic diversity and it is essential to adapt the educational system to those realities. In…
Descriptors: Foreign Countries, Computer Assisted Instruction, Computer Science Education, Databases
Lomas, Derek; Ching, Dixie; Stampfer, Eliane; Sandoval, Melanie; Koedinger, Ken – Society for Research on Educational Effectiveness, 2011
Given the strong relationship between number line estimation accuracy and math achievement, might a computer-based number line game help improve math achievement? In one study by Rittle-Johnson, Siegler and Alibali (2001), a simple digital game called "Catch the Monster" provided practice in estimating the location of decimals on a…
Descriptors: Numeracy, Mathematical Concepts, Mathematics Instruction, Arithmetic
Mayrath, Michael C.; Traphagan, Tomoko; Jarmon, Leslie; Trivedi, Avani; Resta, Paul – Journal of Educational Computing Research, 2010
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a MUVE that has been adopted by a large number of academic institutions; however, little research has…
Descriptors: Virtual Classrooms, Instructional Design, Computer Simulation, Simulated Environment
Frossard, Frederique; Barajas, Mario; Trifonova, Anna – Digital Education Review, 2012
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students…
Descriptors: Foreign Countries, Creativity, Secondary School Teachers, Creative Teaching
Tsai, Shu-Chiao – Australasian Journal of Educational Technology, 2011
This study reports on creative ways of using technology in the classroom, specifically the development of multimedia courseware on World Heritage through which learners are able to upgrade their knowledge and cognition regarding historical and cultural legacies from the past, and to improve English skills. The content of the pilot courseware…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Technical Education
Blessing, Stephen B.; Gilbert, Stephen B.; Ourada, Stephen; Ritter, Steven – International Journal of Artificial Intelligence in Education, 2009
Intelligent Tutoring Systems (ITSs) that employ a model-tracing methodology have consistently shown their effectiveness. However, what evidently makes these tutors effective, the cognitive model embedded within them, has traditionally been difficult to create, requiring great expertise and time, both of which come at a cost. Furthermore, an…
Descriptors: Intelligent Tutoring Systems, Cognitive Processes, Models, Expertise
Kordaki, M.; Miatidis, M.; Kapsampelis, G. – Computers & Education, 2008
This paper presents the design, features and pilot evaluation study of a web-based environment--the SORTING environment--for the learning of sorting algorithms by secondary level education students. The design of this environment is based on modeling methodology, taking into account modern constructivist and social theories of learning while at…
Descriptors: Constructivism (Learning), Mathematics, Social Theories, Secondary School Students
Bachman, Jean A.; Brennan, Patricia Flatley; Patrick, Timothy B. – Journal of School Nursing, 2003
SchoolhealthLink, a Web-based information service for Missouri school nurses, is a promising resource to reach school nurses isolated from traditional professional networks. It also may serve as an important adjunct to stay abreast of the latest health information. Using a strategy to identify the health information needs of school nurses and to…
Descriptors: Information Needs, School Nurses, Nursing, Information Services

Meskill, Carla; Swan, Karen – Journal of Educational Computing Research, 1998
Examines how software designed to complement resource-based approaches to reading and writing ("Kid's Space") fared in four elementary classrooms. Results of the pilot study indicate that given the right conditions, children write creatively in response to visual and auditory stimuli. Effective methods of integrating and valuing online work are…
Descriptors: Audiovisual Aids, Auditory Stimuli, Computer Software Evaluation, Computer Uses in Education